PKBeam
Smash Lord
- Joined
- Jul 2, 2013
- Messages
- 1,819
- Location
- Wyong, NSW, Australia
- NNID
- PKBeam64
- Switch FC
- SW 0386 4264 7224
extracted from Brawl via BrawlBox
any mistakes are from a misreading error
charge frame is a frame a move freezes on while charging
5/5/5/5 means there are four hitboxes
autocancel 27+ means 27 and above
intangibility 1-23 means intangibility ends starting frame 24.
"frame data is independent" means it's calculated individually. add the segments' durations together to get the entire duration of the move.
ALL CLEAR?
LET'S BEGIN!
any mistakes are from a misreading error
charge frame is a frame a move freezes on while charging
5/5/5/5 means there are four hitboxes
autocancel 27+ means 27 and above
intangibility 1-23 means intangibility ends starting frame 24.
"frame data is independent" means it's calculated individually. add the segments' durations together to get the entire duration of the move.
ALL CLEAR?
LET'S BEGIN!
Jab1
Duration: 40
IASA: 35
Hits: 8-9
Damage: 7/9/5
Base Knockback: 40/30/40
Knockback Growth: 105/105/105
Dash Attack
Duration: 45
IASA: 42
---Hitbox 1
Hits: 10-19
Damage: 15
Base Knockback: 60
Knockback Growth: 80
---Hitbox 2
Hits: 13-19
Damage: 10
Base Knockback: 45
Knockback Growth: 60
Ftilt
Duration: 40
IASA: 40
Hits: 10-12
Damage: 13/12/12
Base Knockback: 30/30/30
Knockback Growth: 88/88/88
Utilt
Duration: 125
IASA: 115
---Hitbox 1 (Windbox)
Hits: 6-70
Damage: 0/0/0/0
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
SDI Multiplier: x0
Hitlag Multiplier: x0
---Hitbox 2
Hits: 81-84
Damage: 27/27/19/17
Base Knockback: 60/60/60/60
Knockback Growth: 80/80/80/80
Dtilt
Duration: 46
IASA: 36
Hits: 10-12
Damage: 12/12/12
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Fsmash
Duration: 67
IASA: 60
Charge frame: 10
Hits: 21-26
Damage: 24/24
Base Knockback: 30/30
Knockback Growth: 83/75
Usmash
Duration: 55
IASA: 42
Charge frame: 10
Hits: 20-22
Damage: 22/22/19
Base Knockback: 40/40/40
Knockback Growth: 70/70/75
Dsmash
Duration: 74
IASA: 64
Charge frame: 5
---Hitbox 1
Hits: 15-18
Damage: 5/5/5
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
SDI Multiplier: x0.5
---Hitbox 2
Hits: 31-34
Damage: 14/14/12
Base Knockback: 60/60/60
Knockback Growth: 75/75/75
Nair
Duration: 60
IASA: 45
Autocancel: 1-3, 41+
Landing Lag: 22
---Hitbox 1
Hits: 7-13
Damage: 11/11/11
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
------Hitbox Change (Starting from Frame 9)
Damage: 7/7/7
---Hitbox 2
Hits: 20-32
Damage: 7/7/7
Base Knockback: 25/25/25
Knockback Growth: 100/100/100
------Hitbox Change (Starting from Frame 21)
Damage: 5
Fair
Duration: 60
IASA: 45
Autocancel: 1-6, 36+
Landing Lag: 32
Hits: 14-19
Damage: 15/17
Base Knockback: 30/48
Knockback Growth: 80/83
Bair
Duration: 46
IASA: 36
Autocancel: 1-6, 22+
Landing Lag: 22
Hits: 10-12
Damage: 16/16/16
Base Knockback: 28/10/10
Knockback Growth: 85/85/85
