RanserSSF4
Banned via Administration
I've been playing Bowser competitively since Smash 4 came out in NA and I'm here to give beginner bowser players a guide to discuss his movement, options, and more. Let's begin:
Movement:
Obviously, Bowser has a huge speed increase/buff to his dash. This buff from Brawl makes it easier for Bowser get in closer to opponents, including on camping characters. His walking movement is the same.
Gameplay (How do you play Bowser?):
- What you need to learn is the following: Spacing, Mix-ups, Options, Anti-Airs, kill moves/throws, and Rage effect and Vectoring.
- Spacing:
This is one of the most important aspects of Smash 4 you have to learn. While Bowser doesn't have the most effective spacing options compared to most characters, they can still be very effective if done right. Bowsers best spacing moves are his Jabs (Neutral Attack), Forward Air, Back Air, and Forward Tilt. His Jab combo is probably his best spacing tool. It's more safe, punishes rolls, and recovers fast enough to allow you to roll/spot dodge or go for a different move if you predict what the opponent does. Forward Tilt is his 2nd best spacing move thanks to pivot cancelling. Forward Air and Back Air are good spacing moves, but they're mostly useful for edgeguarding more than spacing.
- Mix-Ups/Options:
Bowser is very similar to Zangief from Street Fighter; Takes a lot of hits, lives longer than most characters, but makes up for it with lots of good mix-ups and options to rack up damage. Side Special is bowsers key move for a lot of these mix-ups. One of my favorite mix-ups is to go for the first jab attack to punish laggy moves (DON'T do the full jab combo), than go for Side Special to catch opponents, dealing over 20% damage. THIS is when the mix-ups now begin.
When you do this mix-up again, instead of going for Side Special again, go for a different move to predict what the opponent will do. Here are some examples:
- Opponent Rolls Away: Dash Attack or Regular Grab
- Opponent Rolling towards you: Down Smash, Up-B, Up Smash, Forward Tilt, Forward Smash, Down Special, turnaround jab combo/more mix-ups.
- Opponent Spot Dodging: Forward Smash, Down Smash,, Jab Combo/mix-ups, Forward Tilt, and Up-B
- Opponent mashing grab/attacks: Do the full jab combo, Down-B, Spot Dodge, and Up-B.
- Opponent shielding: regular Grab, Side-B, and Down-B (Not recommended, unless you want to break the shield, which does happen).
Another effective mix-up for bowser is when you get the opponent next to the edge and off-stage. Bowsers Fair can cross-up opponents. This is great a mix-up tool for bowser as you can force opponents to shield grab you, than jump and do a Bair to punish them. You can mix it up with Side-B if they shield the entire and it can catch them off guard. You can do the same thing when you knock opponents off-stage or trying to get up after grabbing the edge, just be more presice with your edgeguarding choices.
His final effective option and mix-up is pivot cancelling. Thanks to this AT, Bowsers Forward Smash, Forward Tilt, Side-B, Up-B, and Pivot Grab are his best mix-ups for this and is mostly effective when dealing against players who tend to roll a lot.
- Anti-Airs:
Since airdodges have been nerfed with landing lag, despite being used a lot in the air, Bowsers anti-air options are now more effective. Up Smash, Up Tilt, and Uair are the best anti-airs Bowser has. Uair is the most effective since it comes out the fastest and still deals good damage. Up Smash is the 2nd best Anti-Air bowser has. Up tilt is only recommended depending on the situations.
- Kill Moves/Throws:
Bowser has lots of kill moves and throws. His best kill moves are Bair, Fair, Uair, Forward Smash, Up Smash, and Side-B. Unfornately, Bowser only has one effective throw; His Forward Throw if not staled and the opponent must be at high % to work.
- Rage Effect and Vectoring:
Do to Rage, Bowser becomes even more dangerous as his already good kill moves become even more threatning and thanks to vectoring, he can live much longer than most characters. However, Vectoring does not help Bowser escape combos as he can still get comboed pretty easily.
- Videos of Bowser in tournament play:
Here are a couple videos highlighting Bowsers viability in Tournament play and the mix-ups he can do (Most of these are from SHI-Gaming youtube channel:
https://www.youtube.com/watch?v=VIa7lZDHrnY&list=UUpu15uRsvI2opP78cdslj3A
https://www.youtube.com/watch?v=NhzbguPYrgw&list=UUpu15uRsvI2opP78cdslj3A (My favorite and best one IMO)
Conclusion:
Bowser is now a solid character this time around and is one of the most buffed characters. While I don't think he's top tier, he's definitly around Mid to High Tier status at the most and I don't think he will no longer be bottom Tier.
Bowser is just like Zangief; has great kill moves, racks up damage very quick, survive for a long period of time, great spacing, and lots of mix-ups and options. However, he still has the same problems like before, where he can get comboed pretty easily, even with vectoring, loses pretty hard to campers (Duck Hunt Dog) and characters with better rushdown/mix-ups (Rosalina, Shiek, and Sonic). But, once you adapt to their playstyle and be patient (Which is key when playing Bowser), you shouldn't have too much trouble unless they decide to mix things up or counter-pick you.
