Metroid475
Smash Cadet
Yeah, i use falco quite alot and havent had problems facing any other characters. Do i really have to worry about anyone else besides a better falco or someone with more experience?
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I have had consistent problems with Pro Yoshi's. Their recovery is really good. The Juggernaut grabs, tongue and Yoshi Bomb. The second jump invulnerability while you can still rack up damage, cancels the spiking. In air, Yoshi's attacks always overpower Falco's. Yoshi has a really good balance between weight and speed, he's approximately 2% heavier than Wolf, but almost as fast. And sometimes it's hard to Chaingrab them, it may be me, but when I was using my Dpad (Wii Mochuk) they DI'ed really easily, later I started using A+B grabbing and problem solved.
I find that the Shine (counters firstly the Bomb, the eggs and it stops the rolling egg), FoxTrot to FSmash, and surprise SHDAs work really good. Spaming Phantasm is always good, as also is a Surprise shortstop Phantasm (dunno how are they officially called). SHDLing works really well at destroying the eggs and hitting him at the same time.
Other annoying little worms are (as mentioned before) MK, Pit (he spams stuff, I counterspam Shine), G&W (he's too powerful
) and Wolf (he's one tough camping little son of her doggy mom).
Really!? I have tried but I just bounce up and Yoshi keeps ...paddling?...kicking?.. moving his little fat legs?.. yeah I'll go with the last one. Well I'll try with my brother maybe I just didn't paid enough attention. Thanks for the infoFYI, Footstooling ruins Yoshis double jump, and is easy enough to perform while recovering.
im a pretty experienced falco and alot of people are complaining about G@W..... i agree its a anoying matchup but he has a few flaws u can exploit
my advice here is to use ur Dair ALOT G@W is a really short POS and ur dair will help tons in the air or on the ground...
dont use lasers very often... get him to try and use his bucket on 1 or 2 and punish his lagging .... i also like to Empty SH or SH single laser with no intention of hitting him to try and push a bucket then as soon as u see that stupid bucket dash atack cancel up smash (scoot) into his face and pound him into the air
as soon as G@W is in the air keep using ur BAir it is fast enough to win most prio games and can sort of combo if used corectly
JAB JAB JAB JAB JAB JAB... whenever ur on the ground jab u never want to let G@W use a ground atack its terrible news for you DAir his sheild and DI away from him then jab ... empty SH and jab never get grabbed G@W's grab auto combo's into his D smash which is totaly stupid so dont let it happen
punish his Dair with jabs or tilts dont get hit by it and try to get G@W off the stage because u can BAir camp him forever
Heh not really. Yes he is an overall good character but a specific counter for Falco. His quickness and agility makes it easy to get around his lasers and shines. His aerials are almost as good as Falcos seeing as though theyre just plain faster than his. The chaingrab is all but useless after he gets to 30% and his ability to edgeguard people is phenomenal, which absolutely sucks for falco.Metaknight is not a Falco counter; he's just an overall good character.
Sadly, most of this won't work on a good G&W. You WILL get punished after a missed dair even if you hit the shield and DI away. The lasers part is great advice cause you can do that and exploit the lag from the bucket but it is a bit situational (they can just air dodge them instead of bucket). Bair gets beat out by the turtle, his fair, and his dair so I would only use it to pressure him in the air or if it's almost guaranteed to hit. Edgeguarding G&W is near impossible with anyone and Falco is no exception. Jabbing a lot on the ground makes you even more vulnerable than if you were just sitting there and doing nothing. If you are complaining about the dthrow to dsmash combo then complain no more: you can tech his throw and escape that combo, while Falco's chainthrow does more damage and is inescapable until a certain percent. Most G&W won't use dair on a shield but they will if you are in the air and below them so look out for that more than when you have a shield up.
I played a very good Falco recently with my G&W and he had no trouble making the playing field level. I knew that he had played against some G&W's before cause he would power shield my turtle every time and he knew how and when to punish nearly any little spacing mistakes I made. He also used his lasers occasionally but he mixed his game up and it got hard to predict what he would do. I think once people get used to playing G&W that the matchup will look a lot closer to being even than what people think it is now.
itsthebigfoot, the funny thing is that I went to a tournament yesterday and there were 3-4 good DK's and I was the only guy that played Wario at allMost people thought he sucked until I ***** the tournament director with him
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