Uair
Duration: 44
IASA: 34
Autocancel: 25+
Landing Lag: 22
---Hitbox 1
Hits: 6-16
Damage: 13/12
Base Knockback: 35/35
Knockback Growth: 100/100
---Hitbox 2
Hits: 11-16
Damage: 12/10
Base Knockback: 30/30
Knockback Growth: 80/80
---Hitbox 3
Hits: 14-16
Damage: 8/6
Base Knockback: 20/20
Knockback Growth: 70/70
Dair
Duration: 55
IASA: 45
Autocancel: 1-3, 32+
Landing Lag: 35
Hits: 16-20
Damage: 22/17
Base Knockback: 30/30
Knockback Growth: 100/100
Duration: 40
IASA: 35
Hits: 8-9
Damage: 7/9/5
Base Knockback: 40/30/40
Knockback Growth: 105/105/105
Dash Attack
Duration: 45
IASA: 42
---Hitbox 1
Hits: 10-19
Damage: 15
Base Knockback: 60
Knockback Growth: 80
---Hitbox 2
Hits: 13-19
Damage: 10
Base Knockback: 45
Knockback Growth: 60
Ftilt
Duration: 40
IASA: 40
Hits: 10-12
Damage: 13/12/12
Base Knockback: 30/30/30
Knockback Growth: 88/88/88
Utilt
Duration: 125
IASA: 115
---Hitbox 1 (Windbox)
Hits: 6-70
Damage: 0/0/0/0
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
SDI Multiplier: x0
Hitlag Multiplier: x0
---Hitbox 2
Hits: 81-84
Damage: 27/27/19/17
Base Knockback: 60/60/60/60
Knockback Growth: 80/80/80/80
Dtilt
Duration: 46
IASA: 36
Hits: 10-12
Damage: 12/12/12
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Fsmash
Duration: 67
IASA: 60
Charge frame: 10
Hits: 21-26
Damage: 24/24
Base Knockback: 30/30
Knockback Growth: 83/75
Usmash
Duration: 55
IASA: 42
Charge frame: 10
Hits: 20-22
Damage: 22/22/19
Base Knockback: 40/40/40
Knockback Growth: 70/70/75
Dsmash
Duration: 74
IASA: 64
Charge frame: 5
---Hitbox 1
Hits: 15-18
Damage: 5/5/5
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
SDI Multiplier: x0.5
---Hitbox 2
Hits: 31-34
Damage: 14/14/12
Base Knockback: 60/60/60
Knockback Growth: 75/75/75
Nair
Duration: 60
IASA: 45
Autocancel: 1-3, 41+
Landing Lag: 22
---Hitbox 1
Hits: 7-13
Damage: 11/11/11
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
------Hitbox Change (Starting from Frame 9)
Damage: 7/7/7
---Hitbox 2
Hits: 20-32
Damage: 7/7/7
Base Knockback: 25/25/25
Knockback Growth: 100/100/100
------Hitbox Change (Starting from Frame 21)
Damage: 5
Fair
Duration: 60
IASA: 45
Autocancel: 1-6, 36+
Landing Lag: 32
Hits: 14-19
Damage: 15/17
Base Knockback: 30/48
Knockback Growth: 80/83
Bair
Duration: 46
IASA: 36
Autocancel: 1-6, 22+
Landing Lag: 22
Hits: 10-12
Damage: 16/16/16
Base Knockback: 28/10/10
Knockback Growth: 85/85/85
Uair
Duration: 44
IASA: 34
Autocancel: 25+
Landing Lag: 22
---Hitbox 1
Hits: 6-16
Damage: 13/12
Base Knockback: 35/35
Knockback Growth: 100/100
---Hitbox 2
Hits: 11-16
Damage: 12/10
Base Knockback: 30/30
Knockback Growth: 80/80
---Hitbox 3
Hits: 14-16
Damage: 8/6
Base Knockback: 20/20
Knockback Growth: 70/70
Dair
Duration: 55
IASA: 45
Autocancel: 1-3, 32+
Landing Lag: 35
Hits: 16-20
Damage: 22/17
Base Knockback: 30/30
Knockback Growth: 100/100
Warlock Punch
Duration: 120
IASA: 118
Hits: 70-71
Damage: 32/32/32 (Reverse Warlock Punch is 35)
