Sleek Media
Smash Lord
- Joined
- Jan 29, 2006
- Messages
- 1,399
Let's pretend we're in a magical land where Sakurai intends to full balance the next Smash Bros, and he frequents Smashboards for ideas, and Nintendo scraps the WiiU's tablet controller in exchange for the ability to dispense unlimited ice cream.
How would you make Mario competitive in the next Smash? I'm talkin' 50/50 matchups around the board, you know, like he's supposedly designed to be. Assume other characters keep their gimmicks (Falco's stupid lasers and chaingrab, etc), but op moves get balanced (*****nado, snake's utilt, etc).
This is just a fun discussion. Here are some starting ideas:
Cape Glide -
Mario has one of the worst and most predictable recoveries in the game, saved only by cape stalling. Let's fix this by allowing him to glide. Fits his games, and helps out with one of his weaknesses. Alternatively, the ability to slow-fall out of a cape would also help. Anything, really.
Melee Reflection -
What did they do to the cape's hitboxes in this game, anyway? Forward caping a bomb blows up the bomb? Shouldn't the reflecting move reflect the projectile? The cape was Mario's go-to gimping move in Melee. Let's bring that back and give it the range it needs to beat out glides and recoveries head-on. That would make up for his lack of power. And certainly no more of this "Snake and Game & Watch get another upB if you somehow manage to cape their recoveries offstage" nonsense.
Serious Fireballs -
Nobody else has a move that has transitioned so badly from their actual games to Smash as Mario's fireballs. Those things are supposed to be FAST, and travel. Double/triple the range, and double the speed and firing rate, but take off a % or three for compensation. These things need to be like Falco lasers - a reliable kill setup, and a reliable camp for forcing an approach, since ours is so bad.
How would you make Mario competitive in the next Smash? I'm talkin' 50/50 matchups around the board, you know, like he's supposedly designed to be. Assume other characters keep their gimmicks (Falco's stupid lasers and chaingrab, etc), but op moves get balanced (*****nado, snake's utilt, etc).
This is just a fun discussion. Here are some starting ideas:
Cape Glide -
Mario has one of the worst and most predictable recoveries in the game, saved only by cape stalling. Let's fix this by allowing him to glide. Fits his games, and helps out with one of his weaknesses. Alternatively, the ability to slow-fall out of a cape would also help. Anything, really.
Melee Reflection -
What did they do to the cape's hitboxes in this game, anyway? Forward caping a bomb blows up the bomb? Shouldn't the reflecting move reflect the projectile? The cape was Mario's go-to gimping move in Melee. Let's bring that back and give it the range it needs to beat out glides and recoveries head-on. That would make up for his lack of power. And certainly no more of this "Snake and Game & Watch get another upB if you somehow manage to cape their recoveries offstage" nonsense.
Serious Fireballs -
Nobody else has a move that has transitioned so badly from their actual games to Smash as Mario's fireballs. Those things are supposed to be FAST, and travel. Double/triple the range, and double the speed and firing rate, but take off a % or three for compensation. These things need to be like Falco lasers - a reliable kill setup, and a reliable camp for forcing an approach, since ours is so bad.