Schnee117
Too Majestic for Gender
"This party's gettin' crazy! Let's rock!"
Dante is the lead character from Devil May Cry, a Hack n Slash action series owned by Capcom and first made by one Hideki Kamiya back in 2001 who has since moved on and made a name for himself with other titles including the Capcom owned Viewtiful Joe and Okami and the Platinum titles Bayonetta and Wonderful 101. Dante is the second son (brother of Vergil) of the Legendary Dark Knight, Sparda and the human Eva and has dedicated his life to exterminating Demons and Paranormal monsters who seek to do evil as a result of them killing his Mother and corrupting his brother.
In his 16 year long history Dante has seen his fair share of highs (DMC3 and 4) and lows (DMC2 and DmC). However he has also crossed over into other games such as the Viewtiful Joe series where he's a playable character in some of the games. He's also a fairly prominent character in Marvel vs Capcom 3 where he is rivals with Deadpool. Other notable crossover appearances include Donte in Playstation All-Stars, the Project X Zone series alongside Lady and Vergil and Monster Hunter. Of course when talking about cameos for Dante one can't forget Shin Megami Tensei: Nocturne which has spawned the "Featuring Dante from the Devil May Cry series" meme.
Okay so how does he fight?
Pretty silly question considering he's in Marvel vs Capcom 3 and PSASBR don't you think? Regardless Dante is absolutely oozing with potential in regards to moves with trademark attacks like Stinger and Helm Breaker. He also has access to a wide variety of weapons known as Devil Arms such as his signature Rebellion and the likes of Nevan, Lucifer and Agni & Rudra in addition to a variety of guns from his Ebony & Ivory to numerous shotguns and rocket launchers.
In addition to his weaponry, Dante also possesses a very unique set of skills, courtesy of his Demon heritage from Sparda. He has superhuman strength, speed, durability and agility in addition to an accelerated healing factor and the ability to channel demonic energy. In addition to this he also has access to multiple styles that he can use in battle. Gunslinger grants more gun related abilities, Royal Guard has more defensive techniques, Swordmaster leads to more Sword proficiency and Trickster works in conjunction with his Speed and Agility. In addition the Quicksilver style allows him to move even faster than before and slows his opponents down whilst Doppelganger leaves a copy of Dante that will briefly help in fights. The last of Dante's many abilities is the Devil Trigger, a form that allows Dante to unleash his true potential and amplify his attacks. This ability works in regards to what Devil Arm Dante is currently using.
As you can see there is a lot that Dante could bring to Smash what with him being able to switch styles and weapons on the fly. In fact Dante could be unique in that he really only has one attack button whilst the other is relegated to using his guns much like in the Devil May Cry series. Unfortunately Smash doesn't have a third attack button that Dante could use as his style button so instead the styles could effectively be a way of slightly altering the way Dante fights, much like Shulk and his Monado arts.
But don't Capcom own him and they already have two characters in Smash?
Why yes Capcom do own Dante and they have Mega Man and Ryu in Smash already. There are two points to be made here.
Just who is this guy?
Dante is the lead character from Devil May Cry, a Hack n Slash action series owned by Capcom and first made by one Hideki Kamiya back in 2001 who has since moved on and made a name for himself with other titles including the Capcom owned Viewtiful Joe and Okami and the Platinum titles Bayonetta and Wonderful 101. Dante is the second son (brother of Vergil) of the Legendary Dark Knight, Sparda and the human Eva and has dedicated his life to exterminating Demons and Paranormal monsters who seek to do evil as a result of them killing his Mother and corrupting his brother.
In his 16 year long history Dante has seen his fair share of highs (DMC3 and 4) and lows (DMC2 and DmC). However he has also crossed over into other games such as the Viewtiful Joe series where he's a playable character in some of the games. He's also a fairly prominent character in Marvel vs Capcom 3 where he is rivals with Deadpool. Other notable crossover appearances include Donte in Playstation All-Stars, the Project X Zone series alongside Lady and Vergil and Monster Hunter. Of course when talking about cameos for Dante one can't forget Shin Megami Tensei: Nocturne which has spawned the "Featuring Dante from the Devil May Cry series" meme.
Okay so how does he fight?
Pretty silly question considering he's in Marvel vs Capcom 3 and PSASBR don't you think? Regardless Dante is absolutely oozing with potential in regards to moves with trademark attacks like Stinger and Helm Breaker. He also has access to a wide variety of weapons known as Devil Arms such as his signature Rebellion and the likes of Nevan, Lucifer and Agni & Rudra in addition to a variety of guns from his Ebony & Ivory to numerous shotguns and rocket launchers.
