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Guide How to change Project M 3.6 CSPs, BSPs, RSPs and STOCK ICONS

qwertz143

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Changing Battle Portraits has changed slightly in Project M 3.6. So here’s a guide on changing this from 3.5 to 3.6:

You will need the latest version of Brawl Box editor:
Old Version - https://www.dropbox.com/s/saj2mk5ku78vh5w/BrawlBox v0.71.zip
New Version - https://github.com/libertyernie/brawltools/releases/download/v0.76_h3/BrawlBox.v0.76.Hotfix.3.exe

You need Project M 3.6: http://projectmgame.com/en/download

You need the CSPs, BPs and RSPs:

CSPs (Character Select Portraits) are the pictures that you see when you are selecting your character before a match

BPs (Battle Portraits) are the pictures that you see during a match.

RSPs (Results Screen Portraits) are pictures at the results screen of a match.

Changing CSP:

In 3.5 they were located in project/pf/system/common5.pac

However in 3.6 you have to go to projectm/pf/menu2/sc_selcharacter.pac

Here,expand the "ARC" file 2nd from the top named "sc_selcharacter_en".

Now expand the "ARC" file named "char_bust_tex_lz77".

Expand the "BRES" file that correspondes to the charcter you're looking to edit.

If you're unsure which "BRES" file is which character, refer to the guide below!

MiscData[0] = Mario

MiscData[1] = Donkey Kong

MiscData[2] = Link

MiscData[3] = Samus

MiscData[4] = Yoshi

MiscData[5] = Kirby

MiscData[6] = Fox

MiscData[7] = Pikachu

MiscData[8] = Luigi

MiscData[9] = Captain Falcon

MiscData[10] = Ness

MiscData[11] = Bowser

MiscData[12] = Peach

MiscData[13] = Zelda

MiscData[14] = Sheik

MiscData[15] = Ice Climbers

MiscData[16] = Marth

MiscData[17] = Mr. Game and Watch

MiscData[18] = Falco

MiscData[19] = Ganondorf

MiscData[21] = Meta Knight

MiscData[22] = Pit

MiscData[23] = Zero Suit Samus

MiscData[24] = Olimar

MiscData[25] = Lucas

MiscData[26] = Diddy Kong

MiscData[27] = Mewtwo

MiscData[28] = Charizard

MiscData[29] = Squirtle

MiscData[30] = Ivysaur

MiscData[31] = King Dedede

MiscData[32] = Lucario

MiscData[33] = Ike

MiscData[34] = R.O.B.

MiscData[36] = Jigglypuff

MiscData[37] = Wario

MiscData[39] = Roy

MiscData[40] = Toon Link

MiscData[43] = Wolf

MiscData[45] = Snake

MiscData[46] = Sonic


Right click and replace with your file. Remember to press ctrl+s to save when you’re done

Changing BPs:

Here on changing is the same as 3.5. However if you’re changing from 3.5 to 3.6 like I did, be sure to copy the BP files and RSP files like I did, making it easier for you to just paste it. Remember though, while adding the design of the fighter from 3.5 to 3.6 to go to project/pf/fighter/fightername to replace the .pac and .pcs file of the character.

BPs are located in project/pf/info/portrite.

The Infface files are:

InfFace001-InfFace010 = Mario

InfFace011-InfFace019 = Donkey Kong

InfFace021-InfFace030 = Link

InfFace031-InfFace039 = Samus

InfFace041-InfFace050 = Yoshi

InfFace051-InfFace058 = Kirby

InfFace061-InfFace070 = Fox

InfFace071-InfFace077 = Pikachu

InfFace081-InfFace087 = Luigi

InfFace091-InfFace098 = Captain Falcon

InfFace101-InfFace110 = Ness

InfFace111-InfFace117 = Bowser

InfFace121-InfFace128 = Peach

InfFace131-InfFace137 = Zelda

InfFace141-InfFace147 = Sheik

InfFace151-InfFace157 = Ice Climbers

InfFace161-InfFace170 = Marth

InfFace171-InfFace179 = Mr. Game and Watch

InfFace181-InfFace190 = Falco

InfFace191-InfFace200 = Ganondorf

InfFace211-InfFace218 = Meta Knight

InfFace221-InfFace227 = Pit

InfFace231-InfFace239 = Zero Suit Samus

InfFace241-InfFace248 = Olimar

InfFace251-InfFace257 = Lucas

InfFace261-InfFace266 = Diddy Kong

InfFace271-InfFace278 = Mewtwo

InfFace281-InfFace287 = Charizard

InfFace291-InfFace298 = Squirtle

InfFace301-InfFace307 = Ivysaur

InfFace311-InfFace319 = King Dedede

InfFace321-InfFace328 = Lucario

InfFace331-InfFace340 = Ike

InfFace341-InfFace347 = R.O.B.

