I wouldn't necessarily say I'm
that much better of a player. More along the lines of, I've studied this game in and out and found Lucas to be my niche character that fits my playing style.
To answer your questions
ForgottenLabRat
:
Short version
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Roy gets combo'd easier on average and certain followups work on Roy that don't work on Ivy. PKF is sometimes ineffective vs Roy because Dtilt and other attacks negate PKF and go thru the projectile. Ivy has to use her own projectile to counter PKF or hope her attacks don't whiff when attempting to beat PKF, thus creating a Rock Paper Scissors scenario where Lucas won't always lose from throwing his hand first.
Ivy dies easier than Roy and is much less safe in neutral and considerably less safe on shield. Combos might seem shorter, but are more deadly to Ivy. Punish game heavily favors Lucas in Ivy vs Lucas and is close to even for Roy vs Lucas.
I include some tips about fighting Ivy near the end of my long post. I hope those give a better insight to the matchup
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Longer, more elaborately detailed answer. Cuz I don't know how to make super short posts.
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Roy is much easier to combo in the sense that he falls prey to a number of basic and advanced combos, but at higher levels, his CC can escape many of Lucas' setups. For instance, PKF -> Fair normally leads into a great repeated Fair/Uair string or an Utilt at lower %’s if they DI in. Vs Roy, he’s almost always CC’ing, especially against Lucas. If he doesn’t outright Dtilt thru the PKF, he can CC the projectile until over 100% and barely be sent anywhere from a sourspot Fair until about 70%. Additionally, landing raw hits or smash attacks on any competent Roy will prove to be difficult given their great mobility and dash dance game, which means the whole “Roy can die at low% from bad DI” doesn’t exactly transfer to the Lucas matchup. Furthermore, I’ve found it more difficult to convert off of stray hits in neutral vs Roy, such as Fair/Nair or dash attack.
Yes you’ll be able to 0-death Roy easier than Ivy on any given day, but Roy can do close to the same to Lucas. Roy’s punish game with forced tech chases, combos off of Dtilt and Uthrow, and ability to convert into kills (especially Dair -> Bair/Fsmash), are all equal to, if not better than Lucas’s punish game.
Ledge guarding Roy is next to impossible for Lucas, unlike characters such as Sheik who can use needles or Marth/Yoshi who have amazing Dtilts to counter Roy. Conversely, Roy can punish tethers easily using any ledgehop aerial. If Lucas goes for a fadeback, turn-around fireblade, Nair, Bair, and Dair can hit Lucas, potentially more options if they perfect ledgedash -> jab or tilt. If Lucas lands on-stage, any aerial, ledgedash grab, Dtilt, or possibly fsmash (given their reaction time), will work. Lucas’ UpB (PKT2) can be countered or swatted away by any attack, in addition to Roy being able to punish the end lag with a grab.
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Now as for vs Ivy, take into consideration what you’re doing with your combos. Are you simply building up damage then hopefully trying to find a raw kill move or kill setup in neutral? Or are you taking every punish opportunity you get against Ivy to regain / control center stage if not sending them offstage to kill or ledge guard?
Think back to that statement you said about only being able to combo Ivy to 40% vs Roy to 80%. Factor in their weight & fall speed and compare the two: Upsmash kills Ivy around 70% vs Roy at approximately 105%. You hit Ivy with about 3-5 moves and she is near death %. You hit Roy with about 6-8 moves before he’s at death %. This means you absolutely cannot drop combos vs Roy, whereas vs Ivy it’s just 1-2 moves before you can kill her. Winning neutral vs Ivy is considerably easier than winning neutral vs Roy. Her razor leaf can be attacked thru and most of her moves are susceptible to being CC’d other than say Nair -> double jab. Roy on the other hand, eats up Lucas’ attacks and can knock down Lucas with Dtilt and throws.
Ledge guarding Ivy is simply “did she fadeback to go for a 2nd tether? Yes: let her snap ledge again then punish the landing on stage. No? ledge hop -> Fair/Uair then juggle her or lead into Upsmash / DACUS if you have an OU charge (reliable kill setup around 50-70% DI dependant). I’ll try to record this to show what I mean later. It’s also easy to ledgehop Uair -> Bair or simply ledgehop Bair
As for some tips in neutral, Ivy’s Bair has some decent cooldown and her other moves, aside from Nair & jab, have fairly high startup (at least 8 frames or more). I’ve played a number of Ivysaurs and I can run up -> shield -> attack OoS after Bair. Or if you don’t feel confident with your OoS options, space outside of Bair range, wait for her to whiff, then shoot a PKF and punish how they react. If they shield, know that Ivy’s OoS options aside from Nair are fairly slow, so you can immediately start up shield pressure. If they get hit, follow up accordingly.