ItsRainingGravy
Smash Ace
The purpose of this thread is for collecting & posting factual information. For opinions regarding landing lag, go here:
http://smashboards.com/threads/is-a...nding-lag-on-aerials-really-necessary.363350/
Landing lag. Quite a popular topic around these parts, I see. For quite a few people, this will make or break Smash 4 for you. And, I have seen countless topics discussing landing lag. Usually, it just ends up in circles. However, none of the topics I have encountered thus far have compiled a list of information in regards to what we DO know about landing lag. One common misconception that I see is that some people believe that landing lag is slow across the board. But from what I have seen in regards to actual video footage and gifs, the game itself proves otherwise. Landing lag appears to be something that is not universal in Smash 4. So, why not have a topic that actually lists the landing lag for each character's aerials? This would allow for a more concise understanding for what aerials DO have a lot of landing lag, and which ones don't.
Sure, the only things we can go off of right now is demo footage, but Smash 4 is right around the corner. Even if some things within this topic are changed upon the final release, this topic can still be used once the game finally comes out. And the information in this thread could, potentially, be used to help benefit the competitive community. So, without further ado, I present to you the rules of this thread:
Rules of this Thread
1) When posting information in regards to a certain character's aerial, you are required to post video footage or a gif showing the landing lag of said move. This is to help provide accurate information to the topic.
2) As stated at the beginning of this topic, this topic is strictly for posting factual information (with video/gif proof). Please refrain from clogging up the thread with opinions in regards to landing lag being necessary for Smash, as there is already a thread for that. Opinions are fine, but keep them to a minimum here.
3) When posting a video, please provide a timestamp directing the viewers to the move in which you are providing information for.
4) Try to post videos/gifs of at least decent quality.
5) It may take some time before a submission is accepted to the list. Do note that not all submissions will be accepted, especially if there is already a gif/video of the move in question. This is to help reduce the amount of clutter within the list, while still providing key information.
6) As always, try to keep things civil.
7) More rules may be added over time.
Example of how to make a post in this topic
1) After posting a link to a video/gif, state the name of the character.
2) State the aerial(s) that they are using.
3) If posting a video, state what time the aerials in question happen.
4) State the landing lag for the aerial(s) using one of the following statements: "Virtually Lagless", "Little to no lag", "Some lag", "Laggy", "Very laggy", or "Extremely Laggy". Granted, these statements are subjective to opinion, though it could provide a quick idea on which end of the spectrum the move's lag resides. I will be taking a look at all of the moves that are provided (when I have time), and when adding a video/gif to the list, I may change this statement if I feel as though it is necessary.
5) While this is not necessary, you can provide the amount of frames of lag for an aerial, though it would also be appreciated if you provided some form of proof in regards to your knowledge of the frames for the move. Also note that when doing this, rule 4 still applies (for those who aren't keen in regards to frame data).
6) When posting several gifs at once (like I do...), please use the collapse/spoiler tag to cut down on space on the topic page.
7) Remember, the purpose of these posts is to provide the amount of landing lag for the aerials. Any other information in regards to the aerials that you post will probably not be accepted.
With that out of the way, here is the list:
[collapse=Mario Series][collapse=Mario]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17278449
Up Air: 14 frames
Forward Air: 30 frames
Neutral Air: 12 frames?
Down Air: 22 frames?
Back Air: 12 frames
[/collapse][collapse=Luigi]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17312100
Forward Air: 18-20 frames
Neutral Air: 14 frames
Down Air: 16-18 frames?
