A_Kae
Smash Ace
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Complete Marth Frame and Hitbox Data [1.1.0]
Knowledge is power
Knowledge is power
Table of Contents: Use CTRL-F and type a section's number to skip to it.
Section 1: Formulae and TermsSection 1: Formulae and Terms
Section 5: Hitbox Positions [In Progress]
1.1 Formulae
1.2 Terms
Section 2: Basic Data1.2 Terms
2.1 General Data
2.2 Basic Frame and Hitbox Data
Section 3: Advanced Data2.2 Basic Frame and Hitbox Data
2.2.1 Jabs and Tilts
2.2.2 Smashes
2.2.3 Aerials
2.2.4 Neutral Specials
2.2.9 Dodges
2.2.10 Miscellaneous Actions
2.2.2 Smashes
2.2.3 Aerials
2.2.4 Neutral Specials
2.2.4.1 Shield Breaker
2.2.4.2 Storm Thrust
2.2.4.3 Dashing Assault
2.2.5 Side Specials2.2.4.2 Storm Thrust
2.2.4.3 Dashing Assault
2.2.5.1 Dancing Blade
2.2.5.2 Effortless Blade
2.2.5.3 Heavy Blade
2.2.6 Up Specials2.2.5.2 Effortless Blade
2.2.5.3 Heavy Blade
2.2.6.1 Dolphin Slash
2.2.6.2 Crescent Slash
2.2.6.3 Dolphin Jump
2.2.7 Down Specials2.2.6.2 Crescent Slash
2.2.6.3 Dolphin Jump
2.2.7.1 Counter
2.2.7.2 Easy Counter
2.2.7.3 Iai Counter
2.2.8 Grabs and Throws2.2.7.2 Easy Counter
2.2.7.3 Iai Counter
2.2.9 Dodges
2.2.10 Miscellaneous Actions
2.2.10.1 Ledge Actions
2.2.10.2 Tech Actions
2.2.10.3 Get Up Actions
2.2.10.4 Final Smash
2.2.10.2 Tech Actions
2.2.10.3 Get Up Actions
2.2.10.4 Final Smash
3.1 General Data
Section 4: Kill Percents [In Progress]3.1.1 Ground
3.1.2 Air
3.2 Advanced Frame and Hitbox Data3.1.2 Air
3.2.1 Hitstun and Hit Advantage
3.2.1.1 Jabs and Tilts
3.2.1.2 Smashes
3.2.1.3 Aerials
3.2.1.4 Specials
3.2.2 Shield Advantage3.2.1.2 Smashes
3.2.1.3 Aerials
3.2.1.4 Specials
3.2.1.4.1 Neutral Specials
3.2.1.4.2 Side Specials
3.2.1.4.3 Up Specials
3.2.1.4.4 Down Specials
3.2.1.5 Throws3.2.1.4.2 Side Specials
3.2.1.4.3 Up Specials
3.2.1.4.4 Down Specials
3.2.2.1 Jabs and Tilts
2.2.2.2 Smashes
3.2.2.3 Aerials
3.2.2.4 Specials
2.2.2.2 Smashes
3.2.2.3 Aerials
3.2.2.4 Specials
3.2.2.4.1 Neutral Specials
3.2.2.4.2 Side Specials
3.2.2.4.3 Up Specials
3.2.2.4.2 Side Specials
3.2.2.4.3 Up Specials
Section 5: Hitbox Positions [In Progress]
1.1 Formulae
Section 2: Basic DataKnockback = ((((((t+d)/10+(((t+d)*d)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)
Weight Based Knockback = ((((((10/10)+((10*s)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)
Hitstun Frames = Knockback * 0.4
Hitlag = (((d/2.6)+5)*h)
Shieldstun = (d/2.56)
t = Target Damage
d = Attack Damage
w = Target Weight
g = Knockback Growth
s = Weight Based Knockback
b = Base Knockback
h = Hitlag Modifier (h is ignored for the target's hitlag if they are shielded) (Extra 1.5x modifier if electric attack)
Shield Advantage = ((d-s)-a-(t-h)) (+7 for shield drop)
d = Defender Hitlag
s = Shieldstun
a = Attacker Hitlag
t = Total Frames
h = Hit Frame
1.2 TermsWeight Based Knockback = ((((((10/10)+((10*s)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)
Hitstun Frames = Knockback * 0.4
Hitlag = (((d/2.6)+5)*h)
Shieldstun = (d/2.56)
t = Target Damage
d = Attack Damage
w = Target Weight
g = Knockback Growth
s = Weight Based Knockback
b = Base Knockback
h = Hitlag Modifier (h is ignored for the target's hitlag if they are shielded) (Extra 1.5x modifier if electric attack)
Shield Advantage = ((d-s)-a-(t-h)) (+7 for shield drop)
d = Defender Hitlag
s = Shieldstun
a = Attacker Hitlag
t = Total Frames
h = Hit Frame
Active Frames: A range of frames during which the hitbox is active.
Total Frames: The total frames of move. A new action can start 1 frame after the total frames.
FAF: First Actionable Frame. The first frame that another action can start after a move. FAF is Total Frames + 1.
BKB: Base Knockback. The hitbox's base knockback value
KBG: Knockback Growth. The hitbox's knockback growth value.
Base Damage: The raw damage value of a hitbox.
Hitstun: The frames that an opponent can't act after being hit.
Hitlag: The freeze frames that occur when an attack connects.
Shieldstun: Frames that a shielded opponent can't act. Occurs in addition to hitlag.
Hitbox ID: If two hitboxes collide with a hurtbox on the same frame, only the hitbox with the lowest ID hits.
See also: The Smash Dictionary
Total Frames: The total frames of move. A new action can start 1 frame after the total frames.
FAF: First Actionable Frame. The first frame that another action can start after a move. FAF is Total Frames + 1.
BKB: Base Knockback. The hitbox's base knockback value
KBG: Knockback Growth. The hitbox's knockback growth value.
Base Damage: The raw damage value of a hitbox.
Hitstun: The frames that an opponent can't act after being hit.
Hitlag: The freeze frames that occur when an attack connects.
Shieldstun: Frames that a shielded opponent can't act. Occurs in addition to hitlag.
Hitbox ID: If two hitboxes collide with a hurtbox on the same frame, only the hitbox with the lowest ID hits.
See also: The Smash Dictionary
2.1 General Data
Statistic|Value|Rank
Weight|90|37-38
Walk Speed|1.5|1-2
Run Speed|1.785|16-17
Air Speed|1.02|26-27
Fall Speed|1.58|24-25
Fast Fall Speed|2.528|24-25
Statistic|Value
Jumpsquat|5 Frames
Dash|17 Frames
Soft Landing Lag|2 Frames
Hard Landing Lag|4 Frames
Short Hop Air Time [Fastfall]|41 [??]
Full Hop Air Time [Fastfall]|61 [??]
