• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Lack of variety?

MERPIS

Smash Lord
Joined
Jul 28, 2015
Messages
1,700
Location
Prince Edward Island
NNID
Catboog
I feel that with Greninja I am constantly using the same dash attack nair and fair over and over again, I just feel like he has a lack of variety in the actually usable or spammable moves within his moveset, for example I feel he has no real good tilts outside of higher percents and his grab isn't that good either, he kind of just does the same thing over and over.
Is this just greninja or me as a player? Cause I haven't found much use for any of his other tools in neutral
 

Firox

Smash Master
Joined
Jan 7, 2019
Messages
3,336
I gotta admit, I do have some issues with his neutral game and the overall lack of variety and effectiveness it can have, but once I've taken the neutral, I feel his moveset can be very fun and exciting. As for his tilts, down tilt is a fast combo starter at almost any percent. From 0 to about 20%, you can string it into:
-Dash attack->Up smash or Up air depending on weight and/or percent
-Standing Grab-> up throw-> Up air
or -Side tilt

Even if your opponent spot dodges, you can spam two in a row and ppl rarely expect it. Once you get the opponent over about 50%, you can then start racking up some serious damage with down tilt into upsmash or use it as the usual kill confirm once you get over 90ish%.

As for side tilt, it has great reach and decent speed. When you land a sour nair from above between about 20-50%, you can combo it into an up-angled side tilt. Other than that, results can vary with side tilt.

Now for up tilt. This is one of the most slept on tilts Greninja has in my opinion. The disjoint on that tongue is insane, able to outreach even Cloud's Dair. Its speed is good and it combos into up air and Bair all day long. If your opponent likes to short hop attack for their neutral approach, just dash underneath them and slap em with that tongue. At 0%, up tilt can combo into itself once and then you can follow up with up air. At any percent over 30, you can up tilt into up air and Bair for damage racking or even use it as a kill confirm at percents over 110%. The best thing about popping up the opponent, is that even if you miss the followup or they manage to dodge, you can start leading them with an airborne shadow sneak and fast fall to catch their landing. Their eyes are almost always on you in the air, so hitting them with this trick shot is incredibly easy and makes for a sweet surprise kill at 90% or higher.

Other than that, I'd love to hear if anyone has any other good suggestions for dealing with neutral. I personally use a lot of dash dancing to snag that first dash attack and move from there.
 

SJMistery

Smash Journeyman
Joined
Oct 18, 2016
Messages
383
3DS FC
0920-3611-4128
You know Greninja's entire point as a character is being unexpected and forcing the other player come to you right? Greninja is a defensive bait-and-punish character at heart. Just space him out with Fair, Nair, Ftilt and especially the Water Shuriken, and wait for a good opening to go for a strong punish with his amazing combo game.
 
Last edited:
Top Bottom