InfFace361-InfFace367 = Jigglypuff

InfFace371-InfFace382 = Wario

InfFace391-InfFace397 = Roy

InfFace401-InfFace409 = Toon Link

InfFace431-InfFace440 = Wolf

InfFace441-InfFace447 = Giga Bowser

InfFace451-InfFace457 = Snake

InfFace461-InfFace468 = Sonic

InfFace661-InfFace672 = Warioman


An easy way to find the portrait you are searching for, is to leave sc_selcharacter.pac open and check for the number there.

Example: If I want to change blue Link, he is 023 as it says so in sc_selcharacter.pac

Right click the picture and replace with the one you want and remember to hit ctrl+s when you’re done.

Changing RSPs:

They are the exact same things as CSPs. They are located in project/pf/menu/common/char_bust_tex

Just replace the MenSelchrFaceB with the same picture as the CSPs

The MenSelchrFaceBs are:

MenSelchrFaceB000 = Mario

MenSelchrFaceB010 = Donkey Kong

MenSelchrFaceB020 = Link

MenSelchrFaceB030 = Samus

MenSelchrFaceB040 = Yoshi

MenSelchrFaceB050 = Kirby

MenSelchrFaceB060 = Fox

MenSelchrFaceB070 = Pikachu

MenSelchrFaceB080 = Luigi

MenSelchrFaceB090 = Captain Falcon

MenSelchrFaceB100 = Ness

MenSelchrFaceB110 = Bowser

MenSelchrFaceB120 = Peach

MenSelchrFaceB130 = Zelda

MenSelchrFaceB140 = Sheik

MenSelchrFaceB150 = Ice Climbers

MenSelchrFaceB160 = Marth

MenSelchrFaceB170 = Mr. Game and Watch

MenSelchrFaceB180 = Falco

MenSelchrFaceB190 = Ganondorf

MenSelchrFaceB210 = Meta Knight

MenSelchrFaceB220 = Pit

MenSelchrFaceB230 = Zero Suit Samus

MenSelchrFaceB240 = Olimar

MenSelchrFaceB250 = Lucas

MenSelchrFaceB270 = Mewtwo

MenSelchrFaceB280 = Charizard

MenSelchrFaceB290 = Squirtle

MenSelchrFaceB300 = Ivysaur

MenSelchrFaceB310 = King Dedede

MenSelchrFaceB320 = Lucario

MenSelchrFaceB330 = Ike

MenSelchrFaceB340 = R.O.B.

MenSelchrFaceB360 = Jigglypuff

MenSelchrFaceB370 = Wario

MenSelchrFaceB390 = Roy

MenSelchrFaceB400 = Toon Link

MenSelchrFaceB430 = Wolf

MenSelchrFaceB440 = Giga Bowser

MenSelchrFaceB450 = Snake

MenSelchrFaceB460 = Sonic

MenSelchrFaceB660 = Warioman


Change the portraits to the same ones as CSP, and be sure to press Ctrl+S.

Save backups of these .brres files as incase project m updates again you can use these by just pasting them in the folders.

Changing Stock Icons:

Project M 3.6 has given us the ability to see stock icons when we’re playing. However that’s a problem when we edit the character as the stocks will be incorrect. So here’s a list of stock icons: http://www.reddit.com/r/smashbros/comments/2tyx34/here_is_all_project_m_35_stock_icons/

Now there are 4 parts:

PART 1:
This is viewed in Single Player mode
Edit the ones of your character and then go to project/pf/menu/common/StockFaceTex.brres

Expand Textures and you’ll have Inf Stc.000 all the way to 981. Replace them with the character you added. Refer to sc_selcharacter.pac for the numbers.