Back Air: 14 frames
[/collapse][collapse=Peach]
[/collapse][collapse=Rosalina]
[/collapse][collapse=Yoshi]
[/collapse][collapse=Bowser]
[/collapse][/collapse]
[collapse=DK Series][collapse=Donkey Kong]
[/collapse][collapse=Diddy Kong]
[/collapse][/collapse]
[collapse=Pokemon Series][collapse=Pikachu]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17307149
Neutral Air: 26 frames (6-8 auto canceled)
Up Air: 4 frames? [INCONCLUSIVE DATA]
Forward Air: 14-16 frames (4-8 auto canceled)
Down Air: 44 frames
Back Air: 40 frames
[/collapse][collapse=Charizard]
[/collapse][collapse=Lucario]
[/collapse][collapse=Greninja]
[/collapse][/collapse]
[collapse=Kirby Series][collapse=Kirby]
[/collapse]
[collapse=King DeDeDe]
[/collapse][/collapse]
[collapse=Legend of Zelda Series][collapse=Link]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17294274
Up Air: 18-20 frames
Forward Air: 12 frames
Nair: 12 frames
Bair: 10 frames
Dair: 32 frames
[/collapse][collapse=Toon Link]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17281105
Zair: 28 frames (Autocanceled = 6 frames)
Up Air: 20-22 frames
Forward Air: 16-20 frames
Neutral Air: 14-16 frames
Down Air: 40-44 frames
Back Air: 10-12 frames
[/collapse][collapse=Zelda]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-3#post-17332660
Neutral Air: 24-26 frames
Forward Air: 22-24 frames
Back Air: 22-24 frames
Down Air: 24 frames
[/collapse][collapse=Sheik]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17293710
Aerial Needles: 4 frames
Forward Air: 8 frames
Down Air: 42-44 frames
Up Air: 30 frames
Neutral Air: 12 frames
Back Air: 12 frames
[/collapse][/collapse]
[collapse=Fire Emblem Series][collapse=Marth]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17280796
Up Air: 20 frames
Forward Air: 18 frames
Neutral Air: 14-16 frames
[/collapse][collapse=Lucina]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17261452
Neutral Air: 12 frames
[/collapse][collapse=Robin]

[/collapse][collapse=Ike]
[/collapse][/collapse]
[collapse=Kid Icarus Series][collapse=Pit]
[/collapse][collapse=Palutena]
[/collapse][/collapse]
[collapse=Star Fox Series][collapse=Fox McCloud]
[/collapse][/collapse]
[collapse=Metroid Series][collapse=Samus]
[/collapse][collapse=Zero Suit Samus]
[/collapse][/collapse]
[collapse=3rd Party Characters][collapse=Sonic]
[/collapse][collapse=Mega Man]
[/collapse][collapse=Pac Man]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17265177
Forward Air?: 14-16 frames
[/collapse][/collapse]
[collapse=Ungrouped Characers][collapse=Captain Falcon]
[/collapse][collapse=Little Mac]
[/collapse][collapse=Olimar]
[/collapse][collapse=Villager]
[/collapse][collapse=Wii Fit Trainer]
[/collapse][collapse=Mii Fighters]
[/collapse][/collapse]
@Mods: Feel free to add information to the opening post if you desire, as the purpose of this thread is to collect information. Also, I request your assistance in advance if things somehow get out of hand in this topic. Thank you.
http://smashboards.com/threads/is-a...nding-lag-on-aerials-really-necessary.363350/
Landing lag. Quite a popular topic around these parts, I see. For quite a few people, this will make or break Smash 4 for you. And, I have seen countless topics discussing landing lag. Usually, it just ends up in circles. However, none of the topics I have encountered thus far have compiled a list of information in regards to what we DO know about landing lag. One common misconception that I see is that some people believe that landing lag is slow across the board. But from what I have seen in regards to actual video footage and gifs, the game itself proves otherwise. Landing lag appears to be something that is not universal in Smash 4. So, why not have a topic that actually lists the landing lag for each character's aerials? This would allow for a more concise understanding for what aerials DO have a lot of landing lag, and which ones don't.
Sure, the only things we can go off of right now is demo footage, but Smash 4 is right around the corner. Even if some things within this topic are changed upon the final release, this topic can still be used once the game finally comes out. And the information in this thread could, potentially, be used to help benefit the competitive community. So, without further ado, I present to you the rules of this thread:
Rules of this Thread
1) When posting information in regards to a certain character's aerial, you are required to post video footage or a gif showing the landing lag of said move. This is to help provide accurate information to the topic.
2) As stated at the beginning of this topic, this topic is strictly for posting factual information (with video/gif proof). Please refrain from clogging up the thread with opinions in regards to landing lag being necessary for Smash, as there is already a thread for that. Opinions are fine, but keep them to a minimum here.
3) When posting a video, please provide a timestamp directing the viewers to the move in which you are providing information for.
4) Try to post videos/gifs of at least decent quality.
5) It may take some time before a submission is accepted to the list. Do note that not all submissions will be accepted, especially if there is already a gif/video of the move in question. This is to help reduce the amount of clutter within the list, while still providing key information.
6) As always, try to keep things civil.
7) More rules may be added over time.
Example of how to make a post in this topic
1) After posting a link to a video/gif, state the name of the character.
2) State the aerial(s) that they are using.
3) If posting a video, state what time the aerials in question happen.
4) State the landing lag for the aerial(s) using one of the following statements: "Virtually Lagless", "Little to no lag", "Some lag", "Laggy", "Very laggy", or "Extremely Laggy". Granted, these statements are subjective to opinion, though it could provide a quick idea on which end of the spectrum the move's lag resides. I will be taking a look at all of the moves that are provided (when I have time), and when adding a video/gif to the list, I may change this statement if I feel as though it is necessary.
