AceTechHD
Smash Cadet
I have been playing Smash 4 Marth since October 3 2014. At this moment in time I have clocked over 650 hours in Smash 4 Wii U & 3DS combined. When I first played Smash 4 Marth it was clear as day to me that something was Amis. I just didn't know exactly what. So I did what quite a few (most) other players did, I picked up a new character. I played Shulk for a short while but ultimately found myself playing Marth once again. Over the past few years I have encountered cheap loss after cheap loss using Marth. I don't have hours and hours to edit together videos to show you today, but believe me some of these losses simply shouldn't have happened. So What I decided to do is put together a list of Marth's weaknesses compared to other characters in Smash 4. Now before you type up some long repose trying to disprove what I'm saying, just read what I have to say and ask yourself do I have a point or what.
Marth:
Strengths: Tipper, Walk speed, Sheild breaker, Good recovery.
Weaknesses: Underwhelming overall range, Spike is laughably horrible (Dair), Very weak attacks (untippered), Too much end lag, Limited combo game, limited approach game, Weak grab game, Dancing blade easy to DI out of, Easy to camp out with projectiles, Counter sometimes fails and is somtimes completely useless (try countering Cloud's fully charged F-Smash and tell me Marth's counter is good).
Now that we have Marth out of the way let's compare him to other characters.
Mario:
Strengths: Overall fast speed, Very little end lag (makes attacks very spamable), Overall powerful attacks, Easy spike (Fair), Decent range overall, Great combo game, Great grab game, Wonderfull approach game, Projectiles, Decent recovery.
Weaknesses: Mario is the most balanced character in Smash 4 and has no weaknesses I could come up with. If you have some legitimate weaknesses for Mario please let me know.
Bayonetta:
Strengths: O̶P̶... Amazing combo game, Projectiles, Ridiculous overall range, Forward special, Amazing recovery, Decent overall speed, 2 Spikes (down smash & Dair), Witch time, Bats within, Powerfull jab combo.
Weaknesses: Very punishable smash attacks, and Too much end lag.
Cloud:
Strengths: Powerfull up air, 2 spikes that are relatively easy to land (Fair & Dair), Wonderfull overall range, Fast and powerful jab combo, Limit, Cross slash, Overall powerful attacks, Overall fast ground game, Great approach game (Dtilt & Nair), Overall great combo game.
Weaknesses: Recovery (No limit), Very punishable if attacks whiffs.
I will add more to this list if need be but I think my point has been made clear. If anyone disagrees with what I've said here please post a legitimate reply and we can discuss your thoughts. Otherwise if no one has any legitimate arguments for what I've said here then that proves that Marth is overall a very flawed character in Smash 4. Now keep in mind that I main Marth and as long as I play Smash I will always main Marth. The only reason I bring this topic up is because If I don't who will?!
EDIT:
My tier list.
Marth:
Strengths: Tipper, Walk speed, Sheild breaker, Good recovery.
Weaknesses: Underwhelming overall range, Spike is laughably horrible (Dair), Very weak attacks (untippered), Too much end lag, Limited combo game, limited approach game, Weak grab game, Dancing blade easy to DI out of, Easy to camp out with projectiles, Counter sometimes fails and is somtimes completely useless (try countering Cloud's fully charged F-Smash and tell me Marth's counter is good).
Now that we have Marth out of the way let's compare him to other characters.
Mario:
Strengths: Overall fast speed, Very little end lag (makes attacks very spamable), Overall powerful attacks, Easy spike (Fair), Decent range overall, Great combo game, Great grab game, Wonderfull approach game, Projectiles, Decent recovery.
Weaknesses: Mario is the most balanced character in Smash 4 and has no weaknesses I could come up with. If you have some legitimate weaknesses for Mario please let me know.
Bayonetta:
Strengths: O̶P̶... Amazing combo game, Projectiles, Ridiculous overall range, Forward special, Amazing recovery, Decent overall speed, 2 Spikes (down smash & Dair), Witch time, Bats within, Powerfull jab combo.
Weaknesses: Very punishable smash attacks, and Too much end lag.
Cloud:
Strengths: Powerfull up air, 2 spikes that are relatively easy to land (Fair & Dair), Wonderfull overall range, Fast and powerful jab combo, Limit, Cross slash, Overall powerful attacks, Overall fast ground game, Great approach game (Dtilt & Nair), Overall great combo game.
Weaknesses: Recovery (No limit), Very punishable if attacks whiffs.
I will add more to this list if need be but I think my point has been made clear. If anyone disagrees with what I've said here please post a legitimate reply and we can discuss your thoughts. Otherwise if no one has any legitimate arguments for what I've said here then that proves that Marth is overall a very flawed character in Smash 4. Now keep in mind that I main Marth and as long as I play Smash I will always main Marth. The only reason I bring this topic up is because If I don't who will?!
EDIT:
My tier list.
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