ruhtraeel
Smash Ace
Could G&W be a counter? Spamming spaced aerials?
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But YL has projectiles... -_- You still need a method of adding up damage on Jiggs faster than she adds up on you.It's pretty much the same scenario as Jiggs vs. Young Link. Outcamp her and use your mobility.
Sounds nice, but you still haven't answered whether Jiggs can CC those at low %'s. I'm pretty certain she can CC fair and that move has long enough lag that it could end badly (not necessarily w/ rest, but possibly w/ an aerial, fsmash, or even a grab). Also, I'm fairly certain that Jiggs can also CC dtilt because G&W can CC his own dtilt and Jiggs is exactly the same weight. I guess the only move I'm definitely not sure about is utilt.My logic is that if you stay relatively grounded and use low-lag disjointed attacks with high priority then there's nothing she can do except maybe get behind you
like SH f-air, d-tilt and u-tilt spam
The question is HOW do you stop Jiggs from spacing bairs? JWT just said you need to outcamp Jiggs, but you're essentially saying that G&W must be aggressive enough that Jiggs can't maintain her spacing. In addition, it is harder to prevent Jiggs from being able to space her bair than it is to prevent other chars from spacing their respective "broken" moves. Why? Because most chars' best attacking moves are in front of them. On top of that, grabs are mostly in front (Sheik's dash grab has an almost equal range BEHIND her as it does in front but I digress). Thus, one of the better positions to be in, imo, is behind the opponent, close enough to punish any screw-ups. However, you can't do this w/ Jiggs. Yet, if you decide to stay in front of her, she still has pretty good options. Her grab game is decent, fsmash has nice range, fair is still a good aerial, dash attack comes out fast and is powerful, etc. I.e. it's pretty hard to outspace Jiggs (w/ G&W).Don't let her start spacing bairs and don't get shield poked by uptilt/uair.
WD, yes, but I doubt one could utilt in time to stop another bair from hitting him in the face. Also, as keblerelf said, SHFFL'd bairs would probably be unpunishable. Let's not forget that Jiggs can change, and even completely reverse, her aerial moving direction on a dime.but like if they start spacing b-airs can't you just walk in there/WD in there and u-tilt lol
Just wondering. Wouldn't it be better to jab first? G&W's jab is monster and I'm thinking that Jiggs is so floaty that it would pop her up enough to be unable to avoid the fsmash.not if they do a sh bair.
Also, fsmash is a really good kill move. wd->fsmash.
Says the Jiggs main! >:-|jiggs ***** game and watch the end
Probably does, but the lag is an issue. Also, the YL vs Puff MU is probably still in Jigg's favor. Just because Armada managed to beat Hbox w/ him twice in a row does NOT mean anything conclusive can be taken from it (who am I kidding ). Seriously though, it's probably still really hard for YL; it's just that so many Jiggs probably don't know the MU cuz.....who uses YL much anymore? XDI think G&W SH f-air > Jiggs SH b-air. I haven't played this matchup like at all so I dunno yet
But yeah, I don't trust more than half of the tier list right now, seeing as how YL vs Puff is apparently 60 40 Puff favour
Do what your heart tells you!So uh I'm probably heading to my first out of city tournament this weekend. Should I pull out some G&W? Or should I just stick Falco Fox
I haven't really played any good players with G&W yet
Play some friendlies and try to gauge how well you do. Sometimes, it just isn't a G&W day for me.So uh I'm probably heading to my first out of city tournament this weekend. Should I pull out some G&W? Or should I just stick Falco Fox
I haven't really played any good players with G&W yet
Falco is better against any character than G&W. lulFalco is better against Puff than G&W. Like, for real.
Well I mean, G&W versus Falco once one of them starts comboing, it's pretty r@pe for both of themI'm not disputing your prowess at the game, but if G&W possessed so much "****" on the top 3 chars in the game, he wouldn't be 2nd-from-bottom tier.
superduperlike@Druggedfox: I'm still saying that she could mix up a kick at you or on your shield safely, but it probably doesn't make enough difference to matter. I haven't played the matchup in so long I might figure out how to handle that efficiently this time haha.
Game and Watch could probably be one of those breakout characters. He's got some legit stuff in my opinion(maybe not as huge as pikachu but who knows lol he has room to move up).
I wish Ka Master had played longer........that guy was too good with Luigi.
@Mogwai: because why not =p
Edit: yeah @3 I know but I was trying to bring a little hope it might not be as bad as we always assume. I know it's awful though lol don't get me wrong.
Well, to be honest, whoever ends up beneath the other char is at a large advantage. G&W has a bunch of nice moves and combos for opponents above him and Marth just has too low priority coming down. The converse holds true as well. The problem is that it's just much easier for Marth to get G&W up there than it is for G&W to launch Marth. On top of that, once one gets the other offstage, it's an easy gimp/edgeguard, yet again, it's much easier for Marth to get G&W off the stage. I've heard some ppl say that G&W kinda plays like a 2D Marth, and I can't really say they were too far off the mark w/ that one...vs Marth is basically Marth waits for you to throw out a move and then punishes the everlasting hell out of your ending lag.
Alternatively you never throw out anything and watch helplessly as Marth gains control of the entire stage.
If you actually do get in on him, you can do some neat combos, and edge guarding isn't too difficult. This shouldn't happen very often at all, though.
I would say G&W's air-to-ground play is better than Marth's purely because of the KeyWell, to be honest, whoever ends up beneath the other char is at a large advantage. G&W has a bunch of nice moves and combos for opponents above him and Marth just has too low priority coming down. The converse holds true as well. The problem is that it's just much easier for Marth to get G&W up there than it is for G&W to launch Marth. On top of that, once one gets the other offstage, it's an easy gimp/edgeguard, yet again, it's much easier for Marth to get G&W off the stage. I've heard some ppl say that G&W kinda plays like a 2D Marth, and I can't really say they were too far off the mark w/ that one...
Well yeah G&W vs Marth is hard...But Marth can be quite offensive against G&W, though, right? If he spaces correctly, he can't really be punished, and G&W's shield is so terrible...
(lol Puff thread)Should I MM the best player in my city G&W vs Link
How does the matchup work?
OK so G&W was a huge success tonight. Nobody knows how to play against him. I won against everything without a sword and sometimes space animals.(lol Puff thread)
G&W vs Link can be difficult if the Link player knows how to use his projectiles and space well. G&W has not the luxury of being able to shield these. You'll spend a lot of time wavelanding around trying to intimidate him into a worse stage position and waiting for an opening. This is one match up where having a predictable approach will get you absolutely violated into oblivion. Sexually. If you just throw out shffl'd fairs, you're going to eat a lot of boomerangs and bombs. If he reads you rolls, you will probably die. And G&W's roll is really easy to punish. Sneaky grabs are important in this matchup. Don't miss an opportunity to get Link onto a platform. You can punish his tech with waveland > grabs or a nair. You can get a lot fancier than that, too. I've done some crazy **** on platforms. G&W's punishes in this matchup are pretty delicious.