HenryXLII
Smash Journeyman
So I am curious to know how much Ridley benefited from 4.0. The buffs seem really nice, and might make his recovery better. Though I assume the character still has the same fundamental problems.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
> Up B already had offensive utility before. It's just the overly pragmatic folk refused to believe and take it for a ride as a surprise kill option. Yes yes 38-39 start up. Still would use it, still got cheesy kills with it. But now it's unarguably viable now. I better see tourney players actually trying to use it.Said it in the General thread, but buffing the already strong parts of his kits doesn't solve anything about his disadvantage, though it makes him even scarier.
On a scale of most to least impact, I'd rate each change as such:
Up B - Easily the change that alone makes Ridley this patch's biggest winner. Being faster increases the range/drift the move goes, and it has offensive utility now.
-
Side B - The most slept on change in my opinion. I'm killing significantly earlier with it (Peach died sub 100% with good DI from my testing) when close to ledge.
=
...
=
Up Air - While it seems insignificant at first glance, but we get really dumb things like this now. Also hits the very top platform on BF with the tipper from a short hop, and it's mad good for sharking on stages with thin ledges (or that are just thin in general, like Smashville) + killing off the top almost as early as off the sides.
-
Down Air* - Same "no longer momentum stall when doing it out of hitstun" change everyone with a falling down air else got, doesn't do much if anything at all.
*Not listed in the English patch notes, but it is in the Japanese ones. The Dash Attack change is apparently a placebo/incorrect patch note.
Both. All the confirmed changes (the changed numbers in the game itself) have been posted. Plus the Japanese patch notes make no mention of Dash Attack at all, while the English version lacks the aforementioned Down Air change.Now does that mean they simply detected placebo, or is something else supposed to have a bigger hitbox and the patch note was labeled incorrectly?