In addition to his weaponry, Dante also possesses a very unique set of skills, courtesy of his Demon heritage from Sparda. He has superhuman strength, speed, durability and agility in addition to an accelerated healing factor and the ability to channel demonic energy. In addition to this he also has access to multiple styles that he can use in battle. Gunslinger grants more gun related abilities, Royal Guard has more defensive techniques, Swordmaster leads to more Sword proficiency and Trickster works in conjunction with his Speed and Agility. In addition the Quicksilver style allows him to move even faster than before and slows his opponents down whilst Doppelganger leaves a copy of Dante that will briefly help in fights. The last of Dante's many abilities is the Devil Trigger, a form that allows Dante to unleash his true potential and amplify his attacks. This ability works in regards to what Devil Arm Dante is currently using.
As you can see there is a lot that Dante could bring to Smash what with him being able to switch styles and weapons on the fly. In fact Dante could be unique in that he really only has one attack button whilst the other is relegated to using his guns much like in the Devil May Cry series. Unfortunately Smash doesn't have a third attack button that Dante could use as his style button so instead the styles could effectively be a way of slightly altering the way Dante fights, much like Shulk and his Monado arts.
But don't Capcom own him and they already have two characters in Smash?
Why yes Capcom do own Dante and they have Mega Man and Ryu in Smash already. There are two points to be made here.
- No where is there a written rule that a third party can't have more than a certain amount of characters in Smash Bros. If Sakurai and the team are interested and capable of making the character work on top of being able to reach an agreement with the character's owners then the character can appear.
- However being from Capcom Dante has a lot of competition he has to stand out from. Such examples include additional Mega Man and Street Fighter characters like Zero, Proto Man, Chun-Li and M Bison in addition to other characters like Phoenix Wright, Amaterasu, Chris Redfield, Morrigan and Strider Hiryu.
Anything else?
Well Dante also faces the issue of probably not being popular enough and not having a new Devil May Cry game since the attempted reboot with DmC: Devil May Cry which was met with harsh criticism. Moreover whilst Dante has appeared on Nintendo consoles through the Project X Zone series, the Devil May Cry series still has yet to appear on a Nintendo system which might hamper his chances.
Edit: Plenty of these arguments are now null and void. Devil May Cry V has released to critical acclaim from both fans and critics whilst DMC1 is to get a Switch port
Moveset(s) and alts
Well Dante also faces the issue of probably not being popular enough and not having a new Devil May Cry game since the attempted reboot with DmC: Devil May Cry which was met with harsh criticism. Moreover whilst Dante has appeared on Nintendo consoles through the Project X Zone series, the Devil May Cry series still has yet to appear on a Nintendo system which might hamper his chances.
Edit: Plenty of these arguments are now null and void. Devil May Cry V has released to critical acclaim from both fans and critics whilst DMC1 is to get a Switch port
Moveset(s) and alts
His default appearance is based on Devil May Cry 4, though he’ll have a Devil May Cry 3 alternate costume. Dante’s outfit seems to change slightly each game, but as those two are generally considered to be the best of the series, that’s what I’m going with.
Palette swaps for the DMC4 outfit will be based on Trish (blonde hair, black clothes), Nero (hair stays white, dark blue jacket), and his alternate costume from the special edition. Palette swaps for the DMC3 outfit will be based on Lady (white clothes, black hair), Vergil (light blue coat, dark pants), and Sparda.
The series’ logo would be the silhouette of Trish from the logo of the first game, and the stage would be the second phase of the Mundus battle. There’s any number of stages that I could go with (the main hall of the castle on Mallet Island from DMC1, the roof of the Temen-ni-gru from Devil May Cry 3), but given that this already involves floating platforms and is plot-important, I figured it would be a good fit for a Smash stage.
The way that I’m picturing it, there would be five stone platforms suspended in or over a pit of magma. Three would make up the “ground”, with a small gap between them, and two would float there, thin enough to jump through. Mundus would be looming in the background, shooting out orbs to bombard the stage with lasers, and occasionally shooting lasers out of his forehead (which would do more damage if they hit, but have a targeting reticule appear on the ground to make it more obvious when he’s about to fire). The platforms could be destroyed by Mundus’s attacks after a few hits from him, but only a maximum of two would be broken at any given time, to prevent the stage from being impossible to navigate.
