I don't get what makes these guys tech skill based.
the doc player didn't do a single wavedash. also spammed ftilt for some reason. seemed to have some sort of fundamentals
the falcon player has crap (SOOOOOO BAD) spacing. which I guess is fundamentals. "fundamentals" is pretty broad to me.
Well yes as we we're saying initially the Doc is borderline casual looking, no tech or advanced movement really (using wrong moves and spamming)
But the Falcon you can tell he was trying to force in tech and wave dashes but poorly incorporating them. It's quite obvious he tried to learn too fast.
I agree fundamentals can mean very different things depending on how far advanced you are in technique.
To me it means:
1. Beginner: When you first start out just knowing spacing of moves and which moves you should use where and when (and on which characters). Edge guarding and stage control.
2. Intermediate: WD, DD, Platform movement, ledge mastery, common character tech, advanced aggressive edge-guarding and pressure, combo knowledge and advanced match-up knowledge.
3. High-level: Mind games, conditioning, pacing, reading, deep character tech, inventing and creating new unique technology/combos and a sculpting a style of your own.
I think for most people you should never jump to the next level until you've mastered or are comfortable with the level you're at. Of course playing as many high level people as you can might jumble all these in learning order but if you're smart you can absorb it all at once and not become inundated.