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Game and Watch > Ice climbers

Needle of Juntah

Smash Champion
Joined
Nov 25, 2003
Messages
2,580
Location
Rochester, Michigan
Just to let everyone know game and watch ownz Ic's, especially since the new coined motto is "dont get grabbed"


Basically your going to have to space yourself with alot of Dtilts and Fairs, ALWAYS kill the nan first unless you have a golden opprotunity to kill popo. If IC ever jumps, be ready for Utilts, and never be scared tohit them in the air with the nuetral.

Bair is good too cept you cant cancel it, use at yor own risk.
I tell you all this since wobbling isnt going to be dealt with, your probably going to see a wave of new faces around the Gw forums, dont be alarmed like i was when the first time in smash history i saw more than 2 topic in this forum, but thats what happens to the original GW ;/ and still the best (laff at dire ) :)))))))
 

Galt

Smash Journeyman
Joined
Feb 10, 2007
Messages
286
Location
Austin, TX
Suppose the ICs player isn't stupid and plays defensively. He can easily out-spam you. How are you going to approach him without getting shield-grabbed?
 

KevinM

TB12 TB12 TB12
BRoomer
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Jan 30, 2007
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13,625
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Sickboi in the 401
Also suppose that they play a decent ICs... with that their going to be faster then you and prolly spam wavesmashes... with your crappy shield and slower moves with lag... i dont really see how you can beat a good IC sorry maybe its just me but it doesn't seem in his favor at all..
 

ImDaTroof

Smash Apprentice
Joined
May 23, 2006
Messages
75
Also suppose that they play a decent ICs... with that their going to be faster then you and prolly spam wavesmashes... with your crappy shield and slower moves with lag... i dont really see how you can beat a good IC sorry maybe its just me but it doesn't seem in his favor at all..

If they keep wave smashing, you should D-tilt so they run into it than combo(if you can)
 

Lixivium

Smash Champion
Joined
Mar 26, 2006
Messages
2,689
Suppose the ICs player isn't stupid and plays defensively. He can easily out-spam you. How are you going to approach him without getting shield-grabbed?
Same way you approach any character without getting shieldgrabbed: SHFFL'ed F-airs -> jab/D-tilt or crossing up (pass through them with your aerial and land behind them).
 

Galt

Smash Journeyman
Joined
Feb 10, 2007
Messages
286
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Austin, TX
None of those should actually work more than once on a decent player. He'll just roll/move away, and your approach doesn't actually do any good. And if you jump through, your opponent can usually turn around and hit you before you can do anything besides run away again. And you can't really jump through against ICs because of Nana, anyway.

Really, G&W is best when he can stand in one place and use his priority to thwart approaches. If he has to approach, he's in trouble.
 

AS Money

Smash Lord
Joined
Sep 22, 2005
Messages
1,224
Location
UP-MI
i have seen NoJ approch dope many times with G&W and he is fine with the box combos.

lol dope dosn't play IC's but whatever falco and fox are better spamers than IC's

and any IC's that play Defence and camp and shoot are not good IC's so your logic is flawed dude above me
 

Galt

Smash Journeyman
Joined
Feb 10, 2007
Messages
286
Location
Austin, TX
A good player changes his tactics depending on the match. So if he gets punished for approaching, he camps. So your logic is flawed.
 

Needle of Juntah

Smash Champion
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Nov 25, 2003
Messages
2,580
Location
Rochester, Michigan
what i would do against a good IC, which i have in tournaments before (recently) against hochimihntrail.
basically i would start off doing Fairs, now im gonna telly ou all this cause i love you. your Fair spacing is going to have to be on anothe level, like pretty much in outer space to beat a good IC player. your going to have to get close enough to do a Fair on his sheild while standing in the same exact spot that u jumped from, alot of the time they will see u do a Fair and run in and grab, then you punch them with bug spray and spam it. if they get smart and try to WD into you and grab ur gonna need to do the above AFTER Dtilting. if you dont know their grab range u gonna be in a world of trouble, or at least know the range for the most part. evevntually they are going to go to the air, this usually happen about 10 seconds into the match if they havent odne so already, or if they havent already comboed ur nob *** across the level. youll have to sweet spot EVERY recovery - but thats like every matchup. And when in doubt go to the platform, if ur not on FD that is. god counter picks is mute city and rainbow cruise although ill prolly only use pokemon stadium battlefield hell even FD. unless im playing wobbles then he midas well get used to poke floats
 

Needle of Juntah

Smash Champion
Joined
Nov 25, 2003
Messages
2,580
Location
Rochester, Michigan
ddont forget ALWAY kill nana first but you CANt take yor eyes off popo either, WATCH what popo does after you Fair nana across the level and nuetral her. hes gonna charge right at you, either charge him with spaced Fairs or wait for him to run into a Fsmash, dont forget Ic's love to rush attack because of our sheild, so Fsmash work well against good players unless they know its comming of course, but you should already know that they know its comming...... esp after reading this.

once you kill them and you take the lead in the match, PLATFORMS and Dairs. be sure to spam bacon too when THEY are off the edge, always watch for the infamous roll behind GW to grab/any move they have, with Fsmash, nana always DI's Fsmash up so it a good way to get some time to kill popo.

and lastley, NEVER be afraid to engage urself in TWO different battles at once. not only wil you NEED to be able to do this, you cant be afraid to even if it seems un efficient, it doesnt always happen but when it does youll know what im talking about. When popo realizes what ur doing, he gonna try to roll through you, or i guess a better way to put it is, hes gonna take you out of the "monkey in the middle position" however he goes about doing so.

this is just my thoughts on the matchup id like to hear dires side too :)
 

Galt

Smash Journeyman
Joined
Feb 10, 2007
Messages
286
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Austin, TX
Hmm... Just based on a preliminary review of that strategy, what I'd do to counter a G&W player who was camping with spaced f-airs would be to wait for the short-hop, then wavedash in and f-smash. Popo will probably get hit, but Nana likely won't, and priority will take care of the rest. In a war of attrition, G&W can't win.

But I'd still like to hear a strategy for what you'd do if the ICs *should* decide not to approach you. Desynched ice blocks into Nana's defensive blizzard seems like a pretty difficult obstacle, or into desynched Nana wavegrab. I realize those are a bit advanced and I wouldn't really expect to see many ICs players doing something like that, but as long as we're discussing theory, might as well make it worth my time.

Mind you, I'm a Sheik main, with G&W functioning as a secondary along with Doc, so I'm not particularly likely to use G&W in a tournament setting (I've only used him once, in fact: a 3-stock against a Falcon).
 
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