His entrance would be driving in on a motorcycle… which promptly crashes and explodes. The smoke quickly fades to show him dusting himself off, somehow unharmed. Idle animations would be putting his fists on his hips and smirking, or crossing his arms in front of his chest and slowly falling asleep. His main weapons would be Rebellion (his sword), and Ebony and Ivory (his two pistols).
References for the some of the moves can be found here: https://www.youtube.com/watch?v=VJ74nEoYYCY and here: https://youtu.be/zL7IYAeD0Ik?t=82
A --> AA --> AAA: Rebellion Combo II – the series of five attacks that you get when you pause briefly between the first and second hits in the DMC games.
Forward A: Million Stab. Dante stabs rapidly, which lasts a bit longer if you mash the A button (though the stabs gradually knock the opponent back to keep it from being spammed)
Up A: Dante rapidly shoots upwards.
Down A: Dante spins around with his sword outstretched.
Forward Smash: Prop Shredder. Dante spins his sword around in front of him like a propeller. Based on his basic Swordmaster action.
Up Smash: Launcher. Dante swings his sword upwards, launching whoever’s hit by it into the air. Based on his back attack with Rebellion.
Down Smash: Twosome Time. Dante fires his pistols on either side of him, though the bullets are larger red energy blasts since he charged them up (and to make so that they’re visible and have knockback). Based on his basic Gunslinger action.
Neutral Air: Aerial Rave. Dante swings his sword three times in midair. Based on his aerial Swordmaster action from Devil May Cry 3.
Forward Air: Aerial Combo. Dante kicks twice. Based on his forward air attack in Devil May Cry 2.
Back Air: Dante does a spin kick to hit behind him.
Up Air: Dante slashes upwards.
Down Air: Rain Storm. Dante spins around in midair, shooting his guns straight down. Based on his Gunslinger mid-air action.
Dash Attack: Million Stab Finisher. The stab at the end of a Million Stab combo, which knocks enemies back.
Wake Up Attack: Crazy Dance. Dante spins around, kicking any enemy in the vicinity.
Climb Up Attack: Dante swings his sword as he gets to his feet.
Grab: a standard grab.
Pummel: pistol-whipping the opponent.
Forward Throw: Jackpot. Dante lets them go and shoots both of his pistols once, which emit a large flash of energy. Based on the move that finished Mundus.
Back Throw: Sword Pierce. With his sword stabbed into his opponent, Dante tosses the sword behind him. The sword flies back to him almost immediately (while the victim keeps going), and Dante reflexively catches it. Based on the Swordmaster move from DMC3.
Up Throw: Bullet Juggle. Based on a common combo in the DMC series, Dante tosses his opponent into the air and shoots them several times to suspend them there for a moment.
Down Throw: Wild Stomp. Dante shoots at his downed opponent point-blank. Based on a Gunslinger move where you approach downed opponents and fire.
Up Taunt: Dante shrugs his shoulders, saying “Hey, what’s up?” His taunt from DMC4 when you have a B-rank.
Side Taunt: Dante crouches down a bit, gesturing for his opponent to come at him with both hands. “Come on!” His basic taunt from the DMC games.
Down Taunt: Dante crouches down low, grinning while resting an arm on his knee. “Showdown!” His S-rank taunt from DMC4.
B: Drive. Holding his sword behind him, Dante charges up energy and shoots it out as a beam. Can be charged, though it takes a while.
B Forward: Stinger. He dashes forward, sword-first, to stab the opponent. This works in the air as well; it gets him good distance, but the main problem is that he doesn’t stop at ledges, so you can’t just spam it.
B Up: High Time. Dante leaps up into the air, swinging his sword upwards. If you hit B after using it, he uses Helm Breaker, which launches him and whoever is hit by him straight down. Similar to Cloud’s Climhazzard.
B Down: Counter. After all, what kind of a new character would Dante be if he didn’t have a counter move for one of his specials?
For his Final Smash, Dante would have Devil Trigger. His Style automatically returns to Rebellion and the pistols, no matter which one he is using at the time, but his attacks are faster and stronger, and his weapons have been upgraded. Rebellion is now the Sword of Sparda, and Ebony and Ivory are now Luce and Ombra, the weapons of his father. It’s a general upgrade of his base form, and a magic meter appears above his life bar to show how much time he can spend in this form.
In addition to the speed and power upgrades, the Sword of Sparda has a longer range and greater knockback than Rebellion, and the bullets of Luce and Ombra are surrounded by electricity and cause opponents to flinch. His health also regenerates slightly (maybe 10% in total) when this is active.
Activating Devil Trigger creates an aura around Dante for a moment that knocks opponents back, dealing damage. Once the magic meter runs out, he returns to whatever style he was using before he activated the final smash.
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For Dante’s victory poses, one would be his pose from Marvel vs. Capcom 3. He pulls out both guns, spins them around, and points them at the camera as it zooms in on his face.
Another victory pose would be shrugging his shoulders, similar to one of his taunts. The last one would be Dante balancing his sword on his shoulders, like the cover art for Devil May Cry 3. Each pose has several one-liners that he says during them. Much like the Kid Icarus and Star Fox characters, he and Bayonetta would have a unique line if they beat the other one.
Dante: That was more like an anti-climax.
Bayonetta: I was hoping you’d last longer.
If he loses, his back will be to the camera, though he’ll be slowly clapping. His victory music would be a snippet from the title theme from the first game.
Palette swaps for the DMC4 outfit will be based on Trish (blonde hair, black clothes), Nero (hair stays white, dark blue jacket), and his alternate costume from the special edition. Palette swaps for the DMC3 outfit will be based on Lady (white clothes, black hair), Vergil (light blue coat, dark pants), and Sparda.
The series’ logo would be the silhouette of Trish from the logo of the first game, and the stage would be the second phase of the Mundus battle. There’s any number of stages that I could go with (the main hall of the castle on Mallet Island from DMC1, the roof of the Temen-ni-gru from Devil May Cry 3), but given that this already involves floating platforms and is plot-important, I figured it would be a good fit for a Smash stage.
The way that I’m picturing it, there would be five stone platforms suspended in or over a pit of magma. Three would make up the “ground”, with a small gap between them, and two would float there, thin enough to jump through. Mundus would be looming in the background, shooting out orbs to bombard the stage with lasers, and occasionally shooting lasers out of his forehead (which would do more damage if they hit, but have a targeting reticule appear on the ground to make it more obvious when he’s about to fire). The platforms could be destroyed by Mundus’s attacks after a few hits from him, but only a maximum of two would be broken at any given time, to prevent the stage from being impossible to navigate.
His entrance would be driving in on a motorcycle… which promptly crashes and explodes. The smoke quickly fades to show him dusting himself off, somehow unharmed. Idle animations would be putting his fists on his hips and smirking, or crossing his arms in front of his chest and slowly falling asleep. His main weapons would be Rebellion (his sword), and Ebony and Ivory (his two pistols).
References for the some of the moves can be found here: https://www.youtube.com/watch?v=VJ74nEoYYCY and here: https://youtu.be/zL7IYAeD0Ik?t=82
A --> AA --> AAA: Rebellion Combo II – the series of five attacks that you get when you pause briefly between the first and second hits in the DMC games.
Forward A: Million Stab. Dante stabs rapidly, which lasts a bit longer if you mash the A button (though the stabs gradually knock the opponent back to keep it from being spammed)
Up A: Dante rapidly shoots upwards.
Down A: Dante spins around with his sword outstretched.
Forward Smash: Prop Shredder. Dante spins his sword around in front of him like a propeller. Based on his basic Swordmaster action.
Up Smash: Launcher. Dante swings his sword upwards, launching whoever’s hit by it into the air. Based on his back attack with Rebellion.
Down Smash: Twosome Time. Dante fires his pistols on either side of him, though the bullets are larger red energy blasts since he charged them up (and to make so that they’re visible and have knockback). Based on his basic Gunslinger action.
Neutral Air: Aerial Rave. Dante swings his sword three times in midair. Based on his aerial Swordmaster action from Devil May Cry 3.
Forward Air: Aerial Combo. Dante kicks twice. Based on his forward air attack in Devil May Cry 2.
Back Air: Dante does a spin kick to hit behind him.
Up Air: Dante slashes upwards.
Down Air: Rain Storm. Dante spins around in midair, shooting his guns straight down. Based on his Gunslinger mid-air action.
Dash Attack: Million Stab Finisher. The stab at the end of a Million Stab combo, which knocks enemies back.
Wake Up Attack: Crazy Dance. Dante spins around, kicking any enemy in the vicinity.
Climb Up Attack: Dante swings his sword as he gets to his feet.
Grab: a standard grab.
Pummel: pistol-whipping the opponent.
