I agree with a lot of the things that Delta/Kip mentioned. He’s pretty explored, yet also very unexplored (if that makes any sense). I don’t really have a specific % that I can give in terms of meta and development. We’ve figured out lots of stuff to do with Lucas, yet no one (or at least a few people) is(/are) trying to do these things consistently. For example, DJ platform landing. VERY untapped. I’ve been fooling around with it a lot, and I feel like it’s a very useful tech, similar to the “Flashing Fire” tech on Snake, where he can platform cancel with a jump > cypher > u-air at the right positioning. For Snake, this can allow for another cypher, a grab, a tilt, etc. and it’s very useful; the landing lag is less than that of a wavedash. Lucas’ is similar, except unlike the FF tech, there’s no hitlag associated with it; it’s just a double jump platform cancel. Like FF, it can be used for grabs, tilts, smashes, even magnet. But the thing is that nobody really abuses the lesser landing lag it has versus a wavedash. Against floaties for example, dair at higher %s against floaties into DJPC Usmash can be really effective if timed right. Though I might still need to do some testing on that.
I’ve also been experimenting with other stuff, like SH Mag into DJ waveland for quick shield pressure/poking and then repositioning. I love exploring meta for this character because there’s just SO MUCH he can do. Even a pseudo shine-turnaround to reposition himself for bair spikes, a sweetspot fair, etc. Wavebounces, aerial mags, etc., even around only one move Lucas has huge possibilities. And even more recently (today in fact), Ripple posted on r/SSBPM about a tether LEDGE CANCEL. Combined with his magnet it’d give some HUGE advantages to Lucas and even allow for a convert into bair. But despite how much he’s been explored, exploration isn’t really the problem here. Application is. Don’t get me wrong, in no way am I discrediting ANY Lucas player. It’s just that there’s a lot more about him that could be utilized and applied in tourney.
I love meta development. But I, and others, also need to realize we need to apply whatever we find into tourneys and matches and not just continue to “develop meta” when we don’t even use a lot of the meta we currently know about :/