Vudujin
Smash Lord
Luigi's Invisible Ceiling Glitch
I found a glitch with Luigi that I'm guessing works the same way the spiking occurs when a hit-box goes through a shield. I finally got footage of every aspect I need to cover. It works by WD'ing a certain speed with a hit-box out to hit a shield. If the opponent does an attack OoS then knock-back will always hit you into the invisible ceiling. Your wavedash speed needs to be around the same speed as your Cyclone at full tilt, since it works with this move as well.
You can hold a direction as soon as your attack hits their shield to time the DI of the OoS counter-attack and press L or R as the move hits you to land the tech. I'm assuming it works against just about every up-B OoS and every up-smash OoS though I'm still testing it out with others in the roster.
I've seen the ICG work on Fox's u-smash, Samus's up-B, Rest, Puff's u-smash, Dolphin Slash, Falco's u-smash, Both Shines, and maybe a few more.
Hitting the ceiling is a matter of how fast you were going prior to hitting their shield. Faster speed also gives you the advantage of hitting the ceiling faster for a hastier tech on the ground. The opponent CAN slow you down with jabs or weak hits.
I haven't done it yet, but I'm pretty sure you could get frame advantage against Fox's up-smash to squeeze in a Shoryuken.
Here is a video with a few scenarios of what I'm ranting about. . .
http://www.youtube.com/watch?v=4LHq...DvjVQa1PpcFNvp9CE7qAYUTxrvCpJ1BzxMbI6Uo1JVKg=
-2:37
-2:51
-9:34
-14:30
I found a glitch with Luigi that I'm guessing works the same way the spiking occurs when a hit-box goes through a shield. I finally got footage of every aspect I need to cover. It works by WD'ing a certain speed with a hit-box out to hit a shield. If the opponent does an attack OoS then knock-back will always hit you into the invisible ceiling. Your wavedash speed needs to be around the same speed as your Cyclone at full tilt, since it works with this move as well.
You can hold a direction as soon as your attack hits their shield to time the DI of the OoS counter-attack and press L or R as the move hits you to land the tech. I'm assuming it works against just about every up-B OoS and every up-smash OoS though I'm still testing it out with others in the roster.
I've seen the ICG work on Fox's u-smash, Samus's up-B, Rest, Puff's u-smash, Dolphin Slash, Falco's u-smash, Both Shines, and maybe a few more.
Hitting the ceiling is a matter of how fast you were going prior to hitting their shield. Faster speed also gives you the advantage of hitting the ceiling faster for a hastier tech on the ground. The opponent CAN slow you down with jabs or weak hits.
I haven't done it yet, but I'm pretty sure you could get frame advantage against Fox's up-smash to squeeze in a Shoryuken.
Here is a video with a few scenarios of what I'm ranting about. . .
http://www.youtube.com/watch?v=4LHq...DvjVQa1PpcFNvp9CE7qAYUTxrvCpJ1BzxMbI6Uo1JVKg=
-2:37
-2:51
-9:34
-14:30