Browny
Smash Hater
So i finally got around to doing this. I only got one problem. all of my values are a fair bit higher than what most people get. comparing my values for marths and lucariowith those given in their respective boards, all of mine are on average 5/3 (no joke its exactly 1.667) larger. so taking that into account ive had to divide my values by that number and rounded up/down. I think its accurate enough, my numbers are all within the numbers for lucario/marths give or take 1 frame each way, maybe 2 in extreme cases (like the 3rd hitbox on dsmash)
anyway to read this.
Hitbox out = frames until first hitbox comes out
Ends = time the attack lasts if it is NOT blocked
Landing lag = pretty obvious...
Safety = If this move is shielded, enemy has this many frames to attack you if they drop shield instantly to counter-attack while you are still lagging from the attack
Autocancels - the frame window in which you can land during this attack with 0 lag
Jab
Hitbox out - 3, 10, 20
Ends - 36
Grab
Hitbox out - 6~?
Ends - 29
Running grab
Hitbox out - 9~?
Ends - 39
ftilt
Hitbox out - 6
Ends - 35
Safety - 16
dtilt
Hitbox out - 6
Ends - 26
Safety - 11
utilt
Hitbox out - 7
Ends - 48
Safety - 22
fsmash
Hitbox out - 17
Ends - 43
Safety - 12
dsmash
Hitbox out - 16, 23, 29
Ends - 54
Safety - 9 (vs 3rd hit only)
usmash
Hitbox out - 17~49
Ends - 65
Safety - 17
nair
Hitbox out - 5~???
Landing lag - 13 (i suspect this changes depending on if you FF it or not)
fair
Hitbox out - 4
Landing lag - 29
dair
Hitbox out - 16
Landing lag - 30
bair
Hitbox out - 13, 16~19 (the 9% part of the attack lingers for a while, hard to measure)
Landing lag - 8
uair
Hitbox out - 5, 16
Landing lag - 21
Autocancels - 26~?
dash attack
Hitbox out - 4~23
Ends - 43
airdodge
47
homing attack
Hitbox out - 24
Spin dash
Invulnerable from - 1~6
You're Too Slow! - 109
Cover FD's length in 55
And some other interesting things,
a shield-cancelled foxtrot into an fsmash is 70 frames, while a pivotted foxtrot into an fsmash is 46. thats the time when the hitbox is out. put simply, you can dash like 1/4 FD's length to fsmash REALLY fast.
So yeah again, my method may not be perfect by any means, but at least its a start. Determining the final hitbox on aerials is next to impossible lol. I realise i forgot to find out when aerials end... ill get on that
anyway to read this.
Hitbox out = frames until first hitbox comes out
Ends = time the attack lasts if it is NOT blocked
Landing lag = pretty obvious...
Safety = If this move is shielded, enemy has this many frames to attack you if they drop shield instantly to counter-attack while you are still lagging from the attack
Autocancels - the frame window in which you can land during this attack with 0 lag
Jab
Hitbox out - 3, 10, 20
Ends - 36
Grab
Hitbox out - 6~?
Ends - 29
Running grab
Hitbox out - 9~?
Ends - 39
ftilt
Hitbox out - 6
Ends - 35
Safety - 16
dtilt
Hitbox out - 6
Ends - 26
Safety - 11
utilt
Hitbox out - 7
Ends - 48
Safety - 22
fsmash
Hitbox out - 17
Ends - 43
Safety - 12
dsmash
Hitbox out - 16, 23, 29
Ends - 54
Safety - 9 (vs 3rd hit only)
usmash
Hitbox out - 17~49
Ends - 65
Safety - 17
nair
Hitbox out - 5~???
Landing lag - 13 (i suspect this changes depending on if you FF it or not)
fair
Hitbox out - 4
Landing lag - 29
dair
Hitbox out - 16
Landing lag - 30
bair
Hitbox out - 13, 16~19 (the 9% part of the attack lingers for a while, hard to measure)
Landing lag - 8
uair
Hitbox out - 5, 16
Landing lag - 21
Autocancels - 26~?
dash attack
Hitbox out - 4~23
Ends - 43
airdodge
47
homing attack
Hitbox out - 24
Spin dash
Invulnerable from - 1~6
You're Too Slow! - 109
Cover FD's length in 55
And some other interesting things,
a shield-cancelled foxtrot into an fsmash is 70 frames, while a pivotted foxtrot into an fsmash is 46. thats the time when the hitbox is out. put simply, you can dash like 1/4 FD's length to fsmash REALLY fast.
So yeah again, my method may not be perfect by any means, but at least its a start. Determining the final hitbox on aerials is next to impossible lol. I realise i forgot to find out when aerials end... ill get on that