Hello beautiful people.
Most, if not all of the discussions we've had thus far in these parts have been about singles. However, I'm a doubles lover myself, and I think Ivysaur is one of the best doubles characters in the game at the moment. I'd like to discuss with some like-minded people in an attempt to further Ivysaur's metagame in doubles.
I'll design this OP much like the character sheets I use on my smartphone to quickly sum up a matchup before a tourney set :
In this section, I'll add everything you guys want me to add.
-Her bair becomes an absolutely brilliant combo starter and extender in doubles when doing a sandwich formation, when it's a combo finisher you typically want to avoid in singles at low-mid percentages.
-Several good interactions for the healing mechanic
-Ivysaur and her teammate can simultaneously recover without edgeguarding one another
-Ivysaur's fair is one of the best moves for saving a recovering teammates
-The first hit of Ivysaur's bair can intercept a teammate that received a killmove and save him at the cost of only 2%
-Ivysaur's combos revolve around multihits, giving the teammate more time to adjust his spacing (nair especially)
-Ivysaur is pretty good at 1v2 situations
-Ivysaur is able to harass while staying safe, which is more than a lot of characters can do in doubles
-Ivysaur has two antiair moves, seed bomb and vine whip, which become a lot less situational in doubles
COMMON STRENGTHS
-Good killing power especially offstage
-Good staying power
-Small floaty target, slightly less susceptible to combos
-Shield pressure is always good to have by your side
Commentary : much like Toon Link, Ivysaur has a lot of tools that are sub-par in singles and become brilliant in doubles. Her bair ends combos too soon in singles, but it extends them in doubles and should be spammed, in example. Her offstage game is not only great at landing early KOs that are going to be decisive, but also at saving her teammate.
-Can be chaingrabbed by very popular doubles characters like Kirby, Captain Falcon and Marth
-Ivysaur's very subpar ability to come back on stage from the ledge will often get her killed.
COMMON WEAKNESSES
-Bad out of shield
-Lightweight, so she dies easy despite her healing mechanic and everything
Commentary : Ivysaur can and will be snowballed, but overall, she doesn't show too many weak points that cannot be compensated for by a skillful teammate.
This section will mostly contain quotes.
-Ivysaur is able to push bombs that are on the floor or on a platform with the windbox on synthesis
-Ivysaur's razor leaf will push bombs at a ~35° angle, so Toon Link can toss bombs at Ivy, and Ivy can then redirect them when doing the sandwich. This will cover most, if not all jumping options.
-Toon Link's grounded upB is a great combo starter in doubles. Toon Link can basically decide which direction the victim gets launched towards, making it a frame 5 combo starter out of shield. The best option for the opponent is to crouch cancel and tech it.
-Toon Link can stall his recovery for a long time even when he's not able to recover because it's too far with the bomb jump, allowing Ivy to save him almost every time. He can bombjump up to 4 times, at which point his upB becomes stale and he becomes unable to detonate the bomb. Substract the amount of times he's done a grounded upB in the last minute or so, though.
-Both characters have a variety of kill moves that hard to set up (Tink's dair and aerial up B, Ivy's upB and sweetspot usmash). Being able to do some team combos multiplies their killing power.
-(needs to be checked) Ivy can seed bomb Kirby while he does an uthrow to get an instant kill
Be a good seed and share da exp !
Most, if not all of the discussions we've had thus far in these parts have been about singles. However, I'm a doubles lover myself, and I think Ivysaur is one of the best doubles characters in the game at the moment. I'd like to discuss with some like-minded people in an attempt to further Ivysaur's metagame in doubles.
I'll design this OP much like the character sheets I use on my smartphone to quickly sum up a matchup before a tourney set :
I - Pros and cons of Ivysaur in doubles
In this section, I'll add everything you guys want me to add.
- Pros
-Her bair becomes an absolutely brilliant combo starter and extender in doubles when doing a sandwich formation, when it's a combo finisher you typically want to avoid in singles at low-mid percentages.
-Several good interactions for the healing mechanic
-Ivysaur and her teammate can simultaneously recover without edgeguarding one another
-Ivysaur's fair is one of the best moves for saving a recovering teammates
-The first hit of Ivysaur's bair can intercept a teammate that received a killmove and save him at the cost of only 2%
-Ivysaur's combos revolve around multihits, giving the teammate more time to adjust his spacing (nair especially)
-Ivysaur is pretty good at 1v2 situations
-Ivysaur is able to harass while staying safe, which is more than a lot of characters can do in doubles
-Ivysaur has two antiair moves, seed bomb and vine whip, which become a lot less situational in doubles
COMMON STRENGTHS
-Good killing power especially offstage
-Good staying power
-Small floaty target, slightly less susceptible to combos
-Shield pressure is always good to have by your side
Commentary : much like Toon Link, Ivysaur has a lot of tools that are sub-par in singles and become brilliant in doubles. Her bair ends combos too soon in singles, but it extends them in doubles and should be spammed, in example. Her offstage game is not only great at landing early KOs that are going to be decisive, but also at saving her teammate.
- Cons
-Can be chaingrabbed by very popular doubles characters like Kirby, Captain Falcon and Marth
-Ivysaur's very subpar ability to come back on stage from the ledge will often get her killed.
COMMON WEAKNESSES
-Bad out of shield
-Lightweight, so she dies easy despite her healing mechanic and everything
Commentary : Ivysaur can and will be snowballed, but overall, she doesn't show too many weak points that cannot be compensated for by a skillful teammate.
II - Teammates recap
This section will mostly contain quotes.
- Toon Link
-Ivysaur is able to push bombs that are on the floor or on a platform with the windbox on synthesis
-Ivysaur's razor leaf will push bombs at a ~35° angle, so Toon Link can toss bombs at Ivy, and Ivy can then redirect them when doing the sandwich. This will cover most, if not all jumping options.
-Toon Link's grounded upB is a great combo starter in doubles. Toon Link can basically decide which direction the victim gets launched towards, making it a frame 5 combo starter out of shield. The best option for the opponent is to crouch cancel and tech it.
-Toon Link can stall his recovery for a long time even when he's not able to recover because it's too far with the bomb jump, allowing Ivy to save him almost every time. He can bombjump up to 4 times, at which point his upB becomes stale and he becomes unable to detonate the bomb. Substract the amount of times he's done a grounded upB in the last minute or so, though.
-Both characters have a variety of kill moves that hard to set up (Tink's dair and aerial up B, Ivy's upB and sweetspot usmash). Being able to do some team combos multiplies their killing power.
- Kirby
-(needs to be checked) Ivy can seed bomb Kirby while he does an uthrow to get an instant kill
- Ness
- Lucas
Be a good seed and share da exp !
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