2.2 Frame and Hitbox Data
2.2.1 Jabs and Tilts
Move|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Jab 1|Blade (0)|5-7 [3]|28|3%|55|30|78°|4 (6) [0.7x]|1|Transition on Frame 17
Jab 1|Hilt (1)|5-7 [3]|28|3%|55|30|65°|4 (6) [0.7x]|1|Transition on Frame 17
Jab 1|Tip (2)|5-7 [3]|28|5%|55|30|90°|8 (6) [1.25x]|1|Transition on Frame 17
Jab 2|Blade (0, 1)|3-5 [3]|28|4%|62|75|45°|4 (6) [0.7x]|1|
Jab 2|Tip (2)|3-5 [3]|28|6%|62|75|45°|9 (7) [0.7x]|2|
Dash Attack|Blade (0)|13-16 [4]|49|10%|70|55|45°|6 (8) [0.7x]|3|
Dash Attack|Hilt (1)|13-16 [4]|49|9%|35|60|361°|5 (8) [0.7x]|3|
Dash Attack|Tip (2)|13-16 [4]|49|12%|80|55|45°|12 (9) [1.25x]|4|
F-Tilt|Blade (0, 1)|8-11 [4]|35|9%|30|70|361°|5 (8) [0.7x]|3|
F-Tilt|Tip (2)|8-11 [4]|35|12%|55|85|361°|12 (9) [1.25x]|4|
U-Tilt|Front Blade (0)|6-8 [3]|39|6%|65|100|100°|5 (7) [0.7x]|2|
U-Tilt|Front Body (1, 2)|6-8 [3]|39|5%|65|100|100°|4 (6) [0.7x]|1|
U-Tilt|Front Tip (3)|6-8 [3]|39|9%|65|100|100°|10 (8) [1.25x]|3|
U-Tilt|Back Blade (0)|9-12 [4]|39|6%|52|100|100°|5 (7) [0.7x]|2|
U-Tilt|Back Body (1, 2)|9-12 [4]|39|5%|52|100|100°|4 (6) [0.7x]|1|
U-Tilt|Back Tip (3)|9-12 [4]|39|9%|52|100|100°|10 (8) [1.25x]|3|
D-Tilt|Blade (0)|7-8 [2]|23|7%|40|40|35°|5 (7) [0.7x]|2|35% Chance to Trip
D-Tilt|Tip (1)|7-8 [2]|23|10%|50|40|35°|11 (8) [1.25x]|3|35% Chance to Trip
2.2.2 Smashes
Move|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
F-Smash|Blade (0, 1, 2)|10-13 [4]|51|13%|55|80|361°|7 (10) [0.7x]|5|Charge Frame: 3
F-Smash|Tip (3)|10-13 [4]|51|18%|80|80|361°|17 (11) [1.5x]|7|Charge Frame: 3 / 0x SDI
U-Smash|Blade (0)|13-17 [5]|58|13%|45|90|89°|7 (10) [0.7x]|5|Charge Frame: 5
U-Smash|Tip (1)|13-17 [5]|58|17%|45|95|89°|7 (10) [1.5x]|6|Charge Frame: 5 / Transcendent Priority
U-Smash|Hilt (2)|13-17 [5]|58|13%|45|90|90°|7 (10) [0.7x]|5|Charge Frame: 5
U-Smash|Body (3)|13-14 [2]|58|3%|155 [WKB]|100|215°|0 (6) [0.0x]|1|Charge Frame: 5 / Hitbox has Weight Based Knockback / Ground Target Only / Transcendent Priority
D-Smash|Front Blade (0)|6-7 [2]|64|8%|70|88|75°|5 (8) [0.7x]|3|Charge Frame: 4
D-Smash|Front Hilt (1)|6-7 [2]|64|8%|50|88|361°|5 (8) [0.7x]|3|Charge Frame: 4
D-Smash|Front Tip (2)|6-7 [2]|64|12%|50|88|361°|14 (9) [1.5x]|4|Charge Frame: 4
D-Smash|Back Blade (0)|21-23 [3]|64|12%|70|88|60°|6 (9) [0.7x]|4|Charge Frame: 4
D-Smash|Back Hilt (1)|21-23 [3]|64|12%|50|88|361°|6 (9) [0.7x]|4|Charge Frame: 4
D-Smash|Back Tip (2)|21-23 [3]|64|17%|50|88|361°|17 (11) [1.5x]|6|Charge Frame: 4
2.2.3 Aerials
Move|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Landing Lag (Window)|Notes
N-Air|1 Blade (0)|6-7 [2]|49|2%|30|50|80°|4 (5) [0.7x]|0|12 (2-46)|
N-Air|1 Hilt (1)|6-7 [2]|49|2%|30|50|75°|4 (5) [0.7x]|0|12 (2-46)|
N-Air|1 Arm (2)|6-7 [2]|49|2%|30|50|65°|4 (5) [0.7x]|0|12 (2-46)|
N-Air|1 Tip (3)|6-7 [2]|49|3%|30|50|90°|7 (6) [1.25x]|1|12 (2-46)|
N-Air|2 Blade (0, 1, 2)|15-21 [7]|49|6%|50|90|361°|5 (7) [0.7x]|2|12 (2-46)|
N-Air|2 Tip (3)|15-21 [7]|49|8%|60|100|361°|10 (8) [1.25x]|3|12 (2-46)|
F-Air|Blade (0, 1)|6-8 [3]|37|7%|40|80|361°|5 (7) [0.7x]|2|18 (1-35)|
F-Air|Tip (2)|6-8 [3]|37|10%|40|90|361°|11 (8) [1.25x]|3|18 (1-35)|
B-Air|Blade (0, 1)|7-11 [5]|39|9%|40|85|361°|5 (8) [0.7x]|3|19 (3-31)|
B-Air|Tip (2)|7-11 [5]|39|12%|40|94|361°|12 (9) [1.25x]|4|19 (3-31)|
U-Air|Blade (0, 1, 2)|5-9 [5]|45|9%|40|80|80°|5 (8) [0.7x]|3|16 (3-37)|
U-Air|Tip (3)|5-9 [5]|45|12%|40|84|90°|12 (9) [1.25x]|4|16 (3-37)|
D-Air|Spike (0)|11 [1]|59|14%|20|80|270°|10 (10) [1x]|5|28 (3-54)|
D-Air|Hilt (1)|9-13 [5]|59|11%|30|70|361°|6 (9) [0.7x]|4|28 (3-54)|
D-Air|Blade (2)|9-13 [5]|59|11%|40|70|80°|6 (9) [0.7x]|4|28 (3-54)|
D-Air|Tip (3)|9-13 [5]|59|13%|20|80|361°|12 (10) [1.25x]|5|28 (3-54)|
2.2.4 Specials
2.2.4.1 Shield Breaker
Thrust your sword forward. Can be charged. Great for breaking shields.
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Blade (0)|19-20 [2]|52|8%|30|90|361°|8 (8) [1x]|3|+30 Damage to Shields (38 Total) / Charge Frame: 11
Uncharged|Tip (1)|19-20 [2]|52|9%|60|100|361°|13 (8) [1.6x]|3|+30 Damage to Shields (39 Total) / Charge Frame: 11
Charged|Blade (0)|78-79 [2]|111|22%|30|90|361°|13 (13) [1x]|8|+30 Damage to Shields (72 Total) / Charge Frame: 11
Charged|Tip (1)|78-79 [2]|111|24%|60|100|361°|22 (14) [1.6x]|9|+50 Damage to Shields (74 Total) / Charge Frame: 11
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Blade (0)|19-20 [2]|52|8%|30|90|361°|8 (8) [1x]|3|+30 Damage to Shields (38 Total) / Charge Frame: 11
Uncharged|Tip (1)|19-20 [2]|52|9%|60|100|361°|13 (8) [1.6x]|3|+30 Damage to Shields (39 Total) / Charge Frame: 11
Charged|Blade (0)|78-79 [2]|111|22%|30|90|361°|13 (13) [1x]|8|+30 Damage to Shields (72 Total) / Charge Frame: 11
Charged|Tip (1)|78-79 [2]|111|24%|60|100|361°|22 (14) [1.6x]|9|+50 Damage to Shields (74 Total) / Charge Frame: 11
Thrust your sword forward, creating a gust of wind that knocks opponents back.
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Sword (0)|19-21 [3]|67|4%|55|10|35°|5 (6) [0.8x]|1|+5 Damage to Shields (9 Total) / Charge Frame: 11
Uncharged|Near Windbox (1)|25-26 [2]|67|0%|85|80|45°|0 (0) [1x]|0|Charge Frame: 11
Uncharged|Far Windbox (1)|27-30 [2]|67|0%|65|80|45°|0 (0) [1x]|0|Charge Frame: 11
Charged|Sword (0)|78-80 [3]|126|11%|55|10|30°|7 (9) [0.8x]|4|+10 Damage to Shields (21 Total) / Charge Frame: 11
Charged|Near Windbox (1)|84-85 [2]|126|0%|95|100|35°|0 (0) [1x]|0|Charge Frame: 11
Charged|Far Windbox (1)|97-100 [2]|126|0%|90|80|35°|0 (0) [1x]|0|Charge Frame: 11
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Sword (0)|19-21 [3]|67|4%|55|10|35°|5 (6) [0.8x]|1|+5 Damage to Shields (9 Total) / Charge Frame: 11
Uncharged|Near Windbox (1)|25-26 [2]|67|0%|85|80|45°|0 (0) [1x]|0|Charge Frame: 11
Uncharged|Far Windbox (1)|27-30 [2]|67|0%|65|80|45°|0 (0) [1x]|0|Charge Frame: 11
Charged|Sword (0)|78-80 [3]|126|11%|55|10|30°|7 (9) [0.8x]|4|+10 Damage to Shields (21 Total) / Charge Frame: 11
Charged|Near Windbox (1)|84-85 [2]|126|0%|95|100|35°|0 (0) [1x]|0|Charge Frame: 11
Charged|Far Windbox (1)|97-100 [2]|126|0%|90|80|35°|0 (0) [1x]|0|Charge Frame: 11
Thrust while dashing forward. Deals slightly less damage than normal.
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Initial (0)|19-20 (2)|65|6%|60|80|361°|0 (7) [0x]|2|+10 Damage to Shields (16 Total) / Charge Frame: 11
Uncharged|Early (0)|21-24 (4)|65|5%|60|80|361°|0 (6) [0x]|1|+5 Damage to Shields (10 Total) / Charge Frame: 11
Uncharged|Late (0)|25-40 (16)|65|3%|60|80|361°|0 (6) [0x]|1|Charge Frame: 11
Charged|Initial (0)|84-85 (2)|130|16%|60|80|361°|0 (11) [0x]|6|+20 Damage to Shields (36 Total) / Charge Frame: 11
Charged|Early (0)|86-89 (4)|130|13%|60|80|361°|0 (10) [0x]|5|+10 Damage to Shields (26 Total) / Charge Frame: 11
Charged|Late (0)|90-105 (16)|130|9%|60|80|361°|0 (8) [0x]|3|Charge Frame: 11
Charge State|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun|Notes
Uncharged|Initial (0)|19-20 (2)|65|6%|60|80|361°|0 (7) [0x]|2|+10 Damage to Shields (16 Total) / Charge Frame: 11
Uncharged|Early (0)|21-24 (4)|65|5%|60|80|361°|0 (6) [0x]|1|+5 Damage to Shields (10 Total) / Charge Frame: 11
Uncharged|Late (0)|25-40 (16)|65|3%|60|80|361°|0 (6) [0x]|1|Charge Frame: 11
Charged|Initial (0)|84-85 (2)|130|16%|60|80|361°|0 (11) [0x]|6|+20 Damage to Shields (36 Total) / Charge Frame: 11
Charged|Early (0)|86-89 (4)|130|13%|60|80|361°|0 (10) [0x]|5|+10 Damage to Shields (26 Total) / Charge Frame: 11
Charged|Late (0)|90-105 (16)|130|9%|60|80|361°|0 (8) [0x]|3|Charge Frame: 11
2.2.5 Side Specials
2.2.5.1 Dancing Blade
Press repeatedly to unleash a sword combo. Press up or down to change the attacks.
Dancing Blade 1
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Forward|Blade (0)|7-9 [3]|42|3%|25|75|78°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Forward|Tip (1)|7-9 [3]|42|4%|25|75|92°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Forward|Hilt (2)|7-9 [3]|42|3%|25|75|20°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Dancing Blade 2
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|7-10 [4]|38|3%|30|70|85°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Up|Tip (1)|7-10 [4]|38|4%|30|50|80°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Up|Hilt (2)|7-10 [4]|38|3%|30|70|60°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Forward|Blade (0)|9-10 [2]|38|3%|28|70|75°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Forward|Tip (1)|9-10 [2]|38|4%|28|50|90°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (5 Total) / 0.8x SDI
Forward|Hilt (2)|9-10 [2]|38|3%|28|70|40°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Dancing Blade 3
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|8-10 [3]|43|4%|40|40|85°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Up|Tip (1)|8-10 [3]|43|5%|40|60|80°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Up|Hilt (2)|8-10 [3]|43|4%|40|60|60°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Forward|Blade (0)|6-8 [3]|43|4%|40|50|50°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (4 Total) / 0.8x SDI
Forward|Tip (1)|6-8 [3]|43|5%|40|35|55°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (5 Total) / 0.8x SDI
Forward|Hilt (2)|6-8 [3]|43|4%|40|50|40°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (4 Total) / 0.8x SDI
Down|Blade (0)|8-10 [3]|43|3%|30|40|20°|6 (6) [1x]|1|Transition input window on Frames 11-34 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Down|Tip (1)|8-10 [3]|43|4%|30|60|20°|6 (6) [1x]|1|Transition input window on Frames 11-34 / Transition on Frame 13 / +1 Damage to Shields (5 Total) / 0.8x SDI
Dancing Blade 4
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0, 2)|11-15 [5]|50|6%|60|118|80°|7 (7) [1x]|2|+1 Damage to Shields (7 Total)
Up|Tip (1)|11-15 [5]|50|8%|60|118|80°|8 (8) [1x]|3|+1 Damage to Shields (9 Total)
Forward|Blade (0, 2)|13-15 [3]|55|5%|60|130|361°|6 (6) [1x]|1|+5 Damage to Shields (10 Total)
Forward|Tip (1)|13-15 [3]|55|7%|60|130|361°|7 (7) [1x]|2|+5 Damage to Shields (12 Total)
Down|Rapid 1 (0, 1, 2)|13-14 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 2 (0, 1, 2)|19-20 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 3 (0, 1, 2)|25-26 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 4 (0, 1, 2)|31-32 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Final Blade (0)|37-38 [2]|71|4%|70|80|361°|6 (6) [1x]|1|+1 Damage to Shields (5 Total)
Down|Final Tip (1)|37-38 [2]|71|6%|70|80|361°|7 (7) [1x]|2|+1 Damage to Shields (7 Total)
Down|Final Hilt (2)|37-38 [2]|71|4%|70|80|361°|6 (6) [1x]|1|
Dancing Blade 1
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Forward|Blade (0)|7-9 [3]|42|3%|25|75|78°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Forward|Tip (1)|7-9 [3]|42|4%|25|75|92°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Forward|Hilt (2)|7-9 [3]|42|3%|25|75|20°|6 (6) [1x]|1|Transition input window on Frames 8-30 / Transition on Frame 10 / 0.8x SDI / 33 Total Frames when used in the air
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|7-10 [4]|38|3%|30|70|85°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Up|Tip (1)|7-10 [4]|38|4%|30|50|80°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Up|Hilt (2)|7-10 [4]|38|3%|30|70|60°|6 (6) [1x]|1|Transition input window on Frames 11-31 / Transition on Frame 12 / 0.8x SDI
Forward|Blade (0)|9-10 [2]|38|3%|28|70|75°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Forward|Tip (1)|9-10 [2]|38|4%|28|50|90°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (5 Total) / 0.8x SDI
Forward|Hilt (2)|9-10 [2]|38|3%|28|70|40°|6 (6) [1x]|1|Transition input window on Frames 11-32 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|8-10 [3]|43|4%|40|40|85°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Up|Tip (1)|8-10 [3]|43|5%|40|60|80°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Up|Hilt (2)|8-10 [3]|43|4%|40|60|60°|6 (6) [1x]|1|Transition input window on Frames 11-37 / Transition on Frame 17 / 0.8x SDI
Forward|Blade (0)|6-8 [3]|43|4%|40|50|50°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (4 Total) / 0.8x SDI
Forward|Tip (1)|6-8 [3]|43|5%|40|35|55°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (5 Total) / 0.8x SDI
Forward|Hilt (2)|6-8 [3]|43|4%|40|50|40°|6 (6) [1x]|1|Transition input window on Frames 9-36 / Transition on Frame 12 / +1 Damage to Shields (4 Total) / 0.8x SDI
Down|Blade (0)|8-10 [3]|43|3%|30|40|20°|6 (6) [1x]|1|Transition input window on Frames 11-34 / Transition on Frame 13 / +1 Damage to Shields (4 Total) / 0.8x SDI
Down|Tip (1)|8-10 [3]|43|4%|30|60|20°|6 (6) [1x]|1|Transition input window on Frames 11-34 / Transition on Frame 13 / +1 Damage to Shields (5 Total) / 0.8x SDI
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0, 2)|11-15 [5]|50|6%|60|118|80°|7 (7) [1x]|2|+1 Damage to Shields (7 Total)
Up|Tip (1)|11-15 [5]|50|8%|60|118|80°|8 (8) [1x]|3|+1 Damage to Shields (9 Total)
Forward|Blade (0, 2)|13-15 [3]|55|5%|60|130|361°|6 (6) [1x]|1|+5 Damage to Shields (10 Total)
Forward|Tip (1)|13-15 [3]|55|7%|60|130|361°|7 (7) [1x]|2|+5 Damage to Shields (12 Total)
Down|Rapid 1 (0, 1, 2)|13-14 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 2 (0, 1, 2)|19-20 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 3 (0, 1, 2)|25-26 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Rapid 4 (0, 1, 2)|31-32 [2]|71|2%|2|40|80°|2 (5) [0.5x]|0|Tip does +1 Damage to Shields (3 Total)
Down|Final Blade (0)|37-38 [2]|71|4%|70|80|361°|6 (6) [1x]|1|+1 Damage to Shields (5 Total)
Down|Final Tip (1)|37-38 [2]|71|6%|70|80|361°|7 (7) [1x]|2|+1 Damage to Shields (7 Total)
Down|Final Hilt (2)|37-38 [2]|71|4%|70|80|361°|6 (6) [1x]|1|
You can’t change the combo type, but you can wait longer between attacks. Lower damage.
Strike|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
One|Blade (0)|8-10 [3]|47|2%|25|75|80°|5 (5) [1x]|0|Transition input window on Frame 1-36 / 0.8x SDI
One|Tip (1)|8-10 [3]|47|3%|25|75|93°|6 (6) [1x]|1|Transition input window on Frame 1-36 / 0.8x SDI
One|Hilt (2)|8-10 [3]|47|2%|25|75|20°|5 (5) [1x]|0|Transition input window on Frame 1-36 / 0.8x SDI
Two|Blade (0)|9-10 [2]|38|2%|28|70|80°|5 (5) [1x]|0|Transition input window on Frame 1-38 / +1 Damage to Shields (3 Total) / 0.8x SDI
Two|Tip (1)|9-10 [2]|38|3%|28|50|95°|5 (5) [1x]|1|Transition input window on Frame 1-38 / +1 Damage to Shields (4 Total) / 0.8x SDI
Two|Hilt (2)|9-10 [2]|38|2%|28|70|45°|5 (5) [1x]|0|Transition input window on Frame 1-38 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Blade (0)|6-8 [3]|43|2%|40|50|50°|5 (5) [1x]|0|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Tip (1)|6-8 [3]|38|3%|40|35|55°|5 (5) [1x]|1|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Hilt (2)|6-8 [3]|43|2%|40|50|45°|5 (5) [1x]|0|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Four|Blade (0, 2)|12-15 [4]|59|4%|60|120|361°|6 (6) [1x]|1|+5 Damage to Shields (9 Total)
Four|Tip (1)|12-15 [4]|59|5%|60|120|361°|6 (6) [1x]|1|+5 Damage to Shields (10 Total)
Strike|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
One|Blade (0)|8-10 [3]|47|2%|25|75|80°|5 (5) [1x]|0|Transition input window on Frame 1-36 / 0.8x SDI
One|Tip (1)|8-10 [3]|47|3%|25|75|93°|6 (6) [1x]|1|Transition input window on Frame 1-36 / 0.8x SDI
One|Hilt (2)|8-10 [3]|47|2%|25|75|20°|5 (5) [1x]|0|Transition input window on Frame 1-36 / 0.8x SDI
Two|Blade (0)|9-10 [2]|38|2%|28|70|80°|5 (5) [1x]|0|Transition input window on Frame 1-38 / +1 Damage to Shields (3 Total) / 0.8x SDI
Two|Tip (1)|9-10 [2]|38|3%|28|50|95°|5 (5) [1x]|1|Transition input window on Frame 1-38 / +1 Damage to Shields (4 Total) / 0.8x SDI
Two|Hilt (2)|9-10 [2]|38|2%|28|70|45°|5 (5) [1x]|0|Transition input window on Frame 1-38 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Blade (0)|6-8 [3]|43|2%|40|50|50°|5 (5) [1x]|0|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Tip (1)|6-8 [3]|38|3%|40|35|55°|5 (5) [1x]|1|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Three|Hilt (2)|6-8 [3]|43|2%|40|50|45°|5 (5) [1x]|0|Transition input window on Frame 1-37 / +1 Damage to Shields (3 Total) / 0.8x SDI
Four|Blade (0, 2)|12-15 [4]|59|4%|60|120|361°|6 (6) [1x]|1|+5 Damage to Shields (9 Total)
Four|Tip (1)|12-15 [4]|59|5%|60|120|361°|6 (6) [1x]|1|+5 Damage to Shields (10 Total)
Each strike is stronger but launches foes, making it hard to pull off a combo.
