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Bair and Nair are good hitboxes, but they are hard to aim with and difficult to time. A laser and gyro are better at hitting falco given his horizontal recovery, and they will hit Falco out of it no matter what. Trying to avoid it by phantasming early still gives Rob enough time to punish you.Only time rob is a threat to you is when your recovering. Watch for him to try to intercept your phantasm with either nair or bair. Its easy to see both coming, especially nair, so phantasm cancelling is a huge help in getting back on stage.
The punishment for a mistake also has the potential to hurt worse. Grab and suddenly you're offstage getting lasers shot at you or a DSmash and you're suddenly in the air above a platform. FTilt and he's looking to follow you up with Fair. If you **** up at range you eat a laser or a top.I didn't say Rob has the advantage at long range. I just feel like Falco has an even bigger advantage when playing offensive at close range than camping ^^
Falco does good up close I do agree, but I feel camping is the stronger choice in most situations, because if you do it right, you force him to approach you, which gives you an every larger advantage up close than you already had.I didn't say Rob has the advantage at long range. I just feel like Falco has an even bigger advantage when playing offensive at close range than camping ^^
SDi out of it by SDi-ing up, then Punish Rob with a Grab, Jab, Tilt of your Choice, Usmash or Dsmash.how many times does dsmash hit? if you get hit, can you DI out of it?
To add to this, against most robs it becomes really easy to predict when they're gonna laser or top, so you can reflect it right back in their face.Camping vs ROB is amazing. I have beaten TeeVee, Kiraflax, t0mmy, and Chibo and never lost a set to a ROB with falco. Camp him and force the approach. Instead of CGing to spiking ROB I like to CG 5 times then Nair then usually follow up off of that depending on the players DI. Jabbing is amazing vs ROB aswell. The best tip I can give is to camp him because ROB is a campy character, and you beat him up close and in far range.