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A lot of Sheiks use WD as a pseudo-substitute for dash-dancing, but it could only benefit you to get comfortable with Sheik's DD range and speed.That might be it. I play Falcon and my movement is fluid, but say if I lose game 1 and I want to cp Sheik it feels so awkward. I can wave dash perfectly fine with Sheik, but the dash dance is so bad.
The laggy dash turnaround can be interrupted by jump (and by extension wavedash). Just gotta figure out your movement substitutes, so you can mimic your Falcon spacing mindset.Going very fast with the DD helps, but there are still times when I do the dash turn around animation with Sheik.
This is more of a technical issue that you can grind out and fix, rather than a difficult problem that you have to find alternatives around. If a character is holding down in crouching state, and inputs a backwards dash on the next frame, they'll stay there. The game just won't let you do it. You're supposed to let the stick return to neutral, and then backwards dash. The reason why walking seems "easier" is because of the steps you take via muscle memory. Dashing is a full input; the stick is slammed all the way to the side. Walking is a partial input; the stick is tilted.I find it incredibly difficult to do a backwards dash out of crouch, so instead I run>crouch>walk forward>dash backwards. Done quickly you will spend very few frames turning around and entering dash again - less than a simple wavedash back.
Thank you, I will fix thisThis is more of a technical issue that you can grind out and fix, rather than a difficult problem that you have to find alternatives around. If a character is holding down in crouching state, and inputs a backwards dash on the next frame, they'll stay there. The game just won't let you do it. You're supposed to let the stick return to neutral, and then backwards dash. The reason why walking seems "easier" is because of the steps you take via muscle memory. Dashing is a full input; the stick is slammed all the way to the side. Walking is a partial input; the stick is tilted.
When you think "crouch --> dash," your muscle memory inputs "full down --> full side."
Easiest way to do this is to rotate the stick along the edge, which is what you don't want.
When you think "crouch --> walk," your muscle memory does not input "full down --> partial side."
It's easiest to return the stick to neutral, and then tilt: "full down --> neutral --> partial side."
But since "neutral" has become a prerequisite for "partial side," your thought process and muscle memory treats it as a single step ("full down --> neutral+partial side"), and that just happens to be the optimal input. Solution to your dash problem is to just grind out "full down --> neutral --> full side," while conditioning yourself to think of and feel the latter two steps as a 'single' input. Check out KK's Movement Drills! Stresses the importance of returning the stick to neutral to avoid situations like these, with movement drills to practice them out.