Forward Throw: Jackpot. Dante lets them go and shoots both of his pistols once, which emit a large flash of energy. Based on the move that finished Mundus.
Back Throw: Sword Pierce. With his sword stabbed into his opponent, Dante tosses the sword behind him. The sword flies back to him almost immediately (while the victim keeps going), and Dante reflexively catches it. Based on the Swordmaster move from DMC3.
Up Throw: Bullet Juggle. Based on a common combo in the DMC series, Dante tosses his opponent into the air and shoots them several times to suspend them there for a moment.
Down Throw: Wild Stomp. Dante shoots at his downed opponent point-blank. Based on a Gunslinger move where you approach downed opponents and fire.
Up Taunt: Dante shrugs his shoulders, saying “Hey, what’s up?” His taunt from DMC4 when you have a B-rank.
Side Taunt: Dante crouches down a bit, gesturing for his opponent to come at him with both hands. “Come on!” His basic taunt from the DMC games.
Down Taunt: Dante crouches down low, grinning while resting an arm on his knee. “Showdown!” His S-rank taunt from DMC4.
B: Drive. Holding his sword behind him, Dante charges up energy and shoots it out as a beam. Can be charged, though it takes a while.
B Forward: Stinger. He dashes forward, sword-first, to stab the opponent. This works in the air as well; it gets him good distance, but the main problem is that he doesn’t stop at ledges, so you can’t just spam it.
B Up: High Time. Dante leaps up into the air, swinging his sword upwards. If you hit B after using it, he uses Helm Breaker, which launches him and whoever is hit by him straight down. Similar to Cloud’s Climhazzard.
B Down: Counter. After all, what kind of a new character would Dante be if he didn’t have a counter move for one of his specials?
…Just kidding. Instead, his B down would be Style Change. This lets him switch to weapons from his other games, giving him several different fighting styles to choose from. When switching styles, he strikes some of the poses that he does when changing styles in Devil May Cry 4.
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Pressing B Down while he’s using Rebellion, Ebony, and Ivory switches him to a DMC3 style of fighting, giving him Beowulf (spiky gauntlets and boots) and Artemis (a bow that fires large magic projectiles). Beowulf’s attacks are faster than Rebellion, but they have shorter range and do less damage. Meanwhile, Artemis is the opposite – the attacks do more damage than what Ebony and Ivory do, but those attacks are slower, and can be seen (which makes avoiding them easier)
A --> AA --> AAA: a left-right punch combo followed by a rapid series of kicks.
Forward A: Kick 13. Based on Ifrit’s move of the same name in DMC1, Dante performs a roundhouse kick.
Up A: Upwards Kick. The finishing move of Beowulf’s Combo 1 (where you just mash buttons).
Down A: Axe Kick. The finishing move of Beowulf’s Combo 2 (where you pause after the second hit).
Forward Smash: Straight. A straight, but powerful, punch that can be charged.
Up Smash: Beast Uppercut. Dante launches his enemies into the air with an uppercut.
Down Smash: Shock! Based on Gilgamesh’s attack from DMC4, Dante slams his fist into the ground to create a shockwave.
Neutral Air: The Hammer. A double-fisted haymaker that slams enemies toward the ground.
Forward Air: Dante charges forward a bit, punching.
Back Air: Dante spins, kicking behind him.
Up Air: Dante flips in the air, kicking upwards.
Down Air: Killer Bee. Dante dives down feet-first at his opponent, similar to Bayonetta’s downward After Burner Kick. (though not as effective due to being a normal move)
Dash Attack: Dante leaps forward, punching at the ground.
Wake Up Attack: as he gets to his feet, Dante pounds the ground on either side of him.
Climb Up Attack: as Dante climbs up the ledge, he does a spin kick.
Grab: a standard grab.
Pummel: Dante punches his grabbed foe in the gut.
Forward Throw: This is Sparda! Dante boots his opponent in the stomach, knocking them away.
Back Throw: Dante slams his opponent into the ground behind him.
Up Throw: Tornado. Dante knocks the enemy into the sky, leaping up after them and kicking hundreds of times at lightning speeds.
Down Throw: Acid Rain. Dante fires Artemis into the air, and several arrows fall down, pinning the enemy to the ground for a moment before dissolving.
Up Taunt: Dante raises a finger in the air, saying “This party’s gettin’ crazy!” From the opening cinematic of Devil May Cry 3.
