Chaosgriffin
Smash Ace
How to DI with Donkey Kong!
This thread will go over every application that DI can be used for. Surviving with DI, getting out of multi-hit attacks with DI, surviving spikes with DI, and many other applications that we hope to uncover.
Terms
SDI-Smash DI is where you repeatedly press the C-stick and analog stick in a direction to move in that direction.IDI-Influential DI, or just regular DI is where you hold the analog stick to get sent in that direction after being hit.
Applications of DI
What can we do with SDI?
SDI can be used to get out of multi-hit attacks.
What can we do with IDI?
IDI can be used to go in a desired direction after being hit.
IDI can be used to survive spikes
IDI can be used to get out of multi-hit attacks that are slow (like Wolf's Up smash)
Survival DI
If you are hit up- IDI to the left or right, to increase the distance you have to travel to hit the blastzone.
- To momentum cancel do a back air, then fast fall it. If it looks like you will die, Up B after the back air. The Up B stops all momentum in all directions, however after the up b you are helpless so try to think of a way to fall safely back on stage.
- You could also do a dair. The dair will be a little bit better at slowing you down then a fast falled bair. The only problem is that you have a lot of lag so if someone can pressure you while you are up in the air they can hit you while during your lag. (Do not use dair to cancel momentum against a pikachu, you will get thundered!)
- IDI up at a 45 degree angle (aim for the corner), to increase the distance you have to travel to hit the blastzone.
- If you IDI straight up there is a chance you will go above the corner of the blastzone and die sooner then you should have.
- To momentum cancel do a back air, then fast fall it.
- There are different options after the fast fall that you can choose to cancel even more momentum.
- You can double jump after the fastfall, the double jump will slow you down a small amount. The double jump also puts you more in the corner of the blastzone so can live longer.
- You can do a B-reverse headbutt. A B-reverse headbutt will stop all momentum. If you are going to perform this make sure you practice it first! If you do do not reverse it and just do a regular headbutt you will shoot off and die. (more on B-reverse in second post)
- If it looks like you will die no matter what you do, Up B after the fastfall. The Up B stops all momentum in all directions, however after the up b you are helpless so try to think of a way to fall safely back on stage.
- IDI and SDI down and tech the ground. As pointed out by bigfoot make sure you tech-roll away. By doing this you can survive at any percent, it is really risky to do. If you miss the tech chances are you will die since you DI'ed down. I advise doing this only when you know you will die no matter what.
Getting out of Attacks with DI
Tornado-SDI up
Neutral Air- SDI up and away
Up Smash- IDI to the left or right to avoid getting hit by the mortar
Down Air- SDI up
Jab Combo-IDI away hold shield to block third hit
Jab to Forward Tilt-SDI into Snake
Up Smash- IDI to the left or right to avoid getting hit by the mortar
Down Air- SDI up
Jab Combo-IDI away hold shield to block third hit
Jab to Forward Tilt-SDI into Snake
Up Smash- SDI up
Down Air- SDI up
Down Air- SDI up
Chain Grab to Spike- IDI and SDI towards the ledge and tech http://www.youtube.com/watch?v=OFgf2EKYB4g
Neutral Air- SDI up
Forward Air-SDI and IDI up and away
Jab Combo- ??
Neutral Air- SDI up
Forward Air-SDI and IDI up and away
Jab Combo- ??
Dash Attack- SDI up
Up Smash - SDI to the side
Up Smash - SDI to the side
Down Air- SDI and IDI up and into DDD
Up Air-SDI up and to the side
Up Air-SDI up and to the side
Forward B- SDI up (this is only good for the green mutli hit attack)
Back Air- SDI up
Neutral Air- SDI to the side
Neutral Air- SDI to the side
Down Smash-SDI up
Forward Air- SDI away
Back Air-SDI up
Forward Air- SDI away
Back Air-SDI up
Up Air- SDI and IDI up and away
Up Tilt- SDI to the side
Up Tilt- SDI to the side
Down B- SDI and IDI up and away
Forward B- SDI up
Forward B- SDI up
Down Smash- SDI up
Up Air- SDI down
Up Air- SDI down
Dash Attack- SDI up and into Kirby
Jab Combo- IDI away hold hold shield to block third hit
Up Tilt Combo- IDI to the side
Forward Air Combo- IDI down and hold shield
Up Tilt Combo- IDI to the side
Forward Air Combo- IDI down and hold shield
Up B-??