Example: Blue link is 23 in sc_selcharacter.pac so he is Inf Stc.023

Edit the stocks and replace them.
MAKE SURE THE STOCKS ARE 32X32 PIXELS OR THEY WILL TAKE UP THE SCREEN/CRASH THE GAME

Remember to save.

PART 2:
This is viewed while fighting. These are the most important stocks to edit.
To edit these, use the same stock pictures as you did previously and go to projectm/pf/info2/info.pac
Expand ARC info_en
Expand MiscData[30]
Expand Textures(NW4R)

Scroll down to Inf Stc. files, It will go from Inf Stc.000 all the way to 468
Replace like you did with the first part.

Remember to save.

PART 3:
These stock icons are viewed at the results screen once the game is over and the result screen appears
To edit these use the same stock picture and go to projectm/pf/stage/melee/STGRESULT.pac
Then you expand ARC STGRESULT
Expand ARC 2
Expand MiscData[120]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.

Remember to save after that.

PART 4:
These stock icons are viewed at the classic mode screen.
To edit these go to projectm/pf/menu2/sc_selectcharacter
Then you expand MiscData[90]
Expand Textures(NW4R)
Replace the Inf Stc. files like you did before.

Remember to save after that.


If you did all of this, then congratulations you have succesfully added custom stock icons.

I will post downloads for some of my stock pictures, when I finish editing them.

I hope this helps anyone trying to change these in PM 3.6

If you have any questions/criticisms, feel free to comment.

Credits: http://www.reddit.com/r/SSBPM/comments/2qcmrv/how_to_change_35_csps_bps_and_rsps_includes_lists/

I took a ****load of information from there^

Tell me if I made any mistakes or anything and I will correct them.

Thanks,

~qwertz143~
 
Last edited:

qwertz143

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Btw, if you guys were wondering, in netplay version for 3.6 why the csp's aren't working, it's because the current netplay is still using common5.pac as the csp.
So in order to fix this, export char_bust_tex_lz77 in pf/menu2/sc_selcharacter.pac and replace it in the common5.pac in netplay

Also if any CSP or BP files that you wanted to edit are missing, it's because project m has not duplicated it as it's not necessary for them, so for whichever file you want to replace, find it in the Brawl Data Partition (https://drive.google.com/folderview?id=0B4vhNdf69qaSZ0N0MnBjOXFYMU0) and then you'll be able to replace things in it.
There's actually a 4th stock icon that you have to change. They're located in projectm/pf/menu2/sc_selectcharacter under MiscData[90]. I believe this changes the stock icons shown when choosing the amount of stocks in Classic Mode.

EDIT: So there's a FIFTH stock icon to change. It's in pf/info2/info_corps.pac under MiscData[110]. I don't know what this changes, though.
Also,

Here's a full, detailed list of ALL of the costumes available in Project M 3.6! The word in parenthesis is the name of the folder in which the character's files can be found!
If you want to replace a character's costume with something else, simply place the .pac/.pcs files in the character's fighter folder.

  • Path to the fighter folder: projectm>pf>fighter>(character in parenthesis)
Mario (mario)

00 - Original

02 - Green

03 - Blue

05 - Black

06 - Red and White

07 - Doc (White)

08 - Doc (Red)

09 - Doc (Green)

10 - Doc (Blue)

11 - Doc (Black)

Donkey Kong (donkey)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - White

06 - Red Boxer DK

07 - Blue Boxer DK

08 - Green Boxer DK

Link (link)

00 - Original

01 - Red

03 - Blue

04 - Dark Link

05 - White

06 - Yellow

07 - Green Melee

08 - Red Melee

09 - Blue Melee

10 - Black OoT

Samus (samus)

00 - Original

01 - Pink (Red team)

02 - Green

03 - Dark Samus (Blue Team)

04 - Purple

05 - Dark Brown and Grey

06 - Retro Samus

07 - Light Suit Samus

08 - Fusion Suit Samus

Yoshi (yoshi)

00 - Original

01 - Red

03 - Blue (w/Majenta Shoes)

04 - Yellow

05 - Pink

06 - Light Blue

07 - Black

08 - White

09 - Purple

10 - Orange

Kirby (kirby)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Yellow

05 - Grey

06 - Carbon/Black and Orange

07 - Purple

Fox (fox)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - White w/Green Sleeves

06 - Original Melee Fox

07 - Orange and Yellow Melee

08 - Green Melee

09 - Blue Melee

Pikachu (pikachu)

00 - Original

01 - Red Hat

02 - Green Headband

03 - Blue Goggles

04 - Party Hat

05 - Pirate Hat

06 - Trainer's Hat

Luigi (luigi)

00 - Original

01 - Pink (Red Team)

03 - Blue

04 - Green and White

05 - Orange

06 - Purple

07 - Black and Green Mr. L

08 - Black and Orange Mr. L

09 - Black and Blue Mr. L

10 - White and Green Mr. L

Captain Falcon (captain)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - Pink and White

06 - Purple (New to 3.5)

07 - Retro Comic Falcon

Ness (ness)

00 - Original

02 - Green

03 - Blue

04 - Yellow and Black

05 - White and Red

06 - Black and Pink

07 - Purple

08 - Blue Pajamas

09 - Red Flannel Pajamas

10 - Green Pajamas

Bowser (koopa)

00 - Original

01 - Red and Yellow

03 - Blue and Green

04 - Black

05 - Grey, White, and Gold

06 - Brown

07 - Dry Bowser

Peach (peach)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - White

05 - Daisy

06 - Dark Peach

07 - Fire Peach (White and Red)

Zelda (zelda)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - Pink and White

06 - Pink OoT

Sheik (sheik)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - White and Light Blue

06 - OoT Sheik

Ice Climbers (popo)

00 - Original

01 - Red (Red Gloves)

02 - Green (Purple Gloves)

03 - Blue (Green Gloves)

04 - Yellow (Black Jacket Nana)

05 - White (Blue and Pink Gloves)

06 - Polar Bear Ice Climbers

Marth (marth)

00 - Original

01 - Red

02 - Green

03 - Purple

04 - Black

05 - White

06 - Original Holy War Marth

07 - Red Holy War Marth

08 - Green Holy War Marth

09 - Blue Holy War Marth

Mr. Game and Watch (gamewatch)

I could write which colors belong to Mr. Game and Watch, but the problem is his files have always been coded in a strange way. All of his textures are on 2 files: fitgamewatch00.pac and fitgamewatch00.pcs. I used a color editor in 3.02, but I'm not entirely sure how to edit them now in 3.6.

Falco (falco)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black and Brown

05 - Orange and Yellow

06 - Original Melee

07 - Red Melee

08 - Green Melee

09 - Blue Melee

Ganondorf (ganon)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - White Hair (Grandpadorf)

05 - Brown OoT

06 - Black and Purple OoT

07 - Blue OoT

08 - Green OoT

09 - Red OoT

Meta Knight (metaknight)

00 - Original

01 - Red

02 - Green

03 - Blue (Red Eyes)

04 - Yellow and White

05 - Pink, Purple, and Yellow

06 - Dark Meta Knight

07 - Butterfly Meta Knight

Pit (pit)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Yellow

05 - Dark Pit (Black)

06 - Retro Pit

07 - Black Retro Pit

Zero Suit Samus (szerosuit)

00 - Original

01 - Pink (Red Team)

02 - Light Green and Green

03 - Darker Blue

04 - Purple and White

05 - Black and Grey

06 - Justin Bailey

07 - Light Zero Suit

08 - Fusion Zero Suit

Olimar (pikmin)

00 - Original

01 - Red (Black Gloves)

02 - Light Green (Pink Shoes)

03 - Blue (Purple Sleeves)

04 - Grey

05 - Black and Yellow

06 - Blue Gloves w/Blonde Hair (Louie)

07 - Purple and Grey

Lucas (lucas)

00 - Original

01 - Red

02 - Green and Orange

03 - Blue and White

04 - Yellow and Light Blue Stripes (Darker Hair)

05 - Pink

06 - Commander Lucas

Diddy Kong (diddy)

00 - Original

02 - Green

03 - Blue

04 - Pink

05 - Yellow (White Hat)

06 - Purple

07 - Light Brown and Orange

Charizard (pokelizardon)

00 - Original

01 - Grey w/Purple Wings

02 - Green

03 - Blue

04 - Black w/Red Wings (Shiny Charizard)

05 - Light Blue w/Red Wings (Salamence Colors)

06 - Armored Charizard

07 - Black Armor Charizard

Squirtle (pokezenigame)

00 - Original

01 - Red

02 - Green

03 - Yellow w/Green Shell

04 - Pink

05 - Purple w/Green Shell (Shiny Squirtle)

06 - Blue Ninja/Shinobi Squirtle

07 - White Ninja/Shinobi Squirtle

Ivysaur (pokefushigisou)

00 - Original

01 - Red

02 - Green (Shiny Ivysaur)

03 - Blue

04 - Purple

05 - White w/Blue Bulb

06 - Black w/Rose Bulb

King Dedede (dedede)

00 - Original

02 - Green

03 - Blue

04 - Brown and White (Greyscale)

05 - Purple

06 - Pink

07 - Red Shogun Dedede

08 - Green Shogun Dedede

09 - Blue Shogun Dedede

Lucario (lucario)

00 - Original

01 - Red

02 - Green

04 - Black

05 - Light Grey

06 - Yellow w/Blue Fur (Shiny Lucario)

07 - White Gi Lucario

08 - Black Gi Lucario

Ike (ike)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Brown w/Red Cape

05 - Yellow

06 - Blue Warrior Ike

07 - Red Warrior Ike

08 - Green Warrior Ike

09 - Black Warrior Ike

R.O.B. (robot)

00 - Original

02 - Green

03 - Blue

04 - Pink

05 - Black and Gold

06 - White and Grey

07 - Mario Kart DS R.O.B.

08 - Virtual Boy R.O.B.

09 - Wii R.O.B.

Jigglypuff (purin)

00 - Original

01 - Red Flower

02 - Green Sleeping Hat

03 - Blue Sun Hat

04 - White and Red Pokeball Hat

05 - Crown Jigglypuff

06 - Fairy Wings Jigglpuff

Wario (wario)

00 - Original Biker

01 - Red w/White Pants Biker

02 - Green Biker

03 - Blue Biker

04 - Black and Red Biker w/White Shirt

05 - Orange Jacket w/Purple Shirt Biker

06 - Original Classic

07 - Red Classic

08 - Green Classic

09 - Light Blue and Pink Classic

10 - Light Brown and Brown Classic

11- Dark Blue and White Classic

Mewtwo (mewtwo)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - Grey Armor

06 - Gold Armor

07 - Black Team Rocket Armor

Roy (roy)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Yellow

05 - Black

06 - Blue and Black w/Red Cape

Toon Link (toonlink)

00 - Original

01 - Red

03 - Blue

04 - Purple

05 - Dark Green and Brown (Darker Hair)

06 - Dark Toon Link (Red Eyes)

07 - Blue Outset Toon Link

08 - Green Outset Toon Link

09 - Red Outset Toon Link

Wolf (wolf)

00 - Original

01 - Red

02 - Green

03 - Blue

04 - Black

05 - White and Gold

06 - Pirate Wolf

07 - Red Pirate Wolf

08 - Green and Yellow Pirate Wolf

09 - Blue and White Pirate Wolf

Snake (snake)

00 - Original

01 - Red and Black

02 - Green Camo

03 - Blue

04 - White Camo

05 - Leopard Print

06 - Big Boss Snake

Sonic (sonic)

00 - Original

01 - Red

02 - Green

04 - Purple

05 - Shadow (Black and Red) Sonic

06 - Tails (Yellow w/Red Shoes) Sonic

07 - Silver (Silver w/Tall Blue Shoes) Sonic

08 - Jetset Sonic

Credits: PsychoGhost PsychoGhost for this list taken from here https://www.reddit.com/r/SSBPM/comments/46fze8/full_list_of_36_character_texturecostume_numbers/
 
Last edited:

ECHOnce

Smash Lord
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Sweet-o. Thanks for digging through and finding the new file locations :D I was doing so myself earlier, but the 3.6 hype was too strong aha
 

squeakyboots13

Smash Journeyman
Joined
Oct 4, 2013
Messages
381
Giga Bowser and Wario Man also have BPs and RSPs. Giga Bowser's are 441-447 and Wario Man's are 661-672.
 

qwertz143

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Sweet-o. Thanks for digging through and finding the new file locations :D I was doing so myself earlier, but the 3.6 hype was too strong aha
There's a slight problem though, if you're going to play wifi, replace the battle portraits after you update the pm launcher because for some reason it reverts your BPs back to the original ones when download the online add-on :p
 

Ryztiq

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You forgot something, stock icons are actually located in like 3 different places:

Stockfacetex.brres is for the adventure mode and singleplayer mode stocks.
Info.pac is where the stock icons that appear ingame are located.
Miscdata[120] inside STGRESULT.pac is where they appear in the result screen.

