Sinque
Smash Rookie
- Joined
- Dec 5, 2017
- Messages
- 5
I couldn’t find any threads on this, so I apologize if there were.
Maybe it’s just me, but I really hate how judge is completely random. You can either damage yourself or kill the enemy and if you ask me that amount of randomness doesn’t belong in a fast paced skill based game.
I would fix the way it works by making the move more of a quest to get high numbrs (also make 1 better and 9 worse).
I have two ideas;
1. Successfully hitting and opponent with judge will increase G&W’s number by 2 or 3. However, the player can hold side b to make the number go up only by one, but their current attack is empowered in the thing that makes it unique, the freeze on 8 is longer, powerful trip on 2, etc. This gives G&W more versatility however it forces him to use judge a lot to get the 9. (But getting powerful variants of lower numbers isn’t hard).
2. Attacking temporarily increases G&W’s number. Each attack (depending on the strength) will increase the judge number for a few seconds, attacking will refresh the duration. Basically, at the end of a combo, G&W can K.O. with more ease. However, this idea limits use of the other numbers.
P.S. Am I the only one who dislikes the luck factor?
Maybe it’s just me, but I really hate how judge is completely random. You can either damage yourself or kill the enemy and if you ask me that amount of randomness doesn’t belong in a fast paced skill based game.
I would fix the way it works by making the move more of a quest to get high numbrs (also make 1 better and 9 worse).
I have two ideas;
1. Successfully hitting and opponent with judge will increase G&W’s number by 2 or 3. However, the player can hold side b to make the number go up only by one, but their current attack is empowered in the thing that makes it unique, the freeze on 8 is longer, powerful trip on 2, etc. This gives G&W more versatility however it forces him to use judge a lot to get the 9. (But getting powerful variants of lower numbers isn’t hard).
2. Attacking temporarily increases G&W’s number. Each attack (depending on the strength) will increase the judge number for a few seconds, attacking will refresh the duration. Basically, at the end of a combo, G&W can K.O. with more ease. However, this idea limits use of the other numbers.
P.S. Am I the only one who dislikes the luck factor?