5) While this is not necessary, you can provide the amount of frames of lag for an aerial, though it would also be appreciated if you provided some form of proof in regards to your knowledge of the frames for the move. Also note that when doing this, rule 4 still applies (for those who aren't keen in regards to frame data).
6) When posting several gifs at once (like I do...), please use the collapse/spoiler tag to cut down on space on the topic page.
7) Remember, the purpose of these posts is to provide the amount of landing lag for the aerials. Any other information in regards to the aerials that you post will probably not be accepted.
With that out of the way, here is the list:
[collapse=Mario Series][collapse=Mario]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17278449
Up Air: 14 frames
Forward Air: 30 frames
Neutral Air: 12 frames?
Down Air: 22 frames?
Back Air: 12 frames
[/collapse][collapse=Luigi]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17312100
Forward Air: 18-20 frames
Neutral Air: 14 frames
Down Air: 16-18 frames?
Back Air: 14 frames
[/collapse][collapse=Peach]
[/collapse][collapse=Rosalina]
[/collapse][collapse=Yoshi]
[/collapse][collapse=Bowser]
[/collapse][/collapse]
[collapse=DK Series][collapse=Donkey Kong]
[/collapse][collapse=Diddy Kong]
[/collapse][/collapse]
[collapse=Pokemon Series][collapse=Pikachu]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17307149
Neutral Air: 26 frames (6-8 auto canceled)
Up Air: 4 frames? [INCONCLUSIVE DATA]
Forward Air: 14-16 frames (4-8 auto canceled)
Down Air: 44 frames
Back Air: 40 frames
[/collapse][collapse=Charizard]
[/collapse][collapse=Lucario]
[/collapse][collapse=Greninja]
[/collapse][/collapse]
[collapse=Kirby Series][collapse=Kirby]
[/collapse]
[collapse=King DeDeDe]
[/collapse][/collapse]
[collapse=Legend of Zelda Series][collapse=Link]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-2#post-17294274
Up Air: 18-20 frames
Forward Air: 12 frames
Nair: 12 frames
Bair: 10 frames
Dair: 32 frames
[/collapse][collapse=Toon Link]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17281105
Zair: 28 frames (Autocanceled = 6 frames)
Up Air: 20-22 frames
Forward Air: 16-20 frames
Neutral Air: 14-16 frames
Down Air: 40-44 frames
Back Air: 10-12 frames
[/collapse][collapse=Zelda]
http://smashboards.com/threads/comp...ation-for-smash-4.363848/page-3#post-17332660
Neutral Air: 24-26 frames
Forward Air: 22-24 frames
Back Air: 22-24 frames
Down Air: 24 frames
[/collapse][collapse=Sheik]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17293710
Aerial Needles: 4 frames
Forward Air: 8 frames
Down Air: 42-44 frames
Up Air: 30 frames
Neutral Air: 12 frames
Back Air: 12 frames
[/collapse][/collapse]
[collapse=Fire Emblem Series][collapse=Marth]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17280796
Up Air: 20 frames
Forward Air: 18 frames
Neutral Air: 14-16 frames
[/collapse][collapse=Lucina]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17261452
Neutral Air: 12 frames
[/collapse][collapse=Robin]
[/collapse][collapse=Ike]
[/collapse][/collapse]
[collapse=Kid Icarus Series][collapse=Pit]
[/collapse][collapse=Palutena]
[/collapse][/collapse]
[collapse=Star Fox Series][collapse=Fox McCloud]
[/collapse][/collapse]
[collapse=Metroid Series][collapse=Samus]
[/collapse][collapse=Zero Suit Samus]
[/collapse][/collapse]
[collapse=3rd Party Characters][collapse=Sonic]
[/collapse][collapse=Mega Man]
[/collapse][collapse=Pac Man]
http://smashboards.com/threads/comp...information-for-smash-4.363848/#post-17265177
Forward Air?: 14-16 frames
[/collapse][/collapse]
[collapse=Ungrouped Characers][collapse=Captain Falcon]
[/collapse][collapse=Little Mac]
[/collapse][collapse=Olimar]
[/collapse][collapse=Villager]
[/collapse][collapse=Wii Fit Trainer]
[/collapse][collapse=Mii Fighters]
[/collapse][/collapse]
@Mods: Feel free to add information to the opening post if you desire, as the purpose of this thread is to collect information. Also, I request your assistance in advance if things somehow get out of hand in this topic. Thank you.
Last edited: