Kisatamura
Prescriber of Manami.
Yo. Welcome to the Dr. Mario Matchup Discussion, where you can discuss who Doc can mollywhop, who's even, who's the most fun matchup or whatever. I think this topic is pretty important since the game's been out for a while, and thankfully we have some obvious matchup notes and some not-so obvious matchup notes.The Community Tier list and the Japan Tier list are somewhat considered, but not really taken into account since the meta is too early. If it helps, I've seen a tournament match where a Lucina beat a Diddy, so...
So without further ado, a work in progress matchup list for Doc. Some notes will be aside the character, but for the most part I'll leave most of the discussing up to people who want to talk about it so that we can move characters around. I'll also need help on some characters that I'm totally undecided on, or don't know about. My post here is mainly my own notes, but we'll go into more detail about certain characters depending on who we feel needs to be discussed.
Here's a quick link to characters that are already discussed.
And below is my (old) notes that are mainly just summaries.
Diddy Kong
Rosalina
Zero Suit Samus
Sheik
Marth
Greninja
Fox
Falco
Yoshi
Wario(?)
Shulk
Pikachu
Lucina
Sonic
Ness(?)
Cpt. Falcon
Little Mac
Mario
So without further ado, a work in progress matchup list for Doc. Some notes will be aside the character, but for the most part I'll leave most of the discussing up to people who want to talk about it so that we can move characters around. I'll also need help on some characters that I'm totally undecided on, or don't know about. My post here is mainly my own notes, but we'll go into more detail about certain characters depending on who we feel needs to be discussed.
Here's a quick link to characters that are already discussed.
Macchiato's post
And below is my (old) notes that are mainly just summaries.
Diddy Kong
He's got good mobility and can deal damage faster than you with bananas, but he won't be able to challenge your pills with his Popgun. Use his banana if he pulls it out, otherwise avoid his banana and hit him before he hits you. You can knock Diddy out of his Side B with Tornado or UpB, or any good timing with rolls/attacks/etc
Rosalina
Rosalina can outrange you, with or without Luma. Killing the Luma makes the matchup more manageable but is still in her favor. Make use of moves that'll hit both Rosalina and her Luma such as Tornado, Reversed UpB... if you get within close range when Luma's not out it'll be easier though she can still send you back with her attacks. She doesn't have too many 'get off me' moves without Luma.
Zero Suit Samus
I consider her Sheik-lite with more range. However she has access to damaging combos so make sure to hit her tall frame with pills. You can avoid some of her strings by using UpB or Tornado, especially for her midair strings. Don't get caught offstage or else you'll get meteored. This matchup is primarily about who gets the damage lead.
Sheik
His worst matchup in my opinion. Sheik can do alot more than Doc and better than he can do it. Use pills when you're safe or else you'll get punished. Like ZSS though, Sheik's relatively big frame allows you to deal some damage back to her. If she's offstage, use Tornado to guard the edge so that she'll get knocked away again, or hopefully spiked by Tornado. It's a tough matchup, no doubt.
Marth
Keeping it short, Marth has range and speed to outclass Doc, though he doesn't have your projectile. AKA a worst matchup. Know Marth's range, because tippers will hurt if they connect. However Marth has some cooldown on most of his moves so baiting him is a plus, and he's also vulnerable to more combos due to his height. The main goal here is to carefully rush Marth down if he keeps zoning you, or to throw pills if they won't approach. Make good use of your spacing or shield to punish Marth's attacks. Just keep an eye out for his Shield Breaker and Counter.
Greninja
Fox
Fox can rush you down and combo you. I'll need more matchup info since I tend to keep running into Falcos instead. What I do know is that Fox is more vulnerable to throw combos than Falco is. Other than that, Fox can be edgeguarded with the cape if they recover high, or Tornado if they recover low and you time it right.
Falco
They're pretty difficult to approach, I'll give you that. WIP
Yoshi
Avoid the dreaded Dair, so don't give Yoshi a chance to do that. If they Yoshi Bomb you have a couple of options, mostly from dodging and punishing. You can UpB or Tornado if Yoshi is falling near you. You can cape the eggs, but it's mostly so that Yoshi doesn't hit you with it. Force him to move near you so that he can't use his approach options. I'll need some more info and tips here because the only Yoshi I've been playing against is one of my friends. WIP
Wario(?)
General consensus seems to be that Wario has the ability to play hit and run with Doc. Since I use Wario as a secondary, I'm a bit confused as to why Doc seems to be a favorable matchup for Wario. Either way, Wario does have the air mobility to challenge Doc though you should never see a Wario use the bike against Doc due to multiple moves like bair being able to knock Wario out of it. Wario does however lack a good way to deal high damage safely outside of Wario Waft, so don't give him the chance to hit you. Wario's fair is fast but weak, while Nair has an incredible long lasting hitbox so you can either block it and punish him for it, or use something like Bair or Tornado to knock them out of Nair. Wario's Bair and Dair allow him to send you offstage, but have really bad landing lag so you should capitalize on that.
If he's running away from you, use jumped pills and rush him on the ground so that you'll cover two angles. I'd like to say it's one of those matches where whoever gains momentum wins, but it doesn't feel like it. Also, don't lose your cool over Wario eating your pills. A Wario player has better things to do, like punish you with a bike.
If he's running away from you, use jumped pills and rush him on the ground so that you'll cover two angles. I'd like to say it's one of those matches where whoever gains momentum wins, but it doesn't feel like it. Also, don't lose your cool over Wario eating your pills. A Wario player has better things to do, like punish you with a bike.
Shulk
He has good range like Marth. Honestly I wish I had more info on this matchup. While Shulk is vulnerable to your combos due to his size, he can play the range game, and there's been this one Shulk that mollywhopped me once on FG. Either way, I'm pretty sure the matchup is in Shulk's favor. WIP
Pikachu
Lucina
See Marth without tippers
Sonic
Ness(?)
Cpt. Falcon
I love this matchup. While Falcon's fast, he's big so you can pepper him with pills and other moves. Unfortunately, he can kill you pretty quickly with throws into Knee so make sure you zone him well and make every hit count. Falcon is weak offstage like you, so gaining the momentum is the key to victory. Tldr both you can kill each other quickly if one of you mess up, because both of you have combos.
Little Mac
See Captain Falcon, except that Mac isn't big. But he has a bad combination of air stats so he's vulnerable to your combos. Be smart against Little Macs, since the bad ones will blindlessly rush you down, and the good ones will play defensively against you. It may be worth trying to throw a pill out and see how your Little Mac opponent with react. I wish I had more info against good Little Macs, as it's too easy to write how to body bad Macs.
Mario
It's like his Melee matchup. Mario will combo you and Doc just has to accept this and play the KO game better than Mario, which Mario has to accept. Mario can't play the projectile game as good as you, so force him to respect your pill though most likely he'll cape it. Both of you have the same attack speed, so you don't need to worry about Mario beating your normals. On the other hand, he gets better damage results from throws and his moveset though the only KO option he can get are FSmash and USmash reads, so don't make mistakes. Just make sure you don't get hit by his kill moves, such as his Fair. If you're offstage though, remember that Mario also has stubby limbs like you so sometimes you'll get lucky if you recover with Tornado because it might beat out any attacks your opponent tries.
Your bair beats out Mario's bair in all areas, so if he's trying to challenge you with this remind him who has the better bair. Mario's dair though, is really good but can get incredibly predictable if they keep overusing it. While most Marios will kind of use Mario's superior air speed to move away from getting punished, you have a couple answers to this, mainly an OOS Tornado (Which is the safest option for me, since it'll cover an airdodge from Mario), Shield Grab, or OOS UpB. You'll have to pay attention to Mario's dair animation, since if it lands on the ground, it's easier to react to while if it ends in the air you have to be quick to hit him out of it before he does something else, which is why I recommend using Dr. Tornado to cover his airdodge. Either way, dair nets good advantage for Mario if it hits you, so be smart and try to outprioritize his Tornado with one of your moves.
Though obviously, Mario will try to gimp you with FLUDD. Thankfully FLUDD has a blindspot from below, so try to move yourself to below the stage (I'll need more testing on if airdodges to the ledge are safe enough for Doc to avoid FLUDD). It's one of those battles where whoever gets the momentum is in the lead, but Mario is always one step ahead... until it's time to KO you. If you can keep the damage lead though, you're golden.
Your bair beats out Mario's bair in all areas, so if he's trying to challenge you with this remind him who has the better bair. Mario's dair though, is really good but can get incredibly predictable if they keep overusing it. While most Marios will kind of use Mario's superior air speed to move away from getting punished, you have a couple answers to this, mainly an OOS Tornado (Which is the safest option for me, since it'll cover an airdodge from Mario), Shield Grab, or OOS UpB. You'll have to pay attention to Mario's dair animation, since if it lands on the ground, it's easier to react to while if it ends in the air you have to be quick to hit him out of it before he does something else, which is why I recommend using Dr. Tornado to cover his airdodge. Either way, dair nets good advantage for Mario if it hits you, so be smart and try to outprioritize his Tornado with one of your moves.
Though obviously, Mario will try to gimp you with FLUDD. Thankfully FLUDD has a blindspot from below, so try to move yourself to below the stage (I'll need more testing on if airdodges to the ledge are safe enough for Doc to avoid FLUDD). It's one of those battles where whoever gets the momentum is in the lead, but Mario is always one step ahead... until it's time to KO you. If you can keep the damage lead though, you're golden.
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