GamerGuy09
Smash Master
I've watched some gameplays of Squirtle online and it seems like Squirtle players never Bubble or Water Gun for that mater. Are the two moves worthless, or just not that important in his gameplay style?
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This is the truf. Bubble really is Squirtle's best move. Chasing an enemy off the ledge and landing a bubble essentially gets you a kill. (depending on the character that's recovering)Bubble is the rapest move I have ever seen.
Its squirtle's best move.
*shellshift SH wavebounce bubbleAlso, short hop to bubble is the way to go.
Yo, I came up with that!*shellshift SH wavebounce bubble
Regardless, I guess great minds think alike.From what I suspect, those two instances you just named would be good times to use it, and it's probably also a good poke to throw out on shields without being punished. It might also be a nice tactic to throw in under projectiles, like Falco's lasers and Samus' missiles. I still have to play around with this against actual people more than I have when he was still in development. I do wish he had that weak armor on his shell shift, though. It would make it SO much easier to throw it out there without risking some kind of hitbox messing it up. Also, one thing I'm thinking of trying out is shell shift > SH > B-reversed Bubble.
Edit: Maybe replace that Bubble with reverse Water Gun or B-reversed Water Gun. I know for sure that Shell Shift induces knockdown at mid to high %'s, so now I'd like to know which things cause resets. If those things do that, then I've got myself a move that quickly forces a possibly unexpected knockdown immediately followed by a missed tech reset, which would definitely lead to some big damage. Of course, if those things don't work, I could probably just go for a big hit with usmash or dsmash. Squirtle has so many options!
i came up with that at 9 in the morning after the demo came out son, i mos-def came up with that first
Why complicate it with a SH and wavebounce? Simply SS to Bubble works just fine. O_OIt seems like everyone knows that Bubble is good, so I'd like to point out some really good things about Water Gun. Yes, it's one of Squirtle's more situational moves, but I've found the move to be very useful, nonetheless.
For one, Water Gun is a great tool for boosting Squirt's mobility, even if you just use the charge (cancel) for this reason. The fact that it gives Squirtle access to a quick B-reversal or WB/RBR in the air really helps him mix-up his movement. When I'm dancing around the opponent in the air, to keep myself unpredictable, I'll B-reverse the Water Gun charge, cancel it, and do something else. None of his other specials can do this. Bubble kinda can, but it has more lag, so not really.
Secondly, the move stuffs so many actions. It has good range when charged (which happens over the course of a few 'dance aerial charges' for me) and can effectively wall/zone out the opponent if you use it right. It also gimps pretty well in some situations.
Thirdly, an uncharged Water Gun has very little lag. I've already combo'd an aerial uncharged Water Gun into a grab a la Sheik's needles. It's also a really good option for quickly stuffing an opponent's attack, since the move has decent range.
IMO, Water Gun is a really good tool for Squirtle. People just have to experiment with it more, be more creative, and AIM WELL!
Yo, I came up with that!