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Flame Choke
---Start
Duration: 60
------Hitbox 1 (Grab)
Hits: 16-31 (19-32 aerial)
------Hitbox 2 (Special Offensive)
Hits: 16-31 (19-32 aerial)
Damage: 12/12
Base Knockback: 60/60
Knockback Growth: 100/100
---Main (frame data is independent)
Duration: 61 (add this to duration of "Start" to get the entire duration)
Super Armour: 17-41
Hits: 31
Damage: 9/4
Base Knockback: 60/100
Knockback Growth: 90/10
NOTE: Aerial catching animation is 19 frames, aerial endlag (the "dunk) is 41 frames
Dark Dive
---Jump
Duration: 65
Hits: 14-29
------Hitbox 1 (Grab)
Damage: 6
Base Knockback: 70
Knockback Growth: 50
------Hitbox 2 (Offensive Hitbox)
Damage: 11
Base Knockback: 30
Knockback Growth: 100
-----Hitbox 3 (Offensive Hitbox 2)
Damage: 7/7
Base Knockback: 70/70
Knockback Growth: 90/90
SDI Multiplier: x2
---Catch (frame data is independent)
Duration: 17
Damage: 8
Base Knockback: 10
Knockback Growth: 100
------Hitbox 1-4
Hits: 4
8
12
16
Damage: 1
Base Knockback: 50
Knockback Growth: 100
------Throw (frame data is independent)
Duration: 60
Hits: 1
Damage: 7/8
Base Knockback: 40/100
Knockback Growth: 82/10
Wizard's Foot
---Grounded
Duration: 70
IASA: 62
Hits: 16
Damage: 12/12/10
Base Knockback: 60/60/60
Knockback Growth: 70/70/70
---Aerial
Duration: 59
Hits: 16-39
19-39 (this hitbox has 14 damage instead of 15)
Damage: 15/15/15
Base Knockback: 50/50/50
Knockback Growth: 100/100/100
Final Smash
---Start
Duration: 20
Time manipulation: 4 (possibly 4 frames per second)
---End
Endlag: 91
(I can't see the Ganon model so I have no idea of hitbox info)
Duration: 120
IASA: 118
Hits: 70-71
Damage: 32/32/32 (Reverse Warlock Punch is 35)
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Flame Choke
---Start
Duration: 60
------Hitbox 1 (Grab)
Hits: 16-31 (19-32 aerial)
------Hitbox 2 (Special Offensive)
Hits: 16-31 (19-32 aerial)
Damage: 12/12
Base Knockback: 60/60
Knockback Growth: 100/100
---Main (frame data is independent)
Duration: 61 (add this to duration of "Start" to get the entire duration)
Super Armour: 17-41
Hits: 31
Damage: 9/4
Base Knockback: 60/100
Knockback Growth: 90/10
NOTE: Aerial catching animation is 19 frames, aerial endlag (the "dunk) is 41 frames
Dark Dive
---Jump
Duration: 65
Hits: 14-29
------Hitbox 1 (Grab)
Damage: 6
Base Knockback: 70
Knockback Growth: 50
------Hitbox 2 (Offensive Hitbox)
Damage: 11
Base Knockback: 30
Knockback Growth: 100
-----Hitbox 3 (Offensive Hitbox 2)
Damage: 7/7
Base Knockback: 70/70
Knockback Growth: 90/90
SDI Multiplier: x2
---Catch (frame data is independent)
Duration: 17
Damage: 8
Base Knockback: 10
Knockback Growth: 100
------Hitbox 1-4
Hits: 4
8
12
16
Damage: 1
Base Knockback: 50
Knockback Growth: 100
------Throw (frame data is independent)
Duration: 60
Hits: 1
Damage: 7/8
Base Knockback: 40/100
Knockback Growth: 82/10
Wizard's Foot
---Grounded
