Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Smash 4 hitboxes are interpolated, so imagine a line between a hitbox's current position and it's last. It hits that area too.
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Her textures are a bit buggy, but whatever.
Wicked Weaves attacks are not avaiable yet, and it's not because they are projectiles; the hitboxes make no sense being attached to any of the models bones. I'll need to play around with it to see what's going on.
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation from the 3DS version of the game.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the Wii U models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Q: Can I use these for my guide?
A: Yes.
Thank you
Example: http://i.imgur.com/wEBKNpI.gif
There are potentially bugs in any of these, so let me know if you notice anything particuarly off and I'll check. There have been instances of weird hitboxes that ended up being a bug.
Her textures are a bit buggy, but whatever.
Wicked Weaves attacks are not avaiable yet, and it's not because they are projectiles; the hitboxes make no sense being attached to any of the models bones. I'll need to play around with it to see what's going on.
Mini-FAQ:
Q: How did you make these?
A: I made a parser for animcmd commands and applied it to the model and animation from the 3DS version of the game.
Q: Can you do hurtboxes?
A: Not yet
Q: These don't look like the quality of the Wii U models, why?
A: These are 3DS models (and data). There isn't a difference in frame data between Wii U and 3DS.
Q: This attack looks wrong, is this actually correct?
A: Let me know which one and I'll check. It's possible for a bug or two to mess up stuff.
Q: The image isn't playing.
A: There are play, reverse, and frame advance buttons under the images. They may be hard to see.
Q: Can I use these for my guide?
A: Yes.
Thank you