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You can get like, one needle in before you get hit by his blaster at the beginning.Well, I'm guessing the MU discussion is moving slowly, because everybody generally agrees on the MU? Also why wouldn't you keep charging needles in the beginning? I mean it's nice to be an *** especially to a Falco, but an early % lead is also nice too.
Agreed, if you camp the edge, Falco's choices are to either: 1)roll behind you, 2) f-tilt/jab you, or 3)use an aerial. Most of these can be reacted to, which leaves Sheik in a better position to punish.Don't be afraid to go to FD with Sheik in the neutral picking stage. You can compete against Falco's camping. Just keep charging your needles and canceling in order to block his lasers. Stay near or reasonably close to the edge of the stage, so that the Falco wouldn't phantasm liberally, and his approach options become much more limited. Also in FD you limit his recovery options a lot so edgeguarding is also much easier.
What do you mean Sheik can get one needle in before she gets hit by his blaster? Falco would most likely be doing SH double laser or single laser, but the first laser of double laser doesn't hit her, so he will hit with the second laser or a SH single laser. Either way you get at least two charges, before you have to shield.You can get like, one needle in before you get hit by his blaster at the beginning.
Trying to outcamp Falco will just result in you eating damage unless youre able to perfectly shield every blaster shot, then not to mention getting within range to hit him with needles and hoping he doesn't reflect them, you guys do realize his camping has no lag when done correctly and he can pull out his reflector easily right?
Finding an opening between his camping isn't worth all the damage you're likely to take from throwing needles at him.
Just save charged needles for when you actually have an opening to use them.
huh i like that idea. Nice input.also remember to chill with the chain on the edge while falco is recovering and when you see him phantasm on stage ledgesnap dropdown jump to meet him. this way you'll always know where he's gonna be. its just a matter then of whether the falco knows how to cancel his phantasm or not, but it still limits his options
That's great on paper but power shielding and landing needles on a camping Falco isn't as easy as it sounds.His reflector is the one thing that keeps his camp game from getting ***** by Sheik, since needles punish landings, and Falco is landing all the time from his SH lasers. In its simplest, the camp game becomes a mixup of Falco's single laser and reflector vs Sheik's needles. Also keep in mind that at a far enough distance, reflected needles will not even reach Sheik. Also taking damage from Falco's camping at low %'s also accomplishes the goal of getting out of CG %'s. I honestly think camping is the best option for Sheik, especially at low %'s.
I have to agree on sheik vs falco being even. I got to play Armada's sheik at Genesis with my falco, and somehow he managed to out camp my lasers with needles. He would just pull needles and then shield the single laser, repeat until he had full and then release at the best time. I tried the Forward-style 'run off the ledge jump back on double low laser', so he just started full jumping and charging. When I started shdl/full hop lasering to counter, he would just pull needles and then airdodge the lasers. He always had the lead thanks to ftilt combos, and when I tried to get in he'd either interrupt with a dash attack/grab or slip away. It was simultaneously fascinating and frustrating.