Heavy Blade 1
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Forward|Blade (0, 2)|11-14 [4]|54|7%|58|68|361°|7 (7) [1x]|2|Transition on Frame 12-45
Forward|Tip (1)|11-14 [4]|54|9%|58|68|361°|8 (8) [1x]|3|Transition on Frame 12-45
Heavy Blade 2
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|7-11 [5]|44|9%|60|80|60°|3 (8) [0.4x]|3|Transition on Frame ??
Up|Tip (1)|7-11 [5]|44|11%|60|80|65°|3 (9) [0.4x]|4|Transition on Frame ??
Up|Hilt (2)|7-11 [5]|44|9%|60|80|40°|3 (8) [0.4x]|3|Transition on Frame ??
Forward|Blade (0, 2)|9-11 [3]|44|9%|57|67|361°|11 (8) [1.4x]|3|Transition on Frame ?? / +1 Damage to Shields (12 Total)
Forward|Tip (1)|9-11 [3]|44|11%|57|67|361°|12 (9) [1.4x]|4|Transition on Frame ?? / +1 Damage to Shields (10 Total)
Heavy Blade 3
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|8-11 [4]|56|10%|60|100|70°|10 (8) [1.2x]|3|Transition on Frame ??
Up|Tip (1)|8-11 [4]|56|12%|60|100|75°|6 (6) [1x]|1|Transition on Frame ??
Up|Blade (0)|8-11 [4]|56|10%|60|100|60°|10 (8) [1.2x]|3|Transition on Frame ??
Forward|Blade (0, 2)|6-9 [4]|56|10%|60|90|361°|6 (6) [1x]|1|Transition on Frame ??
Forward|Tip (1)|6-9 [4]|56|12%|60|90|361°|10 (8) [1.2x]|3|Transition on Frame ??
Down|Blade (0)|8-11 [4]|56|10%|40|70|15°|10 (8) [1.2x]|3|Transition on Frame ??
Down|Tip (1)|8-11 [4]|56|12%|40|70|15°|11 (9) [1.2x]|4|Transition on Frame ??
Heavy Blade 4
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0, 2)|15-20 [6]|58|13%|50|150|80°|17 (10) [1.7x]|5|+1 Damage to Shields (14 Total)
Up|Tip (1)|15-20 [6]|58|15%|50|150|80°|22 (10) [2.1x]|5|+1 Damage to Shields (16 Total)
Forward|Blade (0, 2)|16-19 [4]|63|14%|50|150|361°|17 (10) [1.7x]|5|+3 Damage to Shields (17 Total)
Forward|Tip (1)|16-19 [4]|63|16%|50|150|361°|23 (11) [2.1x]|6|+3 Damage to Shields (19 Total)
Down|Rapid 1 (0, 1, 2)|19-21 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|26-28 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|33-35 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|39-41 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Final Blade (0)|46-47 [2]|83|11%|60|80|361°|15 (9) [1.7x]|4|+1 Damage to Shields (12 Total)
Down|Final Tip (1)|46-47 [2]|83|13%|60|80|361°|21 (10) [2.1x]|5|+1 Damage to Shields (14 Total)
Down|Final Hilt (2)|46-47 [2]|83|11%|60|80|361°|15 (9) [1.7x]|4|
Heavy Blade 1
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Forward|Blade (0, 2)|11-14 [4]|54|7%|58|68|361°|7 (7) [1x]|2|Transition on Frame 12-45
Forward|Tip (1)|11-14 [4]|54|9%|58|68|361°|8 (8) [1x]|3|Transition on Frame 12-45
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|7-11 [5]|44|9%|60|80|60°|3 (8) [0.4x]|3|Transition on Frame ??
Up|Tip (1)|7-11 [5]|44|11%|60|80|65°|3 (9) [0.4x]|4|Transition on Frame ??
Up|Hilt (2)|7-11 [5]|44|9%|60|80|40°|3 (8) [0.4x]|3|Transition on Frame ??
Forward|Blade (0, 2)|9-11 [3]|44|9%|57|67|361°|11 (8) [1.4x]|3|Transition on Frame ?? / +1 Damage to Shields (12 Total)
Forward|Tip (1)|9-11 [3]|44|11%|57|67|361°|12 (9) [1.4x]|4|Transition on Frame ?? / +1 Damage to Shields (10 Total)
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0)|8-11 [4]|56|10%|60|100|70°|10 (8) [1.2x]|3|Transition on Frame ??
Up|Tip (1)|8-11 [4]|56|12%|60|100|75°|6 (6) [1x]|1|Transition on Frame ??
Up|Blade (0)|8-11 [4]|56|10%|60|100|60°|10 (8) [1.2x]|3|Transition on Frame ??
Forward|Blade (0, 2)|6-9 [4]|56|10%|60|90|361°|6 (6) [1x]|1|Transition on Frame ??
Forward|Tip (1)|6-9 [4]|56|12%|60|90|361°|10 (8) [1.2x]|3|Transition on Frame ??
Down|Blade (0)|8-11 [4]|56|10%|40|70|15°|10 (8) [1.2x]|3|Transition on Frame ??
Down|Tip (1)|8-11 [4]|56|12%|40|70|15°|11 (9) [1.2x]|4|Transition on Frame ??
Variation|Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Up|Blade (0, 2)|15-20 [6]|58|13%|50|150|80°|17 (10) [1.7x]|5|+1 Damage to Shields (14 Total)
Up|Tip (1)|15-20 [6]|58|15%|50|150|80°|22 (10) [2.1x]|5|+1 Damage to Shields (16 Total)
Forward|Blade (0, 2)|16-19 [4]|63|14%|50|150|361°|17 (10) [1.7x]|5|+3 Damage to Shields (17 Total)
Forward|Tip (1)|16-19 [4]|63|16%|50|150|361°|23 (11) [2.1x]|6|+3 Damage to Shields (19 Total)
Down|Rapid 1 (0, 1, 2)|19-21 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|26-28 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|33-35 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Rapid 1 (0, 1, 2)|39-41 [3]|83|2.2%|2|40|80°|2 (5) [0.5x]|0|
Down|Final Blade (0)|46-47 [2]|83|11%|60|80|361°|15 (9) [1.7x]|4|+1 Damage to Shields (12 Total)
Down|Final Tip (1)|46-47 [2]|83|13%|60|80|361°|21 (10) [2.1x]|5|+1 Damage to Shields (14 Total)
Down|Final Hilt (2)|46-47 [2]|83|11%|60|80|361°|15 (9) [1.7x]|4|
2.2.6 Up Specials
2.2.6.1 Dolphin Slash
Strike upward with your sword as you rise into the air. Deals most damage at the start.
Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
4-6|1-4|23|After Frame 6
Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Late Blade (0)|6-11 [6]|23|7%|20|90|361°|7 (7) [1x]|2|
Late Hilt (1)|6-11 [6]|23|7%|20|90|74°|7 (7) [1x]|2|
Late Arm (2)|6-11 [6]|23|6%|20|90|74°|7 (7) [1x]|2|
Initial Arm (3)|5-6 [2]|23|11%|70|74|74°|6 (9) [0.7x]|4|
Initial Sword (4)|5-6 [2]|23|11%|70|74|361°|6 (9) [0.7x]|4|
Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
4-6|1-4|23|After Frame 6
Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Late Blade (0)|6-11 [6]|23|7%|20|90|361°|7 (7) [1x]|2|
Late Hilt (1)|6-11 [6]|23|7%|20|90|74°|7 (7) [1x]|2|
Late Arm (2)|6-11 [6]|23|6%|20|90|74°|7 (7) [1x]|2|
Initial Arm (3)|5-6 [2]|23|11%|70|74|74°|6 (9) [0.7x]|4|
Initial Sword (4)|5-6 [2]|23|11%|70|74|361°|6 (9) [0.7x]|4|
Rise in an arc while attacking. Deals most damage at the midpoint. Doesn’t go as high.
Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
8-10|1-10|36|After Frame 13
[/table]
Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Initial Tip (0)|9-10 [2]|36|7%|60|50|30°|3 (7) [0.5x]|2|
Initial Blade (1)|9-10 [2]|36|7%|60|50|35°|3 (7) [0.5x]|2|
Late Tip (0)|11-16 [6]|36|12%|85|60|45°|11 (9) [1.2x]|4|
Late Blade (1)|11-16 [6]|36|12%|85|60|55°|11 (9) [1.2x]|4|
Late Hilt (2)|11-16 [6]|36|6%|40|60|55°|8 (7) [1.2x]|2|
Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
8-10|1-10|36|After Frame 13
[/table]
Hitbox (ID)|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
Initial Tip (0)|9-10 [2]|36|7%|60|50|30°|3 (7) [0.5x]|2|
Initial Blade (1)|9-10 [2]|36|7%|60|50|35°|3 (7) [0.5x]|2|
Late Tip (0)|11-16 [6]|36|12%|85|60|45°|11 (9) [1.2x]|4|
Late Blade (1)|11-16 [6]|36|12%|85|60|55°|11 (9) [1.2x]|4|
Late Hilt (2)|11-16 [6]|36|6%|40|60|55°|8 (7) [1.2x]|2|
Jump really high, but you won’t deal any damage.
Total Frames|Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
43|11-13|1-10|43|After Frame 13
Total Frames|Invincibility (Ground)|Invincibility (Air)|Landing Lag|Ledge Grab Frame
43|11-13|1-10|43|After Frame 13
2.2.7 Down Specials
2.2.7.1 Counter
Prepare for an attack and strike back if hit. The power depends on your enemy’s attack.
Counter
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation|Notes
6-27 [2]|59|1.2x|16|Intangible on Frame 5
Counter (Attack)
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
5-7|35|1-7|8%|90|60|361°|9 (8) [1.2x]|3|
Counter
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation|Notes
6-27 [2]|59|1.2x|16|Intangible on Frame 5
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
5-7|35|1-7|8%|90|60|361°|9 (8) [1.2x]|3|
Your counter stance lasts longer, but the attack power is lower.
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation|Notes
6-34 [29]|79|0.7x|16|Intangible on Frame 5
Easy Counter (Attack)
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
5-7|35|1-7|4%|80|60|361°|7 (6) [1.2x]|1|
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation|Notes
6-34 [29]|79|0.7x|16|Intangible on Frame 5
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
5-7|35|1-7|4%|80|60|361°|7 (6) [1.2x]|1|
A successful counter knocks opponents behind you. Faster but does less damage.
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation
3-16 [14]|55|1.4x|6
Iai Counter (Attack)
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
10-11|39|1-7|6%|90|65|140°|16 (7) [2.25x]|2|
Active Frames|Total Frames|Multiplier|Freeze Frames on Activation
3-16 [14]|55|1.4x|6
Active Frames|Total Frames|Invincibility|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifer]|Shieldstun|Notes
10-11|39|1-7|6%|90|65|140°|16 (7) [2.25x]|2|
2.2.8 Grabs and Throws
Grabs
Grab|Active Frames|Total Frames
Standing|7-8 [2]|29
Dashing|8-9 [2]|36
Pivot|9-10 [2]|34
Pummel
Base Damage|Active Frame|Total Frames
2%|6|16
Throws
Throw|Throw Frame|Total Frames|Base Damage|BKB|KBG|Angle
Forward|15|31|4%|100|50|50°
Back|8|44|4%|80|60|140°
Up|13|44|4%|70|120|93°
Down|16|42|5%|95|50|100°
Release
Release|Total Frames
Ground (Marth)|29
Ground (Opponent)|29
Air (Marth)|29
Air (Opponent)|39
Grab|Active Frames|Total Frames
Standing|7-8 [2]|29
Dashing|8-9 [2]|36
Pivot|9-10 [2]|34
Base Damage|Active Frame|Total Frames
2%|6|16
Throw|Throw Frame|Total Frames|Base Damage|BKB|KBG|Angle
Forward|15|31|4%|100|50|50°
Back|8|44|4%|80|60|140°
Up|13|44|4%|70|120|93°
Down|16|42|5%|95|50|100°
Release|Total Frames
Ground (Marth)|29
Ground (Opponent)|29
Air (Marth)|29
Air (Opponent)|39
2.2.9 Dodges
Dodge|Invincibility|Total Frames
Spotdodge|3-18 [16]|26
Forward Roll|4-19 [16]|30
Back Roll|4-19 [16]|30
Airdodge|3-27 [25]|32
2.2.10 Miscellaneous Actions
2.2.10.1 Ledge Actions
A minimum of 20 frames must pass before any actions can be performed.
Dodge|Invincibility|Total Frames
Climb|1-31 [31]|32
Roll|1-27 [27]|49
Jump|1-12 [12]|12
Attack
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack|1-20 [20]|23-25 [3]|54|7%|90|14|45°|7 (7) [1x]|2
Dodge|Invincibility|Total Frames
Climb|1-31 [31]|32
Roll|1-27 [27]|49
Jump|1-12 [12]|12
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack|1-20 [20]|23-25 [3]|54|7%|90|14|45°|7 (7) [1x]|2
2.2.10.2 Tech Actions
Move|Invincibility|Total Frames
Stand|1-26 [26]|26
Forward Roll|1-20 [20]|40
Back Roll|1-20 [20]|40
2.2.10.3 Get Up Actions
Knocked Down (??)
A minimum of 26 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-22 [22]|29
Forward Roll|1-19 [19]|35
Back Roll|1-19 [19]|35
Attack
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-24 [24]|16-17 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Attack (??)|1-24 [24]|23-24 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Knocked Down (??)
A minimum of 26 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-22 [22]|29
Forward Roll|1-19 [19]|35
Back Roll|1-19 [19]|35
Attack
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-23 [23]|16-17 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Attack (??)|1-23 [23]|22-23 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Knocked Down (Missed Tech)
A minimum of 40 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-16 [16]|21
Forward Roll|1-9 [9]|28
Back Roll|1-9 [9]|28
Attack
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-7 [7]|20-21 [2]|49|5%|60|50|361°|6 (6) [1x]|1
Attack (??)|1-7 [7]|29-30 [2]|49|5%|60|50|361°|6 (6) [1x]|1
A minimum of 26 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-22 [22]|29
Forward Roll|1-19 [19]|35
Back Roll|1-19 [19]|35
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-24 [24]|16-17 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Attack (??)|1-24 [24]|23-24 [2]|45|7%|80|48|48°|7 (7) [1x]|2
A minimum of 26 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-22 [22]|29
Forward Roll|1-19 [19]|35
Back Roll|1-19 [19]|35
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-23 [23]|16-17 [2]|45|7%|80|48|48°|7 (7) [1x]|2
Attack (??)|1-23 [23]|22-23 [2]|45|7%|80|48|48°|7 (7) [1x]|2
A minimum of 40 frames must pass before any actions can be performed.
Move|Invincibility|Total Frames
Stand|1-16 [16]|21
Forward Roll|1-9 [9]|28
Back Roll|1-9 [9]|28
Move|Invincibility|Active Frames|Total Frames|Base Damage|BKB|KBG|Angle|Hitlag (Shield) [Modifier]|Shieldstun
Attack (??)|1-7 [7]|20-21 [2]|49|5%|60|50|361°|6 (6) [1x]|1
Attack (??)|1-7 [7]|29-30 [2]|49|5%|60|50|361°|6 (6) [1x]|1
2.2.10.4 Item Toss Actions
Drop|7|23
Forward Ground|10|29
Back Ground|14|29
Up Ground|15|29
Down Ground|8|21
Dash|6|39
Forward Air|10|29
Back Air|14|29
Up Air|15|29
Down Air|8|21
3.1 General Data
Minimum Walk Speed|0.18
Walk Acceleration|0
Dash Minimum|1.5
Dash Acceleration|0.082
Dash Deceleration|0.01
Traction|0.055
Horizontal Aerial Acceleration|0.07
Horizontal Aerial Deceleration|0.01
Horizontal Aerial Friction|0.00375
Vertical Aerial Friction|0.00375
Gravity|0.075
3.2 Advanced Frame and Hitbox Data
3.2.1 Hitstun and Hit Advantage
All advantage frames assume that the attack hits on the first possible frame. Landing frames assume that the attacker lands 1 frame after the attack hits.