Side Taunt: Dante punches the air before thumbing his nose, as a homage to Bruce Lee (and a reference to his taunt before the Cerberus fight)
Down Taunt: Dante pulls out Nevan (an electric guitar) and plays a few chords on it.
B: Charge Shot. Dante pulls out Artemis, and as long as you hold the button, the end of it glows purple, growing larger the longer it’s held. Once released, it fires one, two, or three homing projectiles, depending on how long it has been held for. The projectiles move in a straight line towards the nearest enemy.
B Forward: Volcano. Dante slams the ground with his fists to create an eruption of magma from the ground.
B Up: Divine Dragon. Dante gives a spinning uppercut, knocking his opponent into the air.
B Down: Style Change to a DMC4-based fighting style.
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Pressing B Down while he’s using Rebellion, Ebony, and Ivory switches him to a DMC3 style of fighting, giving him Beowulf (spiky gauntlets and boots) and Artemis (a bow that fires large magic projectiles). Beowulf’s attacks are faster than Rebellion, but they have shorter range and do less damage. Meanwhile, Artemis is the opposite – the attacks do more damage than what Ebony and Ivory do, but those attacks are slower, and can be seen (which makes avoiding them easier)
A --> AA --> AAA: a left-right punch combo followed by a rapid series of kicks.
Forward A: Kick 13. Based on Ifrit’s move of the same name in DMC1, Dante performs a roundhouse kick.
Up A: Upwards Kick. The finishing move of Beowulf’s Combo 1 (where you just mash buttons).
Down A: Axe Kick. The finishing move of Beowulf’s Combo 2 (where you pause after the second hit).
Forward Smash: Straight. A straight, but powerful, punch that can be charged.
Up Smash: Beast Uppercut. Dante launches his enemies into the air with an uppercut.
Down Smash: Shock! Based on Gilgamesh’s attack from DMC4, Dante slams his fist into the ground to create a shockwave.
Neutral Air: The Hammer. A double-fisted haymaker that slams enemies toward the ground.
Forward Air: Dante charges forward a bit, punching.
Back Air: Dante spins, kicking behind him.
Up Air: Dante flips in the air, kicking upwards.
Down Air: Killer Bee. Dante dives down feet-first at his opponent, similar to Bayonetta’s downward After Burner Kick. (though not as effective due to being a normal move)
Dash Attack: Dante leaps forward, punching at the ground.
Wake Up Attack: as he gets to his feet, Dante pounds the ground on either side of him.
Climb Up Attack: as Dante climbs up the ledge, he does a spin kick.
Grab: a standard grab.
Pummel: Dante punches his grabbed foe in the gut.
Forward Throw: This is Sparda! Dante boots his opponent in the stomach, knocking them away.
Back Throw: Dante slams his opponent into the ground behind him.
Up Throw: Tornado. Dante knocks the enemy into the sky, leaping up after them and kicking hundreds of times at lightning speeds.
Down Throw: Acid Rain. Dante fires Artemis into the air, and several arrows fall down, pinning the enemy to the ground for a moment before dissolving.
Up Taunt: Dante raises a finger in the air, saying “This party’s gettin’ crazy!” From the opening cinematic of Devil May Cry 3.
Side Taunt: Dante punches the air before thumbing his nose, as a homage to Bruce Lee (and a reference to his taunt before the Cerberus fight)
Down Taunt: Dante pulls out Nevan (an electric guitar) and plays a few chords on it.
B: Charge Shot. Dante pulls out Artemis, and as long as you hold the button, the end of it glows purple, growing larger the longer it’s held. Once released, it fires one, two, or three homing projectiles, depending on how long it has been held for. The projectiles move in a straight line towards the nearest enemy.
B Forward: Volcano. Dante slams the ground with his fists to create an eruption of magma from the ground.
B Up: Divine Dragon. Dante gives a spinning uppercut, knocking his opponent into the air.
B Down: Style Change to a DMC4-based fighting style.
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The DMC4 style is his most unorthodox, giving him Lucifer (a backpack with blades on it) and Pandora (a suitcase that transforms into different weapons). This is more of a trap-based style of gameplay, as the blades generated by Lucifer’s attacks will stay there, though after six have been placed, the first one disappears to be replaced by the one that was just summoned. Dante can detonate these using one of his specials, and they are spawned whether they hit an enemy (at which point, they will attach to them) or not (where they will stay hovering in midair).
A --> AA --> AAA: Dante spins around three times, stabbing with the swords of Lucifer. One sword appears per stab.