If anybody has qeustions regarding the advice, tips, or anything else, let me know below and I will answer!
Movement:
Obviously, Bowser has a huge speed increase/buff to his dash. This buff from Brawl makes it easier for Bowser get in closer to opponents, including on camping characters. His walking movement is the same.
Gameplay (How do you play Bowser?):
- What you need to learn is the following: Spacing, Mix-ups, Options, Anti-Airs, kill moves/throws, and Rage effect and Vectoring.
- Spacing:
This is one of the most important aspects of Smash 4 you have to learn. While Bowser doesn't have the most effective spacing options compared to most characters, they can still be very effective if done right. Bowsers best spacing moves are his Jabs (Neutral Attack), Forward Air, Back Air, and Forward Tilt. His Jab combo is probably his best spacing tool. It's more safe, punishes rolls, and recovers fast enough to allow you to roll/spot dodge or go for a different move if you predict what the opponent does. Forward Tilt is his 2nd best spacing move thanks to pivot cancelling. Forward Air and Back Air are good spacing moves, but they're mostly useful for edgeguarding more than spacing.
- Mix-Ups/Options:
Bowser is very similar to Zangief from Street Fighter; Takes a lot of hits, lives longer than most characters, but makes up for it with lots of good mix-ups and options to rack up damage. Side Special is bowsers key move for a lot of these mix-ups. One of my favorite mix-ups is to go for the first jab attack to punish laggy moves (DON'T do the full jab combo), than go for Side Special to catch opponents, dealing over 20% damage. THIS is when the mix-ups now begin.
When you do this mix-up again, instead of going for Side Special again, go for a different move to predict what the opponent will do. Here are some examples:
- Opponent Rolls Away: Dash Attack or Regular Grab
- Opponent Rolling towards you: Down Smash, Up-B, Up Smash, Forward Tilt, Forward Smash, Down Special, turnaround jab combo/more mix-ups.
- Opponent Spot Dodging: Forward Smash, Down Smash,, Jab Combo/mix-ups, Forward Tilt, and Up-B
- Opponent mashing grab/attacks: Do the full jab combo, Down-B, Spot Dodge, and Up-B.
- Opponent shielding: regular Grab, Side-B, and Down-B (Not recommended, unless you want to break the shield, which does happen).
Another effective mix-up for bowser is when you get the opponent next to the edge and off-stage. Bowsers Fair can cross-up opponents. This is great a mix-up tool for bowser as you can force opponents to shield grab you, than jump and do a Bair to punish them. You can mix it up with Side-B if they shield the entire and it can catch them off guard. You can do the same thing when you knock opponents off-stage or trying to get up after grabbing the edge, just be more presice with your edgeguarding choices.
His final effective option and mix-up is pivot cancelling. Thanks to this AT, Bowsers Forward Smash, Forward Tilt, Side-B, Up-B, and Pivot Grab are his best mix-ups for this and is mostly effective when dealing against players who tend to roll a lot.
- Anti-Airs:
Since airdodges have been nerfed with landing lag, despite being used a lot in the air, Bowsers anti-air options are now more effective. Up Smash, Up Tilt, and Uair are the best anti-airs Bowser has. Uair is the most effective since it comes out the fastest and still deals good damage. Up Smash is the 2nd best Anti-Air bowser has. Up tilt is only recommended depending on the situations.
- Kill Moves/Throws:
Bowser has lots of kill moves and throws. His best kill moves are Bair, Fair, Uair, Forward Smash, Up Smash, and Side-B. Unfornately, Bowser only has one effective throw; His Forward Throw if not staled and the opponent must be at high % to work.
- Rage Effect and Vectoring:
Do to Rage, Bowser becomes even more dangerous as his already good kill moves become even more threatning and thanks to vectoring, he can live much longer than most characters. However, Vectoring does not help Bowser escape combos as he can still get comboed pretty easily.
- Videos of Bowser in tournament play:
Here are a couple videos highlighting Bowsers viability in Tournament play and the mix-ups he can do (Most of these are from SHI-Gaming youtube channel:
https://www.youtube.com/watch?v=VIa7lZDHrnY&list=UUpu15uRsvI2opP78cdslj3A
https://www.youtube.com/watch?v=NhzbguPYrgw&list=UUpu15uRsvI2opP78cdslj3A (My favorite and best one IMO)
Conclusion:
Bowser is now a solid character this time around and is one of the most buffed characters. While I don't think he's top tier, he's definitly around Mid to High Tier status at the most and I don't think he will no longer be bottom Tier.
Bowser is just like Zangief; has great kill moves, racks up damage very quick, survive for a long period of time, great spacing, and lots of mix-ups and options. However, he still has the same problems like before, where he can get comboed pretty easily, even with vectoring, loses pretty hard to campers (Duck Hunt Dog) and characters with better rushdown/mix-ups (Rosalina, Shiek, and Sonic). But, once you adapt to their playstyle and be patient (Which is key when playing Bowser), you shouldn't have too much trouble unless they decide to mix things up or counter-pick you.
If anybody has qeustions regarding the advice, tips, or anything else, let me know below and I will answer!
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