Jab Combo-IDI away and hold shield to block third hit
Jab Combo-IDI away and hold shield to block third hit
Forward Smash- SDI and IDI up
Up Tilt Combo- IDI to the side
Back Air Combo-??
Up Tilt Combo- IDI to the side
Back Air Combo-??
Up Air-SDI up
Neutral Air- SDI into Pit
Forward Smash- SDI and IDI up
Forward B- SDI away
Neutral Air- SDI into Pit
Forward Smash- SDI and IDI up
Forward B- SDI away
Up B- SDI up
Cargo Stage Spike- IDI up
Up Tilt Combo- IDI to the side
Sakurai Combo- GET WRECKED!
Cargo Stage Spike- IDI up
Up Tilt Combo- IDI to the side
Sakurai Combo- GET WRECKED!
Down Air- SDI away
Down Smash- SDI up
Down Smash- SDI up
Up Tilt Combo- IDI to the side
Down B- SDI up if cyclone is on the ground or if luigi is falling with it SDI down if Luigi is rising with it
Jab Combo- IDI away and hold shield
Down B- SDI up if cyclone is on the ground or if luigi is falling with it SDI down if Luigi is rising with it
Jab Combo- IDI away and hold shield
Forward Air- SDI down and into Fox
Down Air-SDI up and into Fox
Up Tilt Combo- IDI to the side
Down Air-SDI up and into Fox
Up Tilt Combo- IDI to the side
Up Smash- IDI to left or right to avoid getting hit by the second hit
Neutral Air- SDI up or away from wolf
Neutral Air- SDI up or away from wolf
Up Smash- SDI up and to the side
:shiek:
Forward Tilt Combo-IDI up and SDI away
Neutral B- IDI towards Bowser to punish with Headbutt. Or if you just want to get out of the flame IDI up or back
Down Smash-??
Down B- IDI into the attack (this only works if bowser does this move from the ground, if youIDI into it sometimes you will be sent too far and Bowser will miss his *** slam
Down Smash-??
Down B- IDI into the attack (this only works if bowser does this move from the ground, if youIDI into it sometimes you will be sent too far and Bowser will miss his *** slam
Up Smash-??
Neutral Air- SDI up and away
Neutral B-SDI away and hold shield
Neutral Air- SDI up and away
Neutral B-SDI away and hold shield
Jab Combo-IDI away and hold shield
Up Tilt Combo-IDI to the side
Up Air Combo-IDI to the side
Up Tilt Combo-IDI to the side
Up Air Combo-IDI to the side
Neutral B- SDI up
Neutral Air- SDI to the side
Forward Tilt-SDI up
Neutral Air- SDI to the side
Forward Tilt-SDI up
Neutral B-IDI and SDI away
Up Smash-??
Up Smash-??
Jab Combo-IDI away hold shield or IDI and SDI up if up against a wall
Up B-??
Up B-??
Neutral Air-??
Down Air-??
Down Smash-??
Down Air-??
Down Smash-??
Down Air-??
Jab Combo-??
Up Air Combo-??
Jab Combo-??
Up Air Combo-??
Forward Air-??
PK Fire-SDI up
PK Fire-SDI up
Down Air- SDI up into Yoshi
Back Air- SDI into Yoshi
Back Air- SDI into Yoshi
Up Air- SDI lto the side and up
Up B- SDI to the side and up
Up B- SDI to the side and up
??
??
??
Jab Combo-??
Up Smash-SDI to the left or right
Forward Smash-??
Jab Combo-??
Up Smash-SDI to the left or right
Forward Smash-??
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