EDIT: Yes, it does show them as true combos in Training Mode's combo counter
All combos were tested on Cptn Falcon on a flat stage in training mode. Please keep in mind that hit% will vary from character, character weight, height, execution, timing and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful, if i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you'll find this list useful.
Key for reading:
Bold green: probably useful
Bold red: you need to know this
All else: probably not so useful
Marth true combos:
(Faling) Uair to…
Nair to…(first hit)
Grab to…
Honorable mentions (no true combos):
Fair (NO tipper) + Dair (spike) from 60% to 67%
Fair + Fair
Utilt + grab 20%
I've already answered some concerns/questions on reddit. Check it out as it may already answer to some of your doubts.
All combos were tested on Cptn Falcon on a flat stage in training mode. Please keep in mind that hit% will vary from character, character weight, height, execution, timing and how the opponent is hit (close, far, in the air ecc). This is a guide to give players a general idea of what true combos are possible and/or useful, if i missed something or you think something is off/wrong, please feel free to correct me. Hopefully you'll find this list useful.
Key for reading:
Bold green: probably useful
Bold red: you need to know this
All else: probably not so useful
Marth true combos:
(Faling) Uair to…
- Uair + Fsmash from 20% to 50% (after 50% Fsmash easy tippers)
- Uair (tipper) + Fsmash from 13% to 33%, from 29 to 33% Uair (tipper) + Fmash (tipper) guaranteed
- Uair + Fsmash (tipper) from 42% to 50% CAN KILL EARLY AS 45% (still possible till 59% but more trickier)
- Uair + Utilt from 5% (3% with tipper) to 75% (after 58% easy tipper)
- Uair + UpB from 3% (4% with tipper) to 130% (NOT SAFE)
- Uair + Dtilt from 3% to 30%
- Uair + Grab (may be possible, needs testing with human player)
- Uair + Grab + Bair (may be possible, % needs testing with human player)
- Uair + Jab (first hit) from 4% to 55%
- Uair + Ftilt from 17% (11% to 37% with tipper) to 63% (easy tipper after 50%)
- Uair + (jump)Dair at 60% (tipper but no meteor)
- Uair + Fair from 26% (tricky) to 110% (after 80% DJ + easy tipper)
- Uair (tipper) + Fair from 20% to 60% (from 50% easy double tipper), good set up to follow with other stuff (UpB ecc)
- Uair + Nair from 40% to 91% (after 75% DJ otherwise 2 hit combo)
- Uair (tipper) + Nair from 25% to 50% (for 3 hits)
- Uair (end) + Bair from 30% to 113% (from 96% easy tipper CAN KILL, DJ from 105%)
- Uair + SideB from 45% to 100% (DJ from 90%), please note that it’ll hardly (if ever) end with a full sideB, might be good for set ups/mind games
- Uair + Dsmash from 4% to 30%
Nair to…(first hit)
- Nair + Utilt from 115% (last possible frame) to +200% (not a kill move)
- Nair + Grab (may be possible, needs testing with human player, if yes, it’s a kill move with upthrow)
- Nair + Dsmash from 120% to 190%
Grab to…
- Dthrow + Bair/Uair (needs testing with human player)
Honorable mentions (no true combos):
Fair (NO tipper) + Dair (spike) from 60% to 67%
Fair + Fair
Utilt + grab 20%
I've already answered some concerns/questions on reddit. Check it out as it may already answer to some of your doubts.
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