nuro
Smash Lord
Character
He has a new white color. His standing animations are similar to what they were like in the DonkeyKong Country games. He has a new taunt where he slams his fists on his chest a bunch of times like the victory in SSBM along with another one which I haven't seen..
Moves
SideB- Comes out faster. Acts like pitfall item if it is hits on the ground. In the air you don't have as much lag after using it meaning it's probably easier to get meteors with.
DownB- Much farther range especially from behind him and it's faster. In a video it seems if you sweet spot it just right you can rack up damage quickly or maybe it was a glitch / the person was crouch canceling.. It did about 100%ish damage in 3-4 seconds. nothing in the air
UpB- Still the same not sure about the initial frame's strength though.. haven't seen it used yet. Gimpy says has less knockback but im not sure how much if any.
NeutralB- He charges it up much faster. I'd guess it takes about 85% of the time it used to take in SSBM. When you attack with it, it seems to have the same amount of frames that were in SSBM. Gimpy says its weaker, who knows.. You can no longer turn yourself around in the air with this anymore by doing the reverse B trick.
UpAir- He still has it but I'm not sure about its knockback. I haven't seen it hit. Gimpy says it has more stun but less kill power.
ForwardAir- Much Faster compared to melee not sure about its power though.
BackAir- Little faster actually maybe stronger too. Not a big deal but he doesn't stretch his foot as far away as he used to.
NeutralAir-Same
DownAir-Same
ForwardSmash- Claps in the same way he did in melee but more hitbox.
DownSmash- Same from what I can tell.
UpSmash- Same but has slightly more hitbox.
Uptilt- Faster. Same knockback (?).
PimpSlap- Same Slightly more knockback as well as a small bit of range.
Downtilt- Same. Slightly longer and faster
DownThrow- Same. Slightly stronger.
BackThrow- It now sends the person more downward if you throw them off of the edge.
Forward throw- He still has it not sure about the after throws. Hope his forwardthrow->upthrow to upair wasn't nerfed. But since the game has a floatier engine the combo doesn't work as well.
Rising Attack- Insanely good its very long and fast and gets to bothsides of him in no time. not sure about after 100%
Rising Ledge Attack- Same as SSBM maybe even better since he has a larger body now.
RunningAttack- He still sticks his foot out but it's not as laggy as it used to be. it has about 60 or so less frames than it did in SSBM. I am guessing it has combo potential because of this.
Roll- Either slightly faster or same speed. It has a slightly longer range as well.
NormalAttackCombo- Same. One two punch.
Konga Beat- Pulls out bongos to attack in a circular hitbox but can't move. Press buttons to the rhythm to make it gain more hitbox. It has an after affect which makes him stronger for a short amount of time. You can also start this move in the air and float. It attacks about 90% of the stage if used correctly!
It's rumored some of his moves have heavy armor.
Videos
http://smashboards.com/showthread.php?t=120074
http://www.youtube.com/watch?v=L7dXIWFXrsY
http://youtube.com/watch?v=Zfxo4ThurUw
http://www.youtube.com/watch?v=vJC2S7ioOwU
http://www.youtube.com/watch?v=XS9M75xhkYE
http://www.youtube.com/watch?v=3IoPLwXlqNI
http://www.gamersreports.com/news/6968/super-smash-bros-brawl-2-videos-in-1-at-e-for-all-expo-2007/
http://youtube.com/watch?v=LcstSatAhYs
http://youtube.com/watch?v=A4OFxkXTHPQ
http://www.gametrailers.com/player/usermovies/116759.html
http://www.youtube.com/watch?v=OZ4Dx331JDE
http://www.youtube.com/watch?v=azjiLKD9-3g
Overall DK is better. So much better I think he will be my main for SSBB?
He has a new white color. His standing animations are similar to what they were like in the DonkeyKong Country games. He has a new taunt where he slams his fists on his chest a bunch of times like the victory in SSBM along with another one which I haven't seen..
Moves
SideB- Comes out faster. Acts like pitfall item if it is hits on the ground. In the air you don't have as much lag after using it meaning it's probably easier to get meteors with.
DownB- Much farther range especially from behind him and it's faster. In a video it seems if you sweet spot it just right you can rack up damage quickly or maybe it was a glitch / the person was crouch canceling.. It did about 100%ish damage in 3-4 seconds. nothing in the air
UpB- Still the same not sure about the initial frame's strength though.. haven't seen it used yet. Gimpy says has less knockback but im not sure how much if any.
NeutralB- He charges it up much faster. I'd guess it takes about 85% of the time it used to take in SSBM. When you attack with it, it seems to have the same amount of frames that were in SSBM. Gimpy says its weaker, who knows.. You can no longer turn yourself around in the air with this anymore by doing the reverse B trick.
UpAir- He still has it but I'm not sure about its knockback. I haven't seen it hit. Gimpy says it has more stun but less kill power.
ForwardAir- Much Faster compared to melee not sure about its power though.
BackAir- Little faster actually maybe stronger too. Not a big deal but he doesn't stretch his foot as far away as he used to.
NeutralAir-Same
DownAir-Same
ForwardSmash- Claps in the same way he did in melee but more hitbox.
DownSmash- Same from what I can tell.
UpSmash- Same but has slightly more hitbox.
Uptilt- Faster. Same knockback (?).
PimpSlap- Same Slightly more knockback as well as a small bit of range.
Downtilt- Same. Slightly longer and faster
DownThrow- Same. Slightly stronger.
BackThrow- It now sends the person more downward if you throw them off of the edge.
Forward throw- He still has it not sure about the after throws. Hope his forwardthrow->upthrow to upair wasn't nerfed. But since the game has a floatier engine the combo doesn't work as well.
Rising Attack- Insanely good its very long and fast and gets to bothsides of him in no time. not sure about after 100%
Rising Ledge Attack- Same as SSBM maybe even better since he has a larger body now.
RunningAttack- He still sticks his foot out but it's not as laggy as it used to be. it has about 60 or so less frames than it did in SSBM. I am guessing it has combo potential because of this.
Roll- Either slightly faster or same speed. It has a slightly longer range as well.
NormalAttackCombo- Same. One two punch.
Konga Beat- Pulls out bongos to attack in a circular hitbox but can't move. Press buttons to the rhythm to make it gain more hitbox. It has an after affect which makes him stronger for a short amount of time. You can also start this move in the air and float. It attacks about 90% of the stage if used correctly!
It's rumored some of his moves have heavy armor.
Videos
http://smashboards.com/showthread.php?t=120074
http://www.youtube.com/watch?v=L7dXIWFXrsY
http://youtube.com/watch?v=Zfxo4ThurUw
http://www.youtube.com/watch?v=vJC2S7ioOwU
http://www.youtube.com/watch?v=XS9M75xhkYE
http://www.youtube.com/watch?v=3IoPLwXlqNI
http://www.gamersreports.com/news/6968/super-smash-bros-brawl-2-videos-in-1-at-e-for-all-expo-2007/
http://youtube.com/watch?v=LcstSatAhYs
http://youtube.com/watch?v=A4OFxkXTHPQ
http://www.gametrailers.com/player/usermovies/116759.html
http://www.youtube.com/watch?v=OZ4Dx331JDE
http://www.youtube.com/watch?v=azjiLKD9-3g
Overall DK is better. So much better I think he will be my main for SSBB?