Meowser
Smash Cadet
- Joined
- Jan 10, 2015
- Messages
- 65
- NNID
- ChronoRabbit
I'm putting this into the Bowser subforum, since he's what I consider my 'main' and I don't want to drop him, but he's the one (out of two and a half characters I play) who suffers the most from it. I've reached a point of depression and frustration at which I'm looking left and right for someone else to play, because it irks me so much. Small disclaimer, this is -not- about following them off the edge in an attempt to gimp. This is about what you do when you A) are hanging on the edge already or B) -they- are hanging on the edge, or approaching it from below already.
I can't into edge, bluntly put. I've lost so many games now, due to this issue, it's not even funny. Whenever a game flows in my general direction, I botch edge-situations repeatedly to the point where it costs me the win. Be it me dangling from that ledge or the enemy, it matters not. It seems that I pick the single wrong direction in 100% of all cases (not even exaggerating!) and get punished for whatever I do instantly. I'm more or less deciding right away and randomly by now, in hopes that it might throw the opponent off and doesn't give them enough time to set up a plan, to absolutely no avail - and I refuse to believe that people on my skill level can see the difference between me going for a jump, roll, attack or simple climb and get into position before I'm even on top of the platform. Likewise, when -they- are dangling, I can't. I think out of my 150 Glory 1on1s I've landed a single successful punish (poor Jigglypuff that got dropkicked at 30%), and in the vast majority of all cases my attempt to keep the dominant position of the current battle flow is utterly obliterated by them simply punishing whatever I'm trying to do. And if I do nothing, I'm in the defense yet again, because Bowser. Please, someone tell me which of my options in both situations is the least risky or the most likely to succeed depending on the opponents playstyle.
I can't into edge, bluntly put. I've lost so many games now, due to this issue, it's not even funny. Whenever a game flows in my general direction, I botch edge-situations repeatedly to the point where it costs me the win. Be it me dangling from that ledge or the enemy, it matters not. It seems that I pick the single wrong direction in 100% of all cases (not even exaggerating!) and get punished for whatever I do instantly. I'm more or less deciding right away and randomly by now, in hopes that it might throw the opponent off and doesn't give them enough time to set up a plan, to absolutely no avail - and I refuse to believe that people on my skill level can see the difference between me going for a jump, roll, attack or simple climb and get into position before I'm even on top of the platform. Likewise, when -they- are dangling, I can't. I think out of my 150 Glory 1on1s I've landed a single successful punish (poor Jigglypuff that got dropkicked at 30%), and in the vast majority of all cases my attempt to keep the dominant position of the current battle flow is utterly obliterated by them simply punishing whatever I'm trying to do. And if I do nothing, I'm in the defense yet again, because Bowser. Please, someone tell me which of my options in both situations is the least risky or the most likely to succeed depending on the opponents playstyle.
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