Duration: 70
IASA: 62
Hits: 16
Damage: 12/12/10
Base Knockback: 60/60/60
Knockback Growth: 70/70/70
---Aerial
Duration: 59
Hits: 16-39
19-39 (this hitbox has 14 damage instead of 15)
Damage: 15/15/15
Base Knockback: 50/50/50
Knockback Growth: 100/100/100
Final Smash
---Start
Duration: 20
Time manipulation: 4 (possibly 4 frames per second)
---End
Endlag: 91
(I can't see the Ganon model so I have no idea of hitbox info)
Grab
Duration: 30
Hits: 7-8 (the hitbox only reaches as high up as just below his fingertips)
Running Grab
Duration: 40
Hits: 11-12 (he actually has a grab hitbox BEHIND him)
Pivot Grab
Duration: 36
Hits: 10-11
Pummel
Duration: 24
Hits: 4
Damage: 2
Base Knockback: 0
Knockback Growth: 100
Bthrow
Duration: 65
IASA: 50
Released on: 13
Damage: 5/3
Base Knockback: 30/60
Knockback Growth: 130/100
---Hitbox 1
Hits: 12
Damage: 5/5/5
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Fthrow
Duration: 40
Released on: 12
Damage: 8/3
Base Knockback: 60/60
Knockback Growth: 65/100
---Hitbox 1
Hits: 11
Damage: 5/5/5
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Uthrow
Duration: 44
Released on: 12
Damage: 3/3
Base Knockback: 70/60
Knockback Growth: 105/100
---Hitbox 1
Hits: 11
Damage: 4/4/4
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Dthrow
Duration: 40
Released on: 23
Damage: 7/3
Base Knockback: 70/60
Knockback Growth: 50/100
Duration: 30
Hits: 7-8 (the hitbox only reaches as high up as just below his fingertips)
Running Grab
Duration: 40
Hits: 11-12 (he actually has a grab hitbox BEHIND him)
Pivot Grab
Duration: 36
Hits: 10-11
Pummel
Duration: 24
Hits: 4
Damage: 2
Base Knockback: 0
Knockback Growth: 100
Bthrow
Duration: 65
IASA: 50
Released on: 13
Damage: 5/3
Base Knockback: 30/60
Knockback Growth: 130/100
---Hitbox 1
Hits: 12
Damage: 5/5/5
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Fthrow
Duration: 40
Released on: 12
Damage: 8/3
Base Knockback: 60/60
Knockback Growth: 65/100
---Hitbox 1
Hits: 11
Damage: 5/5/5
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Uthrow
Duration: 44
Released on: 12
Damage: 3/3
Base Knockback: 70/60
Knockback Growth: 105/100
---Hitbox 1
Hits: 11
Damage: 4/4/4
Base Knockback: 30/30/30
Knockback Growth: 100/100/100
Dthrow
Duration: 40
Released on: 23
Damage: 7/3
Base Knockback: 70/60
Knockback Growth: 50/100
Getup
---Lying face up
Duration: 30
Intangibility: 1-22
---Lying face down
Duration: 35
IASA: 30
Intangibility: 1-22
Getup Attack
---Lying face up
Duration: 60
IASA: 50
Intangibility: 1-30
------Hitbox 1-2
Hits: 19-20
28-29
Damage: 6/6/6/6
Base Knockback: 80/80/80/80
Knockback Growth: 50/50/50/50
---Lying face down
Duration: 55
IASA: 50
Intangibility: 1-29
---Hitbox 1-2
Hits: 20-21
26-27
Damage: 6/6
Base Knockback: 80/80
Knockback Growth: 50/50
Getup Roll
---Lying face up, backwards + Lying face down, forwards
Duration: 36
Intangibility: 1-19
---Lying face up, forwards
Duration: 36