Forward A: Pin-Up. Dante throws out three swords, positioning them in front of him.
Up A: The finishing blow of Lucifer Combo 3. Dante stabs upwards, leaving two red swords behind.
Down A: Dante puts the shuriken form of Pandora on the ground and stands on top of it, spinning like a top.
Forward Smash: Dante spins around faster and faster as the attack is charge, and once it’s done, he stabs rapidly, leaving behind up to four red swords.
Up Smash: Revenge. Dante fires a laser cannon straight into the air.
Down Smash: Climax. The blades of Lucifer are positioned around Dante (how many depends on how long the attack was charged, though it’s a maximum of three on each side), and the ones that appeared or were moved are detonated upon release.
Neutral Air: Shredder. Dante holds out the shuriken form of Pandora, which spins around like a saw.
Forward Air: Dante stabs one of the red swords forward, leaving it suspended in midair or in whoever it hits.
Back Air: the arms of Lucifer stab behind Dante.
Up Air: Splash. Dante flips in the air, scattering four Lucifer blades around him – two on either side.
Down Air: Dante points Pandora’s gatling gun down and fires. This gives him a bit of a boost in the air, letting him hover for a moment or two.
Dash Attack: Dante spins around with Lucifer’s arms extended, leaving a red blade on either side of him.
Wake Up Attack: the “arms” on Lucifer’s back stab on either side of Dante.
Climb Up Attack: Dante is pulled up by the arms of Lucifer, flipping and landing with an axe kick.
Grab: a standard grab.
Pummel: Dante stabs his opponents with the arms of the Lucifer backpack, though the red blades aren’t active.
Forward Throw: Omen. Dante opens up Pandora, and the flash of light launches the opponent away from him.
Back Throw: Epidemic. Dante turns around and shoots his opponent with Pandora’s bowgun form, knocking them back.
Up Throw: Jealousy. Dante throws the victim into the air, and pulls out the gatling gun form of Pandora, which he fires at the opponent.
Down Throw: Hatred. Dante pins his opponent with his foot, pulls out the bazooka form of Pandora, and fires at point-blank range. Surprisingly, he isn’t hurt by this.
Up Taunt: Dante waves his hand above his head, saying “Get out of here” dismissively before turning around and putting his hands on his hips. Used if you die in a boss battle against him in DMC4.
Side Taunt: Dante laughs and points at the opponent, swaggering a bit. An S-rank taunt from Devil May Cry 4.
Down Taunt: Dante bows mockingly, holding an arm out. “Shall we dance?” A taunt from the tutorial of DMC4.
B: Satisfied? - Dante throws out a rose, causing all of the active swords from Lucifer to detonate. The rose does one percent of damage if it hits the enemy and launches the enemy downwards, though it doesn’t go very far. It acts like Dudley’s taunt in Street Fighter 3.
B Forward: Grief – Pandora turns into a shuriken-like weapon, which Dante throws. If it hits an enemy, it spins around them, trapping them in place and gradually damaging them
B Up: Argument – Pandora transforms into a UFO-type object – two rings (one horizontal and vertical) with a chair in the centre that Dante sits in, and a bunch of missile launchers on the outside of the rings. Dante can fly around in this (which is slow-moving, but lasts a while), or he can press the button again to fire all of the missiles at once (after which, the vehicle disappears). Once its time runs out, the missiles will fire automatically.
B Down: Style Change back to Rebellion, Ebony, and Ivory
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A --> AA --> AAA: Dante spins around three times, stabbing with the swords of Lucifer. One sword appears per stab.
Forward A: Pin-Up. Dante throws out three swords, positioning them in front of him.
Up A: The finishing blow of Lucifer Combo 3. Dante stabs upwards, leaving two red swords behind.
Down A: Dante puts the shuriken form of Pandora on the ground and stands on top of it, spinning like a top.
Forward Smash: Dante spins around faster and faster as the attack is charge, and once it’s done, he stabs rapidly, leaving behind up to four red swords.
Up Smash: Revenge. Dante fires a laser cannon straight into the air.
Down Smash: Climax. The blades of Lucifer are positioned around Dante (how many depends on how long the attack was charged, though it’s a maximum of three on each side), and the ones that appeared or were moved are detonated upon release.
Neutral Air: Shredder. Dante holds out the shuriken form of Pandora, which spins around like a saw.
Forward Air: Dante stabs one of the red swords forward, leaving it suspended in midair or in whoever it hits.
Back Air: the arms of Lucifer stab behind Dante.
