Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
Notes:
I don't know how to code the stretchy mesh stuff, so the animations may look off.
(You'll notice that Jigg's legs disconnect during down smash)
The positions should be fine, though.
If any look particulary off, let me know. My viewer can still have some bugs here and there.
(This one has bone intangibility on the right toe and left toe)
(imgur converted this one into a video...)
The hitboxes here are the sing range, I suppose.
I'm not sure if they are actually supposed to be that big (or rather whether they work from that range), but here they are anyway.
Edit: Grabs are fixed
I don't know how to code the stretchy mesh stuff, so the animations may look off.
(You'll notice that Jigg's legs disconnect during down smash)
The positions should be fine, though.
If any look particulary off, let me know. My viewer can still have some bugs here and there.
(imgur converted this one into a video...)
The hitboxes here are the sing range, I suppose.
I'm not sure if they are actually supposed to be that big (or rather whether they work from that range), but here they are anyway.
Edit: Grabs are fixed
Last edited: