GingaNinja
Smash Rookie
- Joined
- Aug 20, 2010
- Messages
- 13
Hi,
So my question is on marth vs zss
When marth is on the stage with zss recovering from above, I find I have much trouble punishing zss perfect airdodge into the ground. I've taken so much % from this followed by an utilt. I really just either sit below the recovering zss in shield and hope they attack my shield(while I possibly feign an attack and shield last second). I know there have to be other ways to punish this.
If I go for a grab or even a dancing blades for when the zss lands, majority of the time their utilt goes off first.
Overall the perfect airdodge into the ground beats me on other characters as well.
vs Snake (I get ftilt'd or Utilt'd) vs falco etc
Its just super frustrating knowing how my asian friend is gonna recover and not being able to do anything about it besides space away or sit in shield.
Also, random question, should I mostly not forward roll as marth?
So my question is on marth vs zss
When marth is on the stage with zss recovering from above, I find I have much trouble punishing zss perfect airdodge into the ground. I've taken so much % from this followed by an utilt. I really just either sit below the recovering zss in shield and hope they attack my shield(while I possibly feign an attack and shield last second). I know there have to be other ways to punish this.
If I go for a grab or even a dancing blades for when the zss lands, majority of the time their utilt goes off first.
Overall the perfect airdodge into the ground beats me on other characters as well.
vs Snake (I get ftilt'd or Utilt'd) vs falco etc
Its just super frustrating knowing how my asian friend is gonna recover and not being able to do anything about it besides space away or sit in shield.
Also, random question, should I mostly not forward roll as marth?