Darklink401
Smash Master
Welcome, to my thread of Marth discoveries. Probably won't be too extensive, as I don't often find cool stuff, but when I do, and it hasn't been discussed yet, I'll update the thread.
Ledge Release:
Force your opponent to give up the ledge by using dolphin slash when you're out of the stage and your opponent JUST touched the ledge. You will snap to the ledge if you're at the right distance. This will cause your opponent to give up the ledge.
Free bair. At high percents will kill, at low percents, you can combo bair into fair, then recover and prepare for edgeguarding (though characters like Ganon and Link, that don't have good recoveries, will likely die from this force-gimp.
Just somethin I was thinkin about while using Marth. As it takes a second for the opponent to react after he's thrown off, and he'll always ledge release at the same distance since damage isn't a factor, meaning always free bair.
I seem to be able to get kills 100% of the time, either from straight up bair kills or my opponent not being able to recover.
Update: Not 100% guaranteed, unless I'm doing it wrong, but it either involves short hopping from ledge and bair or falling and then bair. Will likely work on unexpected opponent if done right. Still a good option when you take the ledge from your opponent.
Dash Chase:
When:
When your opponent bounces off the ground after you fair.
Why:
Marth's fair, after you short hop, can't follow up into another SH fair. NORMALLY. But by dashing for just a split second as soon as you hit the ground, then performing another SH fair, if your opponent bounces off the ground, they won't be able to act until they land, so you can drag them across the stage if they don't tech the falls, then finish it with tipper.
How to do:
After you get a successful SHfair, and land (assuming your opponent gets knocked back by your first fair and bounces off the ground), immediately do a split-second dash, before SHfairing as he bounces up, then rinse repeat. You can perform this from one side of the stage to the other, then finish off your opponent with the last dash into SHfair being a tipper.
Ledge Release:
Force your opponent to give up the ledge by using dolphin slash when you're out of the stage and your opponent JUST touched the ledge. You will snap to the ledge if you're at the right distance. This will cause your opponent to give up the ledge.
Free bair. At high percents will kill, at low percents, you can combo bair into fair, then recover and prepare for edgeguarding (though characters like Ganon and Link, that don't have good recoveries, will likely die from this force-gimp.
Just somethin I was thinkin about while using Marth. As it takes a second for the opponent to react after he's thrown off, and he'll always ledge release at the same distance since damage isn't a factor, meaning always free bair.
I seem to be able to get kills 100% of the time, either from straight up bair kills or my opponent not being able to recover.
Update: Not 100% guaranteed, unless I'm doing it wrong, but it either involves short hopping from ledge and bair or falling and then bair. Will likely work on unexpected opponent if done right. Still a good option when you take the ledge from your opponent.
Dash Chase:
When:
When your opponent bounces off the ground after you fair.
Why:
Marth's fair, after you short hop, can't follow up into another SH fair. NORMALLY. But by dashing for just a split second as soon as you hit the ground, then performing another SH fair, if your opponent bounces off the ground, they won't be able to act until they land, so you can drag them across the stage if they don't tech the falls, then finish it with tipper.
How to do:
After you get a successful SHfair, and land (assuming your opponent gets knocked back by your first fair and bounces off the ground), immediately do a split-second dash, before SHfairing as he bounces up, then rinse repeat. You can perform this from one side of the stage to the other, then finish off your opponent with the last dash into SHfair being a tipper.
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