Christopher Rodriguez
The illest Project M Bowser
Yesterday while at a ssbm tournament They had a hacked wii with brawl on it. I got to play it eventually with wario and heres what I think about it: Note
this is coming from someone who goes to tournaments frequently and knows all advanced techniques. Unfortunately I didn't get very much play time so this isn't complete, Sorry.
Techniques: Wow, can you say melee? It almost plays EXACTLY the same. Next time you hear a scrub say something about "Wow they chainged the gaem.!i" Don't listen. I had no problem playing brawl and returning to my tournament matches/friendlies in melee after playing brawl. You WILL forget about wavedashing and dashdancing and the rest of the techs when you play. Nintendo does the lcancelling for you by giving little lag on most aerials in the game.
I'm pretty sure I was the only person who picked wario there. Alot of people obviously picked marth/metaknight/pit. Despite Wario's looks he has a very fast running speed.
Chomp (neutral B) Unrealistically mindgamey. You can like, hold it at the ledge and wait for someone to roll in and just Chomp em. It has high priority but short range.
Motorcycle (B >) Crappy priority as I predicted. It has its place in recovery, just ride it close to the edge and jump off. Good to use every once in a while for mindgames. Throwing it as an edgeguard is nice too.
Wario fart (Bdown) Lol this move is awesome. Nobody really notices it charging secretly. The trick in this move is you can release it anytime, so if your fighting some inhuman opponent who memorized the exact time the fart can be fully charged, you can trick em by using them early. It kills fairly early.
Corkscrew (B-up) Wow, warios downside. He has a great recovery until you use this. Brings back the ways of doc for me. Sucking distance. It goes straight up too.
Neutral A jab - Argh, I forget how this is like. I remember its pretty nice though for a doc like use (jab => smash).
ftilt - Forgot what this does as well.
dtilt - and this one...
utilt - Very tricky animation. It seems to have alot of lag but it is fairly reliable in juggling.
Fsmash - Forgot what it does
Dsmash- He just spins on his back for a long time. Alright knockback, but if you miss you'll be in big trouble. Comes out quick.
Usmash - Didn't try. I personally hate usmashes.
Uair - The hand clap. This kills really well and comes out pretty quick. A must use.
Fair - Wow, I love this move! It pops people up in the air perfectly for comboing. It's also a reliable spammy approach imo.
Bair - Almost in the same league as fair, no lag AT ALL but doesn't have favored knockback.
Dair - This move is insane. He just goes in a torpedo and spins midair. It hits tons of times and stays out for a while. Good for keeping a comboing rush going.
Nair - didn't try.
Recovering: Any decent doc players out there know what a complicated recovery is. Wario's is easier but no different. The most used recovery will be to jump, ride the motorcycle to the ledge (or close) jump out, and b-up. Its a rather far distance and is somewhat hard to edgegaurd but his b-up is craptastic in distance and doesn't auto sweetspot (doesn't cling to the ledge)
He also has the option of using wario fart to go verrrrry high but motorcycle to b-up is fine enough most of the time.
Hope you guys enjoyed this. Wario ftw :D.
this is coming from someone who goes to tournaments frequently and knows all advanced techniques. Unfortunately I didn't get very much play time so this isn't complete, Sorry.
Techniques: Wow, can you say melee? It almost plays EXACTLY the same. Next time you hear a scrub say something about "Wow they chainged the gaem.!i" Don't listen. I had no problem playing brawl and returning to my tournament matches/friendlies in melee after playing brawl. You WILL forget about wavedashing and dashdancing and the rest of the techs when you play. Nintendo does the lcancelling for you by giving little lag on most aerials in the game.
I'm pretty sure I was the only person who picked wario there. Alot of people obviously picked marth/metaknight/pit. Despite Wario's looks he has a very fast running speed.
Chomp (neutral B) Unrealistically mindgamey. You can like, hold it at the ledge and wait for someone to roll in and just Chomp em. It has high priority but short range.
Motorcycle (B >) Crappy priority as I predicted. It has its place in recovery, just ride it close to the edge and jump off. Good to use every once in a while for mindgames. Throwing it as an edgeguard is nice too.
Wario fart (Bdown) Lol this move is awesome. Nobody really notices it charging secretly. The trick in this move is you can release it anytime, so if your fighting some inhuman opponent who memorized the exact time the fart can be fully charged, you can trick em by using them early. It kills fairly early.
Corkscrew (B-up) Wow, warios downside. He has a great recovery until you use this. Brings back the ways of doc for me. Sucking distance. It goes straight up too.
Neutral A jab - Argh, I forget how this is like. I remember its pretty nice though for a doc like use (jab => smash).
ftilt - Forgot what this does as well.
dtilt - and this one...
utilt - Very tricky animation. It seems to have alot of lag but it is fairly reliable in juggling.
Fsmash - Forgot what it does
Dsmash- He just spins on his back for a long time. Alright knockback, but if you miss you'll be in big trouble. Comes out quick.
Usmash - Didn't try. I personally hate usmashes.
Uair - The hand clap. This kills really well and comes out pretty quick. A must use.
Fair - Wow, I love this move! It pops people up in the air perfectly for comboing. It's also a reliable spammy approach imo.
Bair - Almost in the same league as fair, no lag AT ALL but doesn't have favored knockback.
Dair - This move is insane. He just goes in a torpedo and spins midair. It hits tons of times and stays out for a while. Good for keeping a comboing rush going.
Nair - didn't try.
Recovering: Any decent doc players out there know what a complicated recovery is. Wario's is easier but no different. The most used recovery will be to jump, ride the motorcycle to the ledge (or close) jump out, and b-up. Its a rather far distance and is somewhat hard to edgegaurd but his b-up is craptastic in distance and doesn't auto sweetspot (doesn't cling to the ledge)
He also has the option of using wario fart to go verrrrry high but motorcycle to b-up is fine enough most of the time.
Hope you guys enjoyed this. Wario ftw :D.