Killer Tree
Smash Journeyman
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u are right..but is so fck1ng slower than melee..and i have played the game..everyone is too floaty..and..even SSB64 was faster than brawl...its slower because of the floatyness thats the only reason its slower
yes you and your 5 posts cab GTFH its not that much slower at allu are right..but is so fck1ng slower than melee..and i have played the game..everyone is too floaty..and..even SSB64 was faster than brawl...
we know you areI'm glad they removedWD
You certainly look much smarter and "superior" to him after that post.yes you and your 5 posts cab GTFH its not that much slower at all
hey crap, he is better than what y think.çhe does not write in forum because he just does notlike it, but having more postes than toher people dones not mean that he s bad. he is veeeerygood, believe me... çbut if u like it that way, i can tell u that ur a noob, ***, if i have more comments thatn u does it mean that i can beat u? no, i dont even know how u play.. He DarkR knows a lot about the game.yes you and your 5 posts cab GTFH its not that much slower at all
WD made ssbm what it was the game is nothing without WD i play luigi and WD is the ONLY way i get around im going to have a hard time geting used to BRAWL.....i wish WD was still im braw that way ppl with real skills could owne that **** ^.^I'm glad they removedWD
What the developers did or didn't intend doesn't matter. What matters is what the players do with a game. If the competitive scene deems certain stages unfit for play, and decides no items is the way to play for them, and if you're a person who doesn't play that way, who cares? Play the game you want to.US football in its current incarnation isn't what the creators had in mind when they created it. All this deep ball throwing and blitzing obviously wasn't something they had in mind. Does that mean that the way they play the game now is wrong? All those NFL pros working out everyday and taking supplements and being able to run faster than the average joe are cheating. They shouldn't be allowed to use their enhanced ability to make cuts and scrape through blocks and special blocking techniques.The everyday person should be able to play football too. Why can't we just play tag football professionally instead? Oh and lets play on ****ty fields with holes in them that break your ankles, thats a good idea too.
hmmWavedashing may "make or break" the game who live and breath the "talent" of Smash. Oh sure, you're good with your tier or your main. But it's not like items or stage disasters were ever meant to be part of the game or anything. Yeah. I'm sure the game developers just put those things in there to piss off the people with real talent.
So, are items and stages the fields with holes in them that break your ankles?US football in its current incarnation isn't what the creators had in mind when they created it. All this deep ball throwing and blitzing obviously wasn't something they had in mind. Does that mean that the way they play the game now is wrong? All those NFL pros working out everyday and taking supplements and being able to run faster than the average joe are cheating. They shouldn't be allowed to use their enhanced ability to make cuts and scrape through blocks and special blocking techniques.The everyday person should be able to play football too. Why can't we just play tag football professionally instead? Oh and lets play on ****ty fields with holes in them that break your ankles, thats a good idea too.
I understand the underlining theme of what your saying, but you are wrong. Your implying that meta game skill relied heavily on being able to perform certain combos. That is wrong, I can do every combo available for fox, against a non skilled opponent I can chain grab 0-death with the ice climbers. Even so, I SUCK ROYALY AT SMASH BROTHERS. DI existed in melee, good players could avoid just about every combo. The game was ever steadily becoming about mind-games, strategy as you call it. In melee though, mind games were much faster, almost to the point that only a few people on the planet knew what was going on in a fight between top players.bla bla bla semi-intelligent post from an intelligent person
Everyone's like a freakin non wavedashing Melee Luigi now.u are right..but is so fck1ng slower than melee..and i have played the game..everyone is too floaty..and..even SSB64 was faster than brawl...
First, don't dare tell us how the game was "supposed" to be. It is "supposed" to be played however we wantheres the thing
ignoreing the wavedashing, l cancle....ect.
,
brawl is actualy faster. but as humans we are able to take melee faster than its suppose to be because were messing with the animation time and all that.
Dark Sonic said:Wavedashing is out because of the new airdodge physics. Wavedashing was done by jumping and then airdodging into the ground at an angle. Airdodges were designed to stop your aerial momentum and give you the new momentum from the airdodge in the direction that you held the control stick. This canceled the upwards momentum of the jump and gave you diagonal momentum towards the ground. You then landed with the special land fall animation (which was intentionally programmed into the game in the event that something like this happened) and your horizontal momentum from the airdodge would be maintained and slow down dependant on your character's traction (both aspects were also intentionally programmed into the game). Wavedashing was never a glith. A glitch is defined as an error in code that causes an unintended outcome. Although there is no way to determine whether wavedashing was intentional or not, there is still no error in the code. The physics engine is responding exactly how it was supposed to. You airdodge into the ground->your airdodge stops. You have momentum while landing->your momentum stays when you land.
L-canceling was also a specifically edited form of Z-canceling from SB64. The original SB64 website specifically tells you how to Z-cancel, proving that it was completely intentional. The fact that it was edited and included in melee shows that it was completely intentional in melee as well.
Just clearing that up because I'm tired of misinformed people calling them glitches.
You have to ask yourself why it doesn't though. That much lag is to prevent shield presuring like it was in melee. As good as it was in melee it was indeed rendering a large part of the cast with a huge disadvantage. It is most likely that sakurai wanted to balance the game more and thus wanted to adjust this tactic. You can still shield presure in brawl just not like you would in melee. If you look at it from that point of view you could say the lag on the move doesn't matter that much unless your using a move that is supposed to be laggy cause of the huge knockback it has.The removal of lag canceling has changed nothing about the game in my opinion. As I see it, a lag canceled move was the normal move, if you did not L cancel your move your were adding lag to your move, not the other way around. As such, I am annoyed at the landing lag a lot of moves have in brawl, it is far too much. Adding that much lag from one game to the next just does not make sense to me.
This statement is not true. The stun from Marth's fair (and many other characters' attacks actually) is not long enough to actually combo. They may be in range for the next fair to hit, but they can move before your lag is over from the fair, and thus can attack you first if they are fast enough. Most combos done in brawl will simply be your opponent not realizing that he can actually do something about it.marth can still chain fairs like he did in melee
The entire point of combos was to land your finishers, but it seems to be easier to land finishers in brawl due to more defensive options, so I guess that point is moot.However if you intending to uses certain finishing moves in comboes then you might want to space it correctly so you can't be punished during the lag time. Knockback reduction also impacts comboes a lot so what might not combo might suddenly combo after a move is used a lot.
I am trying to look at it from a combo point of view, as far as I can tell, "true" combos are very much a thing of the past. Of course the same was becoming true of melee in the metagame so meh.You have to ask yourself why it doesn't though. That much lag is to prevent shield presuring like it was in melee. As good as it was in melee it was indeed rendering a large part of the cast with a huge disadvantage. It is most likely that sakurai wanted to balance the game more and thus wanted to adjust this tactic. You can still shield presure in brawl just not like you would in melee. If you look at it from that point of view you could say the lag on the move doesn't matter that much unless your using a move that is supposed to be laggy cause of the huge knockback it has.
If you look at a combo point of view not much has changed since the moves have different lag times. Which means marth can still chain fairs like he did in melee, fox can still dair into utilt and fast chars still have a lot of comboes. Moves that you would use in melee to combo can still link into comboes in brawl. However if you intending to uses certain finishing moves in comboes then you might want to space it correctly so you can't be punished during the lag time. Knockback reduction also impacts comboes a lot so what might not combo might suddenly combo after a move is used a lot.
>.> Of course there are going to be fans that just stick with melee. Well, you guys have fun with your speed and what not. I'm just going to enjoy the utter chaos of this game. Final Destination sucks. No items sucks. People who call others n00bs, suck. Your mom? She sucks too.