3.2.1.1 Jabs and Tilts
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Jab 1 (0,1)|24|25|26|27|28|29|30|32|33
---Advantage
|1|3|4|6|7|9|10|12|13---Advantage (Transition)
|12|13|14|15|16|17|18|20|21Jab 1 (2)|24|26|27|29|30|32|33|35|36
---Advantage
|1|3|4|6|7|9|10|12|13---Advantage (Transition)
|12|14|15|17|18|20|21|23|24Jab 2 (0,1)|30|34|37|40|43|47|50|53|57
---Advantage
|5|9|12|15|18|22|25|28|32Jab 2 (2)|31|35|40|44|48|53|57|62|66
---Advantage
|6|10|15|19|23|28|32|37|41Dash Attack (0)|35|44|54|63|72|81|91|100|109
---Advantage
|-1|8|18|27|36|45|55|64|73Dash Attack (1)|20|24|29|34|39|44|49|54|58
---Advantage
|-16|-12|-7|-2|3|8|13|18|22Dash Attack (2)|38|44|50|55|61|67|72|78|84
---Advantage
|2|8|14|19|25|31|36|42|48F-Tilt (0,1)|19|24|30|36|41|47|53|58|64
---Advantage
|-8|-3|3|9|14|20|26|31|37F-Tilt (2)|32|41|49|58|67|76|84|93|102
---Advantage
|5|14|22|31|40|49|57|66|75U-Tilt (Front) (0)|34|40|46|52|58|64|69|75|81
---Advantage
|1|7|13|19|25|31|36|42|48U-Tilt (Front) (1)|34|39|44|49|54|60|65|70|75
---Advantage
|1|6|11|16|21|27|32|37|42U-Tilt (Front) (2)|36|44|52|60|68|76|84|92|100
---Advantage
|3|11|19|27|35|43|51|59|67U-Tilt (Back) (0|29|35|41|47|52|58|64|70|76
---Advantage
|-1|5|11|17|22|28|34|40|46U-Tilt (Back) (1)|29|34|39|44|49|54|59|65|70
---Advantage
|-1|4|9|14|19|24|29|35|40U-Tilt (Back) (2)|30|39|47|55|63|71|79|87|95
---Advantage
|0|9|17|25|33|41|49|57|65D-Tilt (0)|19|22|24|27|30|32|35|38|40
---Advantage
|3|6|8|11|14|16|19|22|24D-Tilt (1)|24|27|31|34|38|41|45|49|52
---Advantage
|8|11|15|18|22|25|29|33|36
3.2.1.2 Smashes
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
F-Smash (0,1,2)|32|41|50|58|67|76|85|94|103
---Advantage
|-9|0|9|17|26|35|44|53|62F-Smash (3)|46|58|69|81|93|105|116|128|140
---Advantage
|5|17|28|40|52|64|75|87|99U-Smash (0,2)|29|39|49|59|69|79|89|99|109
---Advantage
|-16|-6|4|14|24|34|44|54|64U-Smash (1)|33|47|60|73|87|100|113|126|140
---Advantage
|-12|2|15|28|42|55|68|81|95U-Smash (3)|53|53|53|53|53|53|53|53|53
---Advantage
|8|8|8|8|8|8|8|8|8D-Smash (Front) (0)|36|42|49|55|62|68|75|81|88
---Advantage
|-22|-16|-9|-3|4|10|17|23|30D-Smash (Front) (1)|28|34|41|47|54|60|67|73|80
---Advantage
|-30|-24|-17|-11|-4|2|9|15|22D-Smash (Front) (2)|30|39|48|57|67|76|85|94|103
---Advantage
|-28|-19|-10|-1|9|18|27|36|45D-Smash (Back) (0)|38|47|56|65|75|84|93|102|111
---Advantage
|-5|4|13|22|32|41|50|59|68D-Smash (Back) (1)|30|39|48|57|67|76|85|94|103
---Advantage
|-13|-4|5|14|24|33|42|51|60D-Smash (Back) (2)|34|47|59|71|83|96|108|120|133
---Advantage
|-9|4|16|28|40|53|65|77|903.2.1.3 Aerials
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
N-Air 1 (0,1,2)|15|17|18|20|21|23|24|26|27
---Advantage
|-28|-26|-25|-23|-22|-20|-19|-17|-16---Advantage (Next Hit)
|7|9|10|12|13|15|16|18|19---Advantage (Landing)
|2|4|5|7|8|10|11|13|14N-Air 1 (3)|15|17|19|21|23|25|26|28|30
---Advantage
|-28|-26|-24|-22|-20|-18|-17|-15|-13---Advantage (Next Hit)
|7|9|11|13|15|17|18|20|22---Advantage (Landing)
|2|4|6|8|10|12|13|15|17N-Air 2 (0,1,2)|27|33|38|43|48|54|59|64|70
---Advantage
|-7|-1|4|9|14|20|25|30|36---Advantage
|14|20|25|30|35|41|46|51|57N-Air 2 (3)|33|40|48|55|63|70|77|85|92
---Advantage
|-10|-3|5|12|20|27|34|42|49---Advantage (Landing)
|20|27|35|42|50|57|64|72|79F-Air (0,1)|23|28|33|39|44|49|55|60|65
---Advantage
|-8|-3|2|8|13|18|24|29|34---Advantage (Landing)
|4|9|14|20|25|30|36|41|46F-Air (2)|25|33|41|49|57|65|73|81|89
---Advantage
|-6|2|10|18|26|34|42|50|58---Advantage
|6|14|22|30|38|46|54|62|70B-Air (0,1)|24|31|38|45|52|59|65|72|79
---Advantage
|-8|-1|6|13|20|27|33|40|47---Advantage (Landing)
|4|11|18|25|32|39|45|52|59B-Air (2)|27|37|46|56|66|75|85|95|104
---Advantage
|-5|5|14|24|34|43|53|63|72---Advantage (Landing)
|7|17|26|36|46|55|65|75|84U-Air (0,1,2)|24|30|37|43|50|56|62|69|75
---Advantage
|-16|-10|-3|3|10|16|22|29|35---Advantage (Landing)
|7|13|20|26|33|39|45|52|58U-Air (3)|26|34|43|52|60|69|78|86|95
---Advantage
|-14|-6|3|12|20|29|38|46|55---Advantage (Landing)
|9|17|26|35|43|52|61|69|78D-Air (0)|19|28|37|47|56|66|75|85|94
---Advantage
|-29|-20|-11|-1|8|18|27|37|46---Advantage (Landing)
|-10|-1|8|18|27|37|46|56|65D-Air (1)|19|26|33|40|46|53|60|66|73
---Advantage
|-31|-24|-17|-10|-4|3|10|16|23---Advantage (Landing)
|-9|-2|5|12|18|25|32|38|45D-Air (2)|23|30|37|44|50|57|64|70|77
---Advantage
|-27|-20|-13|-6|0|7|14|20|27---Advantage (Landing)
|-5|2|9|16|22|29|36|42|49D-Air (3)|18|27|36|44|53|62|71|80|89
---Advantage
|-32|-23|-14|-6|3|12|21|30|39---Advantage (Landing)
|-10|-1|8|16|25|34|43|52|613.2.1.4 Specials
3.2.1.4.1 Neutral Specials
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Shield Breaker (Uncharged) (0)|20|27|33|40|47|53|60|67|73
---Advantage
|-13|-6|0|7|14|20|27|34|40Shield Breaker (Uncharged) (1)|34|42|50|58|66|74|82|90|98
---Advantage
|1|9|17|25|33|41|49|57|65Shield Breaker (Charged) (0)|32|48|64|80|96|112|127|143|159
---Advantage
|-1|15|31|47|63|79|94|110|126Shield Breaker (Charged) (1 Charged))|49|68|87|107|126|145|164|183|202
---Advantage
|16|35|54|74|93|112|131|150|169Storm Thrust (Uncharged) (0)|22|23|23|24|24|25|25|25|26
---Advantage
|-26|-25|-25|-24|-24|-23|-23|-23|-22Storm Thrust (Charged) (0)|23|24|25|26|26|27|28|29|30
---Advantage
|-25|-24|-23|-22|-22|-21|-20|-19|-18Dashing Assault (Uncharged) (Initial) (0)|30|35|40|45|49|54|59|63|68
---Advantage
|-16|-11|-6|-1|3|8|13|17|22Dashing Assault (Uncharged) (Early) (0)|30|34|38|42|47|51|55|59|63
---Advantage
|-14|-10|-6|-2|3|7|11|15|19Dashing Assault (Uncharged) (Late) (0)|30|33|36|38|41|44|47|50|53
---Advantage
|-10|-7|-4|-2|1|4|7|10|13Dashing Assault (Charged) (Initial) (0)|36|47|57|68|78|89|100|110|121
---Advantage
|-10|1|11|22|32|43|54|64|75Dashing Assault (Charged) (Early) (0)|34|43|52|60|69|78|87|96|105
---Advantage
|-10|-1|8|16|25|34|43|52|61Dashing Assault (Charged) (Late) (0)|32|38|45|51|58|64|70|77|83
---Advantage
|-8|-2|5|11|18|24|30|37|433.2.1.4.2 Side Specials
Dancing Blade 1
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Forward (0,2)|15|18|21|24|26|29|32|35|37
Forward (1)|15|19|22|25|29|32|35|39|42
Dancing Blade 2
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|17|19|22|25|27|30|32|35|37
Up (1)|15|18|20|22|24|27|29|31|33
Forward (0,2)|16|19|21|24|26|29|32|34|37
Forward (1)|15|17|19|21|23|26|28|30|32
Dancing Blade 3
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0)|19|20|22|24|26|28|29|31|33
Up (1)|20|24|27|30|33|36|39|42|45
Up (2)|20|23|26|28|31|34|36|39|41
Forward (0,2)|19|22|24|26|28|31|33|35|37
Forward (1)|18|20|22|24|26|27|29|31|33
Down (0)|15|16|18|19|20|22|23|25|26
Down (1)|16|19|22|24|27|30|32|35|37
Dancing Blade 4
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0),2|34|41|48|55|61|68|75|82|89
Up (1)|35|43|52|61|70|78|87|96|104
Forward (0,2)|34|41|48|54|61|68|74|81|88
Forward (1)|35|44|53|61|70|78|87|96|104
Down (Rapid) (0,1,2)|3|4|6|7|8|9|10|12|13
Down (Final) (0,2)|34|37|41|44|48|52|55|59|62
Down (Final) (1)|34|39|44|49|53|58|63|67|72
Effortless Blade
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
1 (0,2)|15|17|19|22|24|26|28|31|33
1 (1)|15|18|21|24|26|29|32|35|37
2 (0,2)|16|18|20|22|24|26|28|30|32