You need to update all three entries otherwise some stuff will still be out of date.
 

qwertz143

Smash Ace
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You forgot something, stock icons are actually located in like 3 different places:

Stockfacetex.brres is for the adventure mode and singleplayer mode stocks.
Info.pac is where the stock icons that appear ingame are located.
Miscdata[120] inside STGRESULT.pac is where they appear in the result screen.

You need to update all three entries otherwise some stuff will still be out of date.
Thanks for reminding me. I'll update it in a bit.
 

qwertz143

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What is the stock icon file size limit? And whats the proper way to reduce the size of the file if need be
Well, I used stock icons that were less than 10kb. I used photoshop and ctrl+alt+i to crop and adjust the size of pixels in the image. Otherwise if you can't do this, brawlbox has a preset image editor when you replace a picture that allows you to constrain proportions. This works but the picture might get blurry.
 

uCooL

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Well, I used stock icons that were less than 10kb. I used photoshop and ctrl+alt+i to crop and adjust the size of pixels in the image. Otherwise if you can't do this, brawlbox has a preset image editor when you replace a picture that allows you to constrain proportions. This works but the picture might get blurry.
I got mine down to 2kb with an external png compressor program. I was just worried it was too large because the normal icons are like 750 bytes, at least Marios anyway.

but 2kb stock icons worked without a hitch, thanks.
 

CrimzonTiger

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Jan 9, 2014
Messages
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Location
Maryland
When I try to replace CSPs using the sc_selcharacter.pac they don't show up in game and when I use the common5 they do show up but when I click on them then load up a stage the game crashes. The RSPs stocks and the models show up correctly only the CSPs don't show up. If it helps I'm running the game on Dolphin 6554 and using the 3.6 netplay builder. Any help would be much appreciated.
 

Shoto

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Onboard the Arwing
Same problem as above. I've changed the sc_selcharacter.pac and the common5 and I'm not getting any different CSPs. I'm using the console version of the netplay builder.
 

qwertz143

Smash Ace
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When I try to replace CSPs using the sc_selcharacter.pac they don't show up in game and when I use the common5 they do show up but when I click on them then load up a stage the game crashes. The RSPs stocks and the models show up correctly only the CSPs don't show up. If it helps I'm running the game on Dolphin 6554 and using the 3.6 netplay builder. Any help would be much appreciated.
Same problem as above. I've changed the sc_selcharacter.pac and the common5 and I'm not getting any different CSPs. I'm using the console version of the netplay builder.
Well I checked but i'm not sure about netplay builder, it works fine on my dolphin however :/ I don't use any virtual sd card or anything like that. I just made it into an iso and ran it as super smash brawl on dolphin.

 
Last edited:

CrimzonTiger

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Messages
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I'm not quite sure what changed but I retried replacing the common5 CSPs again alongside the sc_selcharacter.pac and after that they started showing up ingame with no crashes. Thank you very much for the guide dude it was very helpful.
 

Will-O-Wisp

Smash Apprentice
Joined
Jan 16, 2014
Messages
144
Is there a way to change the icons in the CSS? I can't seem to find the files anywhere with Brawl Box, and I'm afraid to use Costume Manager to do it since I've had issues with the managers and patch updates.
 

squeakyboots13

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Oct 4, 2013
Messages
381
Is there a way to change the icons in the CSS? I can't seem to find the files anywhere with Brawl Box, and I'm afraid to use Costume Manager to do it since I've had issues with the managers and patch updates.
They are in the sc_selcharacter.pac under MiscData70.
 