Intangibility: 1-23
---Lying face down, backwards
Duration: 36
Intangibility: 1-25
Trip
Duration: 30 (40 if you are being tripped while sitting down from a trip)
Intangibility: 1-6
---Pivot
Duration: 36
Intangibility: 1-7
---Dash
Duration: 46
Intangibility: 1-8
Trip Getup
Duration: 22
Intangibility: 1-17
Trip Getup Attack
Duration: 50
Intangibility: 1-8
Hits: 19
25-26
Damage: 5/5/5/5 (four hitboxes for first hit, three hitboxes for second hit)
Base Knockback: 60/60/60/60
Knockback Growth: 50/50/50/50
Trip Getup Roll
Duration: 1-29
Intangibility: 1-10
Ledge Attack
---Under 100
Duration: 55
Intangibility: 1-22
Hits: 24-28
Damage: 10/10/10
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
---Over 100
Duration: 69
Intangibility: 1-41
Hits: 37-40
Damage: 10/10/10
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
Ledge Stand
---Under 100
Duration: 34
Intangibility: 1-22
---Over 100
Duration: 59
Intangibility: 1-49
Ledge Jump (Duration may be wrong)
---Under 100
Duration: 46
Intangibility: 1-12
---Over 100
Duration: 56
Intangibility: 1-19
Ledge Roll
---Under 100
Duration: 49
Intangibility: 1-25
---Over 100
Duration: 79
Intangibility: 1-60
---Lying face up
Duration: 30
Intangibility: 1-22
---Lying face down
Duration: 35
IASA: 30
Intangibility: 1-22
Getup Attack
---Lying face up
Duration: 60
IASA: 50
Intangibility: 1-30
------Hitbox 1-2
Hits: 19-20
28-29
Damage: 6/6/6/6
Base Knockback: 80/80/80/80
Knockback Growth: 50/50/50/50
---Lying face down
Duration: 55
IASA: 50
Intangibility: 1-29
---Hitbox 1-2
Hits: 20-21
26-27
Damage: 6/6
Base Knockback: 80/80
Knockback Growth: 50/50
Getup Roll
---Lying face up, backwards + Lying face down, forwards
Duration: 36
Intangibility: 1-19
---Lying face up, forwards
Duration: 36
Intangibility: 1-23
---Lying face down, backwards
Duration: 36
Intangibility: 1-25
Trip
Duration: 30 (40 if you are being tripped while sitting down from a trip)
Intangibility: 1-6
---Pivot
Duration: 36
Intangibility: 1-7
---Dash
Duration: 46
Intangibility: 1-8
Trip Getup
Duration: 22
Intangibility: 1-17
Trip Getup Attack
Duration: 50
Intangibility: 1-8
Hits: 19
25-26
Damage: 5/5/5/5 (four hitboxes for first hit, three hitboxes for second hit)
Base Knockback: 60/60/60/60
Knockback Growth: 50/50/50/50
Trip Getup Roll
Duration: 1-29
Intangibility: 1-10
Ledge Attack
---Under 100
Duration: 55
Intangibility: 1-22
Hits: 24-28
Damage: 10/10/10
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
---Over 100
Duration: 69
Intangibility: 1-41
Hits: 37-40
Damage: 10/10/10
Base Knockback: 0/0/0
Knockback Growth: 100/100/100
Ledge Stand
---Under 100
Duration: 34
Intangibility: 1-22
---Over 100
Duration: 59
Intangibility: 1-49
Ledge Jump (Duration may be wrong)
---Under 100
Duration: 46
Intangibility: 1-12
---Over 100
Duration: 56
Intangibility: 1-19
Ledge Roll
---Under 100
Duration: 49
Intangibility: 1-25
---Over 100
Duration: 79
Intangibility: 1-60
Last edited: