Before I begin I would like to say this. I know the limitations that Zelda has.....i've been playing her and Sheik since the game came out. Even back when people were praising Zelda and claiming how good she was......I knew Sheik was a FAR better character. That being said, I still find Zelda to be very intriguing and believe that their are a lot of unexplored areas with Zelda that people haven't taken the time to actually implement. I also feel like the whole agreed upon way of playing Zelda that seems to be the prevalent playstyle with every Zelda main is wrong.
Din's Fire. Every Zelda player will tell you that this move is horrible........yet everyone still uses it. That makes me scratch my head........why use a move that you yourself proclaim to be horrible? This move does a lot of damage, this move forces airdodges, this move can kill off of the top, this move forces approaches blah blah blah blah blah. This move is crap, this move will NEVER hit, this move doesn't even harass most characters on their recoveries. Stop wasting edge guarding opportunities with stupid Dins Fire usage. Zelda being underneath a character will force airdodges.....you need to start using her other fire move that actually has an use. Nair outlasts airdodges, Bair kills off the sides at incredibly low percentages, and uair kills off the top as one of the most powerful in the game. Using these three moves to aggressively edgeguard is a far better option with more reward than it is to sit at the edge of FD shooting stupid *** fireballs that aren't going to do ****. Use Zelda's floaty mechanics and start actually getting low percentage kills.
Here's my list of characters that Dins should be used against and the situations that I feel Dins actually proves to be useful.
Metaknight- Ironic that a move as horrible as Dins actually proves to be useful against the best character in the game. Your not going to be able to hit MK with any sort of aerial while he is recovering.......so using this to harass is surprisingly effective. It prevents MK from using nado, drill, and gliding during his recovery. Dins limits MK to having to use his jumps to reach back to the stage and if you force a couple of airdodges it forces him to use his upb...............hmmmmmmmm. As for using Dins when MK is on the stage.......don't.
Snake- Snake should be getting hit with aerials honestly if you are able to reach him. However if he recovers high, Zelda pressuring with Dins prevents him from protecting himself from below because he cannot risk a C4 drop or a b reversal. this makes him very vulnerable to being usmashed on his way down as you don't have to worry about any of his explosives. Don't use Dins when Snake is on the stage or to try to anti-camp him.........his DACUS will just punish you.
Wario- His air manueaverability eliminates any chances of him being hit and increases the chances of you being punished. You will never hit Wario with Dins so don't even bother.
Falco- No. You should be ****** his extremely predictable horizontal recovery and if he ever is forced to use his upb then you should be hitting him with something powerful......not wasting chances with Dins. I don't even think I need to explain onstage usage against him.
Diddy- No. Always a better option against Diddy.
King DeDeDee- Dins can be used pretty freely against DDD due to him not having any punishing options from long range. Retreating Dins will stop you from being spaced with ftilt and Dins will discourage him from even thinking about throwing Waddle Dees. However his bair will just cancle out Dins and remeber to not get tricked into throwing one out as he approches with a running shield. Dins will also force DDD to use his up b to recover if you know what you're doing and then you should be punishing the s*** out of his recovery.
Marth-No.
Mr. G&W- No.
Pikachu- Yes. it cancels out his side b and stops the momentum from it allowing you to limit his options. Other than that don't use as Pika will just punish you.
Olimar- No. Better things you could be doing.
Ice Climbers- Yes. Feel free to use Dins whenever you feel like it against the Icies as long as you are not in grab range. Nana will get hit with this and the duration of blizzard will discourage the Icies from zoning you with it so much. Dins will also hit Nana a good amount while they are recovering.
ROB- Meh well he can't airdodge out of his up b but he'll just snipe you while your casting it so no.
Kirby- You can do so many things to Kirby's recovery because he doesnt have access to bair.
Only use when he's too far away....other than that you should just be threatining him with aerials.
Lucario- No. Even during his recovery if you try to use Dins you will more than likely receive a full charge AS to the face.
ZSS- No.
Toon Link- During his recovery you an keep him from using projectiles.....other than that don't.
Pit- No.
DK- Destroy his recovery with this. Onstage I would force an approach and then not use it when he gets into his ftilt range.
Peach- Prevents a bunch of annoying float approaches and can punish the lag on her plucking a turnip.....so it has its uses in this matchup.
Luigi- it cancels the momentum on his side b and will hit him out of his rising nado. Onstage it is crap.
Fox- No.
Wolf- No.
Sonic- No. Trust me on this one.
Sheik- Sheik has NO problems avoiding Dins at any point.
Samus- No.
The rest of the cast is complete crap and you should already be aware of what works in situations against them.
As you an see for the ridiculous amounts of usage that the move has by Zelda players......it has a laughable amount of actually useful situations. Even in situations that I noted where Dins could potentially be useful I almost always figure out a better option. The move is just terrible people......stop using it.
People complain about her kill moves being hard to land but it's really simple.......use nair in every situation that you would have used dsmash. Not only is nair safer to use OoS than dsmash.....having a fresh dsmash at above 100% will give you a quick 4-frame move that will either 1. outright kill or 2. put you in a very advantageous position. Also limiting your usmashes will make dtilt>utilt or usmash a very dangerous setup. Too many Zelda players decay usmash too much. Stop using usmash OoS. Land bair whenever possible. I see no need in keeping the move fresh when Zelda is terrible at racking damage and a sweetspot will do 20%.
Some random things I felt like posting that most of you won't care about. I have more and i'll add it tomorrow.
Din's Fire. Every Zelda player will tell you that this move is horrible........yet everyone still uses it. That makes me scratch my head........why use a move that you yourself proclaim to be horrible? This move does a lot of damage, this move forces airdodges, this move can kill off of the top, this move forces approaches blah blah blah blah blah. This move is crap, this move will NEVER hit, this move doesn't even harass most characters on their recoveries. Stop wasting edge guarding opportunities with stupid Dins Fire usage. Zelda being underneath a character will force airdodges.....you need to start using her other fire move that actually has an use. Nair outlasts airdodges, Bair kills off the sides at incredibly low percentages, and uair kills off the top as one of the most powerful in the game. Using these three moves to aggressively edgeguard is a far better option with more reward than it is to sit at the edge of FD shooting stupid *** fireballs that aren't going to do ****. Use Zelda's floaty mechanics and start actually getting low percentage kills.
Here's my list of characters that Dins should be used against and the situations that I feel Dins actually proves to be useful.
Metaknight- Ironic that a move as horrible as Dins actually proves to be useful against the best character in the game. Your not going to be able to hit MK with any sort of aerial while he is recovering.......so using this to harass is surprisingly effective. It prevents MK from using nado, drill, and gliding during his recovery. Dins limits MK to having to use his jumps to reach back to the stage and if you force a couple of airdodges it forces him to use his upb...............hmmmmmmmm. As for using Dins when MK is on the stage.......don't.
Snake- Snake should be getting hit with aerials honestly if you are able to reach him. However if he recovers high, Zelda pressuring with Dins prevents him from protecting himself from below because he cannot risk a C4 drop or a b reversal. this makes him very vulnerable to being usmashed on his way down as you don't have to worry about any of his explosives. Don't use Dins when Snake is on the stage or to try to anti-camp him.........his DACUS will just punish you.
Wario- His air manueaverability eliminates any chances of him being hit and increases the chances of you being punished. You will never hit Wario with Dins so don't even bother.
Falco- No. You should be ****** his extremely predictable horizontal recovery and if he ever is forced to use his upb then you should be hitting him with something powerful......not wasting chances with Dins. I don't even think I need to explain onstage usage against him.
Diddy- No. Always a better option against Diddy.
King DeDeDee- Dins can be used pretty freely against DDD due to him not having any punishing options from long range. Retreating Dins will stop you from being spaced with ftilt and Dins will discourage him from even thinking about throwing Waddle Dees. However his bair will just cancle out Dins and remeber to not get tricked into throwing one out as he approches with a running shield. Dins will also force DDD to use his up b to recover if you know what you're doing and then you should be punishing the s*** out of his recovery.
Marth-No.
Mr. G&W- No.
Pikachu- Yes. it cancels out his side b and stops the momentum from it allowing you to limit his options. Other than that don't use as Pika will just punish you.
Olimar- No. Better things you could be doing.
Ice Climbers- Yes. Feel free to use Dins whenever you feel like it against the Icies as long as you are not in grab range. Nana will get hit with this and the duration of blizzard will discourage the Icies from zoning you with it so much. Dins will also hit Nana a good amount while they are recovering.
ROB- Meh well he can't airdodge out of his up b but he'll just snipe you while your casting it so no.
Kirby- You can do so many things to Kirby's recovery because he doesnt have access to bair.
Only use when he's too far away....other than that you should just be threatining him with aerials.
Lucario- No. Even during his recovery if you try to use Dins you will more than likely receive a full charge AS to the face.
ZSS- No.
Toon Link- During his recovery you an keep him from using projectiles.....other than that don't.
Pit- No.
DK- Destroy his recovery with this. Onstage I would force an approach and then not use it when he gets into his ftilt range.
Peach- Prevents a bunch of annoying float approaches and can punish the lag on her plucking a turnip.....so it has its uses in this matchup.
Luigi- it cancels the momentum on his side b and will hit him out of his rising nado. Onstage it is crap.
Fox- No.
Wolf- No.
Sonic- No. Trust me on this one.
Sheik- Sheik has NO problems avoiding Dins at any point.
Samus- No.
The rest of the cast is complete crap and you should already be aware of what works in situations against them.
As you an see for the ridiculous amounts of usage that the move has by Zelda players......it has a laughable amount of actually useful situations. Even in situations that I noted where Dins could potentially be useful I almost always figure out a better option. The move is just terrible people......stop using it.
People complain about her kill moves being hard to land but it's really simple.......use nair in every situation that you would have used dsmash. Not only is nair safer to use OoS than dsmash.....having a fresh dsmash at above 100% will give you a quick 4-frame move that will either 1. outright kill or 2. put you in a very advantageous position. Also limiting your usmashes will make dtilt>utilt or usmash a very dangerous setup. Too many Zelda players decay usmash too much. Stop using usmash OoS. Land bair whenever possible. I see no need in keeping the move fresh when Zelda is terrible at racking damage and a sweetspot will do 20%.
Some random things I felt like posting that most of you won't care about. I have more and i'll add it tomorrow.