Go out and ask your smasher friends what the most annoying thing about fighting Falco is.
The aim of this is to make us realize what intimidates the other players the most in order to incorporate a more dynamic style of game play by utilizing our best/most irritating options.
I will put the results up here but I will not list a response more than once. I will keep a tally of each item equal to the amount of times it is listed/brought up.
Get to it Falcos.
Jab->2Jab->3Jab, when not DI-ed
Chain grab->?
Mutiple buffered Spot Dodges->?
Jab-> Grab
Jab/2jab-> Grab
Jab/2jab->Ftilt
Short hop fast fall-> Grab (Love this example, this is what I'm talking about.)
Spot Dodge->Buffered Jabs(3 frame punish window)
Firebird delayed recoveries
Alternating between SHDL + SHSide B and grounded lasers.
Dair-> Dair (low percentages)
Nair---> Tech read BDacus. (DI dependent)
Walk up and grab.
Retreating Bair.
Don't get me wrong. I do believe movement and positioning is greater than the option you choose to use seeing as those set the options up, however, knowing more options will allow us to take advantage of more situations when they're presented.
Please don't think this is only (Attack->attack) I want to see some creativity with movement, even if it's something like Roll into them-> Roll into them again-> Grab.
The aim of this is to make us realize what intimidates the other players the most in order to incorporate a more dynamic style of game play by utilizing our best/most irritating options.
I will put the results up here but I will not list a response more than once. I will keep a tally of each item equal to the amount of times it is listed/brought up.
Get to it Falcos.
Jab->2Jab->3Jab, when not DI-ed
Chain grab->?
Mutiple buffered Spot Dodges->?
Jab-> Grab
Jab/2jab-> Grab
Jab/2jab->Ftilt
Short hop fast fall-> Grab (Love this example, this is what I'm talking about.)
Spot Dodge->Buffered Jabs(3 frame punish window)
Firebird delayed recoveries
Alternating between SHDL + SHSide B and grounded lasers.
Dair-> Dair (low percentages)
Nair---> Tech read BDacus. (DI dependent)
Walk up and grab.
Retreating Bair.
Don't get me wrong. I do believe movement and positioning is greater than the option you choose to use seeing as those set the options up, however, knowing more options will allow us to take advantage of more situations when they're presented.
Please don't think this is only (Attack->attack) I want to see some creativity with movement, even if it's something like Roll into them-> Roll into them again-> Grab.