2 (1)|15|16|18|20|22|24|26|27|29
3 (0,2)|19|21|22|24|25|27|28|30|31
3 (1)|18|19|21|22|23|25|26|27|28
4 (0,2)|33|38|44|49|54|60|65|70|75
4 (1)|33|40|46|52|58|64|71|77|83
Heavy Blade 1
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Forward (0,2)|29|33|38|42|47|51|56|60|65
Forward (1)|30|35|41|46|52|57|63|68|74
Heavy Blade 2
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|32|38|45|51|58|64|70|77|83
Up (1)|33|40|48|56|63|71|79|86|94
Forward (0,2)|29|35|40|45|51|56|62|67|73
Forward (1)|30|36|43|49|56|62|68|75|81
Heavy Blade 3
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|34|43|52|61|70|78|87|96|105
Up (1)|36|46|56|67|77|87|98|108|118
Forward (0,2)|33|41|49|57|65|73|81|89|97
Forward (1)|34|44|53|62|72|81|90|99|109
Down (0)|23|29|35|42|48|54|60|66|73
Down (1)|24|31|38|46|53|60|67|75|82
Heavy Blade 4
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|39|56|72|89|105|122|138|155|172
Up (1)|42|60|79|98|117|136|154|173|192
Forward (0,2)|40|58|76|93|111|129|146|164|182
Forward (1)|43|63|83|103|123|143|162|182|202
Down (Rapid (0,1,2)|3|5|6|7|8|9|11|12|13
Down (Final) (0,2)|33|40|48|56|63|71|79|86|94
Down (Final) (1)|34|43|52|60|69|78|87|96|105
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Forward (0,2)|15|18|21|24|26|29|32|35|37
---Advantage
|-20|-17|-14|-11|-9|-6|-3|0|2---Advantage (Transition)
|14|17|20|23|25|28|31|34|36Forward (1)|15|19|22|25|29|32|35|39|42
---Advantage
|-20|-16|-13|-10|-6|-3|0|4|7---Advantage (Transition)
|14|18|21|24|28|31|34|38|41ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|17|19|22|25|27|30|32|35|37
---Advantage
|-14|-12|-9|-6|-4|-1|1|4|6---Advantage (Transition)
|13|15|18|21|23|26|28|31|33Up (1)|15|18|20|22|24|27|29|31|33
---Advantage
|-16|-13|-11|-9|-7|-4|-2|0|2---Advantage (Transition)
|11|14|16|18|20|23|25|27|29Forward (0,2)|16|19|21|24|26|29|32|34|37
---Advantage
|-13|-10|-8|-5|-3|0|3|5|8---Advantage (Transition)
|14|17|19|22|24|27|30|32|35Forward (1)|15|17|19|21|23|26|28|30|32
---Advantage
|-14|-12|-10|-8|-6|-3|-1|1|3---Advantage
|13|15|17|19|21|24|26|28|30ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0)|19|20|22|24|26|28|29|31|33
---Advantage
|-16|-15|-13|-11|-9|-7|-6|-4|-2---Advantage (Transition)
|16|17|19|21|23|25|26|28|30Up (1)|20|24|27|30|33|36|39|42|45
---Advantage
|-15|-11|-8|-5|-2|1|4|7|10---Advantage (Transition)
|17|21|24|27|30|33|36|39|42Up (2)|20|23|26|28|31|34|36|39|41
---Advantage
|-15|-12|-9|-7|-4|-1|1|4|6---Advantage (Transition)
|17|20|23|25|28|31|33|36|38Forward (0,2)|19|22|24|26|28|31|33|35|37
---Advantage
|-18|-15|-13|-11|-9|-6|-4|-2|0---Advantage (Transition)
|16|19|21|23|25|28|30|32|34Forward (1)|18|20|22|24|26|27|29|31|33
---Advantage
|-19|-17|-15|-13|-11|-10|-8|-6|-4---Advantage (Transition)
|15|17|19|21|23|24|26|28|30Down (0)|15|16|18|19|20|22|23|25|26
---Advantage
|-20|-19|-17|-16|-15|-13|-12|-10|-9---Advantage (Transition)
|12|13|15|16|17|19|20|22|23Down (1)|16|19|22|24|27|30|32|35|37
---Advantage
|-19|-16|-13|-11|-8|-5|-3|0|2---Advantage (Transition)
|13|16|19|21|24|27|29|32|34ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0),2|34|41|48|55|61|68|75|82|89
---Advantage
|-5|2|9|16|22|29|36|43|50Up (1)|35|43|52|61|70|78|87|96|104
---Advantage
|-4|4|13|22|31|39|48|57|65Forward (0,2)|34|41|48|54|61|68|74|81|88
---Advantage
|-8|-1|6|12|19|26|32|39|46Forward (1)|35|44|53|61|70|78|87|96|104
---Advantage
|-7|2|11|19|28|36|45|54|62Down (Rapid) (0,1,2)|3|4|6|7|8|9|10|12|13
---Advantage (1)
|-55|-54|-52|-51|-50|-49|-48|-46|-45---Advantage (2)
|-49|-48|-46|-45|-44|-43|-42|-40|-39---Advantage (3)
|-43|-42|-40|-39|-38|-37|-36|-34|-33---Advantage (4)
|-37|-36|-34|-33|-32|-31|-30|-28|-27---Advantage (Next Rapid Hit)
|-4|-3|-1|0|1|2|3|5|6---Advantage (Next Hit)
|-2|-1|1|2|3|4|5|7|8Down (Final) (0,2)|34|37|41|44|48|52|55|59|62
---Advantage
|0|3|7|10|14|18|21|25|28Down (Final) (1)|34|39|44|49|53|58|63|67|72
---Advantage
|0|5|10|15|19|24|29|33|38ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
1 (0,2)|15|17|19|22|24|26|28|31|33
---Advantage
|-24|-22|-20|-17|-15|-13|-11|-8|-6---Advantage (Transition)
|?|?|?|?|?|?|?|?|?1 (1)|15|18|21|24|26|29|32|35|37
---Advantage
|-24|-21|-18|-15|-13|-10|-7|-4|-2---Advantage (Transition)
|?|?|?|?|?|?|?|?|?2 (0,2)|16|18|20|22|24|26|28|30|32
---Advantage
|-13|-11|-9|-7|-5|-3|-1|1|3---Advantage (Transition)
|?|?|?|?|?|?|?|?|?2 (1)|15|16|18|20|22|24|26|27|29
---Advantage
|-14|-13|-11|-9|-7|-5|-3|-2|0---Advantage (Transition)
|?|?|?|?|?|?|?|?|?3 (0,2)|19|21|22|24|25|27|28|30|31
---Advantage
|-18|-16|-15|-13|-12|-10|-9|-7|-6---Advantage (Transition)
|?|?|?|?|?|?|?|?|?3 (1)|18|19|21|22|23|25|26|27|28
---Advantage
|-14|-13|-11|-10|-9|-7|-6|-5|-4---Advantage (Transition)
|?|?|?|?|?|?|?|?|?4 (0,2)|33|38|44|49|54|60|65|70|75
---Advantage
|-14|-9|-3|2|7|13|18|23|28---Advantage (Transition)
|?|?|?|?|?|?|?|?|?4 (1)|33|40|46|52|58|64|71|77|83
---Advantage
|-14|-7|-1|5|11|17|24|30|36---Advantage (Transition)
|?|?|?|?|?|?|?|?|?ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Forward (0,2)|29|33|38|42|47|51|56|60|65
Forward (1)|30|35|41|46|52|57|63|68|74
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|32|38|45|51|58|64|70|77|83
Up (1)|33|40|48|56|63|71|79|86|94
Forward (0,2)|29|35|40|45|51|56|62|67|73
Forward (1)|30|36|43|49|56|62|68|75|81
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|34|43|52|61|70|78|87|96|105
Up (1)|36|46|56|67|77|87|98|108|118
Forward (0,2)|33|41|49|57|65|73|81|89|97
Forward (1)|34|44|53|62|72|81|90|99|109
Down (0)|23|29|35|42|48|54|60|66|73
Down (1)|24|31|38|46|53|60|67|75|82
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Up (0,2)|39|56|72|89|105|122|138|155|172
Up (1)|42|60|79|98|117|136|154|173|192
Forward (0,2)|40|58|76|93|111|129|146|164|182
Forward (1)|43|63|83|103|123|143|162|182|202
Down (Rapid (0,1,2)|3|5|6|7|8|9|11|12|13
Down (Final) (0,2)|33|40|48|56|63|71|79|86|94
Down (Final) (1)|34|43|52|60|69|78|87|96|105
3.2.1.4.3 Up Specials
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Dolphin Slash (0,1)|16|22|28|34|40|45|51|57|63
Dolphin Slash (1)|15|21|26|31|36|42|47|52|58
Dolphin Slash (3,4)|36|43|50|57|64|71|78|86|93
Crescent Slash (Initial) (0,1)|28|31|35|38|41|45|48|51|55
Crescent Slash (Late) (0,1)|41|47|53|59|66|72|78|84|90
Crescent Slash (Late) (2)|21|24|28|31|35|38|42|45|49
3.2.1.4.4 Down Specials
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
Counter|41|46|50|54|59|63|68|72|77
---Advantage
|11|16|20|24|29|33|38|42|47Easy Counter|36|39|42|44|47|50|52|55|57
---Advantage
|6|9|12|14|17|20|22|25|27Iai Counter|41|45|49|53|56|60|64|68|72
---Advantage
|12|16|20|24|27|31|35|39|433.2.1.5 Throws
ID|0%|25%|50%|75%|100%|125%|150%|175%|200%
F-Throw|43|46|48|50|52|55|57|59|61
---Advantage
|27|30|32|34|36|39|41|43|45B-Throw|36|39|42|44|47|50|52|55|57
---Advantage
|0|3|6|8|11|14|16|19|21U-Throw|37|42|48|53|58|64|69|74|79
---Advantage
|6|11|17|22|27|33|38|43|48D-Throw|42|44|47|49|52|55|57|60|62
---Advantage
|16|18|21|23|26|29|31|34|363.2.2 Shield Advantage
All advantage frames assume that the attack hits on the first possible frame. Landing frames assume that the attacker lands 1 frame after the attack hits.
