LaniusShrike
Smash Champion

Impa, the Enigmatic Sheikah warrior

Impa, the Sage of Shadow

Impa, Defender of the Royal Bloodline and one of Hyrule's most ancient ancestral allies
Impa has appeared in more Zelda games than any other LoZ character that is not already in Smash Bros and is pretty much the only reoccurring good-guy from LoZ left.
There are several options for Impa's inclusion that are discussed in the thread:
1. Impa is introduced as an entirely new character.
2. Impa is introduced as a clone of Sheik with a new Down B.
3. Impa replaces Sheik in the Zelda/Sheik character combo with Skyward Sword Zelda and Skyward Sword Impa as a tag team combo.
4. Impa replaces Sheik, but the Zelda character combo is separated, leaving an independent Zelda character and an independent Impa, each with a new Down Special.
5. Impa as an alternate costume of Sheik and that's it.
6. Impa as an Assist Trophy.
There are a lot of opinions about what would be most appropriate, with the most common opinion being that Sheik should not be replaced. While Sheik's relevance to the Zelda series has dropped off due to only being a character in Ocarina of Time, her being a Smash veteran lends to a lot of support.
Specials Moveset for Impa as an entirely new character
SPECIALS:
UP, Darting Shadows
Impa fades into a shadowy silhouette which then splits into four shadows that move away in a cross formation. After traveling a bit, Impa will reappear in one of the shadows based off of a direction indicated. and the others will detonate for a small amount of damage.
(example: If you activate it in the air and indicate to the right, the shadows will spread out in a + and Impa reappears on the right. If indicating up and left, the shadows would instead spread out in a X.)
SIDE, Escalating Barrage
A multi-stage projectile assault, essentially a ranged version of Marth's side B.
1. Impa tosses a simple dagger to the side indicated.
2. Side: Tosses two weak daggers, slightly angled up and down.
- Down: Scatters caltrops onto the ground that will make enemies take damage and trip (disappear after a short while).
- Up: Throws up an arcing double-sided sickle at a 45 degree angle that cuts through enemies as it falls back to the ground.
3. Side: A flurry of three weak daggers.
- Down: Drops a bomb in front of her that goes off in a few seconds. Dangerous for those who just tripped on the caltrops and are stunned on top of it.
- Up: Throws a handful of (weak) deku nuts in a 45 degree arc. Does damage on impact, no real launch or stun.
NEUTRAL, Umbral Orb
Impa starts summoning a growing crystal ball into her hand. Once fully grown or interrupted by shielding, she can throw it where it will explode on impact. While it will not explode in her hand, if dropped or thrown without hitting anything it will start to flash and then explode. Similar to a chargeable version of Link's bombs.
DOWN, Mark of the Sheikah
Impa enters a focused pose and deflects the next attack against her; a melee hit is negated and projectiles are just disintegrated. The attacker is then marked by the Sheikah symbol above their head for a few seconds. While marked, the target gets stunned instead of launched when hit allowing a skilled Impa character to quickly rack up damage.
TAUNTS
1. Forms a Sheikah meditative pose.
2. Puts two fingers to her mouth and whistles a quick victory anthem.
3. Deftly tosses two knives into the air and then balances them on her fingertips before she puts them away.
Modified Moveset for Impa as a replacement for Sheik, separated from Zelda and given a new Down+B, given a new Final Smash, and rebalanced for an independent playstyle
Neutral B, Needle Fan
The same move as Sheik's, except that saving a fully-charged handful of needles will raise the damage and lower the knockback of her A attacks that use her fists. It just makes sense, she's holding a fan of stabbing blades and it would make it more unique. Also, wouldn't mind if the needles were thrown in a slight cone, nicer visual effect.
Side B, Shadow Scourge
Same as Sheik's chain move, more shadow themed. It's not a great move, I wouldn't mind seeing it vastly improved or replaced, I could see a Sheikah warrior with a move similar to the Starfox characters' Side-Bs, maybe one that stuns briefly instead of actually knocking them away.
Up B, Vanish
Sheik's up-B is pretty ninja as it is, I would feel just fine with it being Impa's.
Neutral B, Umbral Orb
Impa starts summoning a growing crystal ball into her hand. Once fully grown or interrupted by shielding, she can throw it where it will explode on impact. While it will not explode in her hand, if dropped or thrown without hitting anything it will start to flash and then explode. Similar to a chargeable version of Link's bombs.
Final Smash, Umbral Shroud
The stage and characters take on a strange, shadowy glow as all the enemies are slowed greatly. Impa freely moves about for a few seconds doing as much damage to her foes as she can, as enemies are not launched until the Shroud ends. When it does, each foe is blasted away based off of how much damage was dealt to them during the Shroud.
New Item: GOSSIP STONE
When the gossip stone spawns on the battlefield, it will simply sit there like terrain that blocks movement and can be stood upon. However, when attacked, it will react differently based off of what hit it.
- Weak attacks will make it shake quickly like JELL-O, hurting and knocking away players near/on it.
- Magical/Energy attacks will make it start spinning and warping, turning it into a temporary trap as it rapidly slaps anything nearby.
- Strong attacks like smash attacks will knock it away, hurting enemies hit by it.
- Explosives will make it start to flash and beep, followed by it launching into the sky like a dangerous rocket that explodes once it's gone high enough.
- A strong attack from above will flatten the stone. The next person/object to land on top of it will then get launched into the air as it springs back into shape.