britipinojeff

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Apr 1, 2015
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Is it possible to add in new stocks? I tried to just import in icons but the game didn't show them in gameplay
 

qwertz143

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Is it possible to add in new stocks? I tried to just import in icons but the game didn't show them in gameplay
Well, it works for me. I just clicked on the icon in brawlbox, right-clicked and clicked replace and added the new stock and it worked.
Unless you meant adding extra stocks, then i'm not sure.
Make sure the stock icon size you added is 32x32
 

britipinojeff

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Apr 1, 2015
Messages
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Well, it works for me. I just clicked on the icon in brawlbox, right-clicked and clicked replace and added the new stock and it worked.
Unless you meant adding extra stocks, then i'm not sure.
Make sure the stock icon size you added is 32x32
I meant adding in extra stocks
 

Cuban Legend

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Jan 31, 2013
Messages
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You forgot something, stock icons are actually located in like 3 different places:

Stockfacetex.brres is for the adventure mode and singleplayer mode stocks.
Info.pac is where the stock icons that appear ingame are located.
Miscdata[120] inside STGRESULT.pac is where they appear in the result screen.

You need to update all three entries otherwise some stuff will still be out of date.
does anyone know if the programs at http://www.lakora.us/brawl/ will be updated to support PM 3.6's new file structure?
 

Juken

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Joined
Mar 31, 2014
Messages
590
Thanks for the tutorial, was having tons of trouble finding the stock locations. This is such an important tutorial that I'd consider it pin-worthy.

The most annoying part about this change is how you'll have to have fitting icons ingame for consistency with your mods now... And then you can't even export and import the icons all together either since they're all different.
 

DocStrange

Smash Apprentice
Joined
Feb 21, 2013
Messages
76
This may be a weird question, but is there a way to make battle portraits not show up?
 

Durggggggg

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Dec 29, 2013
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Durggggggg
Where are the stage files located? Nvm i found it. its selmap
 
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8_bit_D

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Mar 24, 2015
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Platteville, WI
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8-bit-D
Ive been working on and off on a custom build, and now i cant seem to find where to add a custom picture at the character select screen. I feel like the file should be around these same areas and i know ive done it before.
 

Amiiboshiibo

Smash Journeyman
Joined
Mar 20, 2015
Messages
249
There's actually a 4th stock icon that you have to change. They're located in projectm/pf/menu2/sc_selectcharacter under MiscData[90]. I believe this changes the stock icons shown when choosing the amount of stocks in Classic Mode.

EDIT: So there's a FIFTH stock icon to change. It's in pf/info2/info_corps.pac under MiscData[110]. I don't know what this changes, though.
 
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Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
I'm having an issue now where I've added cBliss support to my game and all the costumes load as they should, but any stock after the default PM ones will not show up EVEN IF I have added it and named it correctly (this is not my first rodeo)
 

NFreak

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Jan 13, 2014
Messages
420
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MA
I'm having an issue now where I've added cBliss support to my game and all the costumes load as they should, but any stock after the default PM ones will not show up EVEN IF I have added it and named it correctly (this is not my first rodeo)
I've been having the exact same issue. I think the code just doesn't account for stock icons right now, only characters they work decently for are Zelda and Sheik, but only for 2 extra costumes. It's all pretty weird.
 
Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
I've been having the exact same issue. I think the code just doesn't account for stock icons right now, only characters they work decently for are Zelda and Sheik, but only for 2 extra costumes. It's all pretty weird.
So who do we speak to? is it Mewtwo2000 or somebody on the PM coding team? How do we tag them in this?
 
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ECHOnce

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Feb 22, 2014
Messages
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Location
Bellevue, WA
Update:
The same methods work for PM's latest update for the 3.6 full version
Changelist says that Bowser's emblem got updated (resized down to match the other emblem sizes). Are they referring to the ones located in sc_selcharacter.pac? Because I did a search for them and found Bowser's in sc_selcharacter.pac > MiscData[30] > MenSelchrMark.21, but that file's dimensions and size haven't changed from 3.6 beta's. I'm assuming this is just the emblem shown behind the CSP in the CSS, so it didn't warrant change...

Are the files for emblems shown behind the % damage during a match (probably the type the changelist referring to) located elsewhere in the same file, or a different file? Just wanted to check if I can just drag and drop my beta file over lol, or where to get the resized emblem from to update it.
 
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