3.2.2.1 Jabs and Tilts
Move (ID)|Advantage (OoS)|Advantage (Drop)
Jab 1 (0,2)|-20 (-9)|-13 (-2)
Jab 1 (1)|-24 (-13)|-17 (-6)
Jab 2 (0,2)|-22|-15
Jab 2 (1)|-25|-18
Dash Attack (0)|-31|-24
Dash Attack (1)|-30|-23
Dash Attack (2)|-35|-28
F-Tilt (0,1)|-21|-14
F-Tilt (2)|-26|-19
U-Tilt (Front) (0)|-29|-22
U-Tilt (Front) (1,2)|-30|-23
U-Tilt (Front) (3)|-32|-25
U-Tilt (Back) (0)|-26|-19
U-Tilt (Back) (1,2)|-27|-20
U-Tilt (Back) (3)|-29|-22
D-Tilt (0)|-12|-5
D-Tilt (1)|-16|-9
3.2.2.2 Smashes
Move (ID)|Advantage (OoS)|Advantage (Drop)
F-Smash (0,1,2)|-33|-26
F-Smash (3)|-40|-33
U-Smash (0,2)|-37|-30
U-Smash (1)|-45|-38
U-Smash (3)|-38|-31
D-Smash (Front) (0,1)|-52|-45
D-Smash (Front) (2)|-59|-52
D-Smash (Back) (0,1)|-36|-29
D-Smash (Back) (2)|-43|-36
3.2.2.3 Aerials
Move (ID)|Advantage (OoS)|Advantage (Drop)
N-Air 1 (0,1,2)|-42 (-7)|-35 (0)
N-Air 1 (3)|-43 (-8)|-36 (-1)
N-Air 1 (Landing) (0,1,2)|-12|-5
N-Air 1 (Landing) (3)|-13|-6
N-Air 2 (0,1,2)|-30|-23
N-Air 2 (3)|-33|-26
N-Air 2 (Landing) (0,1,2)|-9|-2
N-Air 2 (Landing) (3)|-12|-5
F-Air (0,1)|-27|-20
F-Air (2)|-31|-24
F-Air (Landing) (0,1)|-15|-8
F-Air (Landing) (2)|-19|-12
B-Air (0,1)|-26|-19
B-Air (2)|-31|-24
B-Air (Landing) (0,1)|-14|-7
B-Air (Landing) (2)|-19|-12
U-Air (0,1,2)|-34|-27
U-Air (3)|-39|-32
U-Air (Landing) (0,1)|-11|-4
U-Air (Landing) (2)|-16|-9
D-Air (0)|-43|-36
D-Air (1,2)|-43|-36
D-Air (3)|-47|-40
D-Air (Landing) (0)|-24|-17
D-Air (Landing) (1,2)|-22|-15
D-Air (Landing) (3)|-26|-19
3.2.2.4 Specials
3.2.2.4.1 Neutral Specials
Move (ID)|Advantage (OoS)|Advantage (Drop)
Shield Breaker (Uncharged) (0)|-30|-23
Shield Breaker (Uncharged) (1)|-35|-28
Shield Breaker (Charged) (0)|-25|-18
Shield Breaker (Charged) (1)|-32|-25
Storm Thrust (Uncharged) (0)|-46|-39
Storm Thrust (Charged) (0)|-42|-35
Dashing Assault (Uncharged) (Initial) (0)|-37|-30
Dashing Assault (Uncharged) (Early) (0)|-37|-30
Dashing Assault (Uncharged) (Late) (0)|-33|-26
Dashing Assault (Charged) (Initial) (0)|-29|-22
Dashing Assault (Charged) (Early) (0)|-29|-22
Dashing Assault (Charged) (Late) (0)|-29|-22
3.2.2.4.2 Side Specials
Dancing Blade 1
Move (ID)|Advantage (OoS)|Advantage (Drop)
Forward (0,2)|-34 (0)|-27 (7)
Forward (1)|-34 (0)|-27 (7)
Dancing Blade 2
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-30 (-3)|-23 (4)
Up (1)|-30 (-3)|-23 (4)
Forward (0,2)|-28 (-1)|-21 (6)
Forward (1)|-28 (-1)|-21 (6)
Dancing Blade 3
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-34 (-2)|-27 (5)
Up (1)|-34 (-2)|-27 (5)
Forward (0,2)|-36 (-2)|-29 (5)
Forward (1)|-36 (-2)|-29 (5)
Down (0)|-34 (-2)|-27 (5)
Down (1)|-34 (-2)|-27 (5)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-37|-30
Up (1)|-36|-29
Forward (0,2)|-41|-34
Forward (1)|-40|-33
Down (Rapid 1) (0,1,2)|-55 (-2)|-48 (5)
Down (Rapid 2) (0,1,2)|-49 (-2)|-42 (5)
Down (Rapid 3) (0,1,2)|-43 (-2)|-36 (5)
Down (Rapid 4) (0,1,2)|-37 (-3)|-30 (4)
Down (Final) (0,2)|-33|-26
Down (Final) (1)|-32|-25
Effortless Blade
Move (ID)|Advantage (OoS)|Advantage (Drop)
One (0,2)|-39 (??)|-32 (5)
One (1)|-38 (??)|-31 (??)
Two (0,2)|-29 (??)|-22 (??)
Two (1)|-28 (??)|-21 (??)
Three (0,2)|-37 (??)|-30 (??)
Three (1)|-36 (??)|-29 (??)
Four (0,2)|-46|-39
Four (1)|-46|-39
Heavy Blade 1
Move (ID)|Advantage (OoS)|Advantage (Drop)
Forward (0,2)|-41 (??)|-34 (??)
Forward (1)|-40 (??)|-33 (??)
Heavy Blade 2
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-29 (??)|-22 (??)
Up (1)|-27 (??)|-20 (??)
Forward (0,2)|-35 (??)|-28 (??)
Forward (1)|-34 (??)|-27 (??)
Heavy Blade 3
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-47 (??)|-40 (??)
Up (1)|-44 (??)|-37 (??)
Forward (0,2)|-47 (??)|-40 (??)
Forward (1)|-48 (??)|-41 (??)
Down (0)|-47 (??)|-40 (??)
Down (1)|-46 (??)|-39 (??)
Heavy Blade 4
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-45|-38
Up (1)|-50|-43
Forward (0,2)|-49|-42
Forward (1)|-53|-46
Down (Rapid 1) (0,1,2)|-61|-54
Down (Rapid 2) (0,1,2)|-54|-47
Down (Rapid 3) (0,1,2)|-47|-40
Down (Rapid 4) (0,1,2)|-41|-34
Down (Final) (0,2)|-39|-32
Down (Final) (1)|-43|-36
Move (ID)|Advantage (OoS)|Advantage (Drop)
Forward (0,2)|-34 (0)|-27 (7)
Forward (1)|-34 (0)|-27 (7)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-30 (-3)|-23 (4)
Up (1)|-30 (-3)|-23 (4)
Forward (0,2)|-28 (-1)|-21 (6)
Forward (1)|-28 (-1)|-21 (6)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-34 (-2)|-27 (5)
Up (1)|-34 (-2)|-27 (5)
Forward (0,2)|-36 (-2)|-29 (5)
Forward (1)|-36 (-2)|-29 (5)
Down (0)|-34 (-2)|-27 (5)
Down (1)|-34 (-2)|-27 (5)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-37|-30
Up (1)|-36|-29
Forward (0,2)|-41|-34
Forward (1)|-40|-33
Down (Rapid 1) (0,1,2)|-55 (-2)|-48 (5)
Down (Rapid 2) (0,1,2)|-49 (-2)|-42 (5)
Down (Rapid 3) (0,1,2)|-43 (-2)|-36 (5)
Down (Rapid 4) (0,1,2)|-37 (-3)|-30 (4)
Down (Final) (0,2)|-33|-26
Down (Final) (1)|-32|-25
Move (ID)|Advantage (OoS)|Advantage (Drop)
One (0,2)|-39 (??)|-32 (5)
One (1)|-38 (??)|-31 (??)
Two (0,2)|-29 (??)|-22 (??)
Two (1)|-28 (??)|-21 (??)
Three (0,2)|-37 (??)|-30 (??)
Three (1)|-36 (??)|-29 (??)
Four (0,2)|-46|-39
Four (1)|-46|-39
Move (ID)|Advantage (OoS)|Advantage (Drop)
Forward (0,2)|-41 (??)|-34 (??)
Forward (1)|-40 (??)|-33 (??)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-29 (??)|-22 (??)
Up (1)|-27 (??)|-20 (??)
Forward (0,2)|-35 (??)|-28 (??)
Forward (1)|-34 (??)|-27 (??)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-47 (??)|-40 (??)
Up (1)|-44 (??)|-37 (??)
Forward (0,2)|-47 (??)|-40 (??)
Forward (1)|-48 (??)|-41 (??)
Down (0)|-47 (??)|-40 (??)
Down (1)|-46 (??)|-39 (??)
Move (ID)|Advantage (OoS)|Advantage (Drop)
Up (0,2)|-45|-38
Up (1)|-50|-43
Forward (0,2)|-49|-42
Forward (1)|-53|-46
Down (Rapid 1) (0,1,2)|-61|-54
Down (Rapid 2) (0,1,2)|-54|-47
Down (Rapid 3) (0,1,2)|-47|-40
Down (Rapid 4) (0,1,2)|-41|-34
Down (Final) (0,2)|-39|-32
Down (Final) (1)|-43|-36
3.2.2.4.3 Up Specials
Move (ID)|Advantage (OoS)|Advantage (Drop)
Dolphin Slash (0,1)|??|??
Dolphin Slash (2)|??|??
Dolphin Slash (3,4)|??|??
Crescent Slash (Initial) (0,1)|??|??
Crescent Slash (Late) (0,1)|??|??
Crescent Slash (2)|??|??
Section 5: Hitbox Positions
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