Up Air: Splash. Dante flips in the air, scattering four Lucifer blades around him – two on either side.
Down Air: Dante points Pandora’s gatling gun down and fires. This gives him a bit of a boost in the air, letting him hover for a moment or two.
Dash Attack: Dante spins around with Lucifer’s arms extended, leaving a red blade on either side of him.
Wake Up Attack: the “arms” on Lucifer’s back stab on either side of Dante.
Climb Up Attack: Dante is pulled up by the arms of Lucifer, flipping and landing with an axe kick.
Grab: a standard grab.
Pummel: Dante stabs his opponents with the arms of the Lucifer backpack, though the red blades aren’t active.
Forward Throw: Omen. Dante opens up Pandora, and the flash of light launches the opponent away from him.
Back Throw: Epidemic. Dante turns around and shoots his opponent with Pandora’s bowgun form, knocking them back.
Up Throw: Jealousy. Dante throws the victim into the air, and pulls out the gatling gun form of Pandora, which he fires at the opponent.
Down Throw: Hatred. Dante pins his opponent with his foot, pulls out the bazooka form of Pandora, and fires at point-blank range. Surprisingly, he isn’t hurt by this.
Up Taunt: Dante waves his hand above his head, saying “Get out of here” dismissively before turning around and putting his hands on his hips. Used if you die in a boss battle against him in DMC4.
Side Taunt: Dante laughs and points at the opponent, swaggering a bit. An S-rank taunt from Devil May Cry 4.
Down Taunt: Dante bows mockingly, holding an arm out. “Shall we dance?” A taunt from the tutorial of DMC4.
B: Satisfied? - Dante throws out a rose, causing all of the active swords from Lucifer to detonate. The rose does one percent of damage if it hits the enemy and launches the enemy downwards, though it doesn’t go very far. It acts like Dudley’s taunt in Street Fighter 3.
B Forward: Grief – Pandora turns into a shuriken-like weapon, which Dante throws. If it hits an enemy, it spins around them, trapping them in place and gradually damaging them
B Up: Argument – Pandora transforms into a UFO-type object – two rings (one horizontal and vertical) with a chair in the centre that Dante sits in, and a bunch of missile launchers on the outside of the rings. Dante can fly around in this (which is slow-moving, but lasts a while), or he can press the button again to fire all of the missiles at once (after which, the vehicle disappears). Once its time runs out, the missiles will fire automatically.
B Down: Style Change back to Rebellion, Ebony, and Ivory
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For his Final Smash, Dante would have Devil Trigger. His Style automatically returns to Rebellion and the pistols, no matter which one he is using at the time, but his attacks are faster and stronger, and his weapons have been upgraded. Rebellion is now the Sword of Sparda, and Ebony and Ivory are now Luce and Ombra, the weapons of his father. It’s a general upgrade of his base form, and a magic meter appears above his life bar to show how much time he can spend in this form.
In addition to the speed and power upgrades, the Sword of Sparda has a longer range and greater knockback than Rebellion, and the bullets of Luce and Ombra are surrounded by electricity and cause opponents to flinch. His health also regenerates slightly (maybe 10% in total) when this is active.
Activating Devil Trigger creates an aura around Dante for a moment that knocks opponents back, dealing damage. Once the magic meter runs out, he returns to whatever style he was using before he activated the final smash.
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For Dante’s victory poses, one would be his pose from Marvel vs. Capcom 3. He pulls out both guns, spins them around, and points them at the camera as it zooms in on his face.
Another victory pose would be shrugging his shoulders, similar to one of his taunts. The last one would be Dante balancing his sword on his shoulders, like the cover art for Devil May Cry 3. Each pose has several one-liners that he says during them. Much like the Kid Icarus and Star Fox characters, he and Bayonetta would have a unique line if they beat the other one.
Dante: That was more like an anti-climax.
Bayonetta: I was hoping you’d last longer.
If he loses, his back will be to the camera, though he’ll be slowly clapping. His victory music would be a snippet from the title theme from the first game.
Possible stages and music
The following could act as potential stages from the Devil May Cry series:

Mallet Island (Devil May Cry)

Temen-Ni-Gru Apex (Devil May Cry 3)

Demon World (Devil May Cry 3)

Fortuna (Devil May Cry 4)
Meanwhile on the soundtrack front:
- Vergil Battle 3
- Devils Never Cry
- Ultra Violet
- Lock and Load
- Mundus Battle Theme

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