BogMonger
Smash Rookie
- Joined
- Jul 23, 2016
- Messages
- 6
Hey there friends
Game and Watch's <99% ledge jump (aka Tournament Winner aka CliffQuickJump) is surprisingly useful considering how many players avoid ledge jump.
The startup is 12 frames (getting ready to jump, no animation for this so you can't react to it) and the actual jump is 25, making it 32 frames until actionable. To compare, Fox's ledge jump is total 51 frames with a reactable startup.
Because G&W is actionable near the peak of the jump, it positions him perfectly to waveland on platforms. Each stage is slightly different so you have to adjust accordingly.
Yoshi's Story has a 9 frame window for the waveland.
Battlefield's ledge jump is so perfect that the first frame actionable you no impact land. This means you're free to do whatever immediately (I suggest shield drop). However, you have no room to waveland. To fix this, hold down to pass through the platform and double jump waveland.
Dreamland is similar but you cannot reach the platform without the double jump. You only need one frame of double jump out of the ledge jump to perfect waveland.
Game and Watch has a good amount of aerial drift during this so you can fade back or forwards and waveland either way.
Another neat trick is ledge jump fade back edge cancel. The simplest way to do this is to hold forwards during the jump for 13-15 frames, then immediately back. Use C-stick to Fair or Dair and you're golden. I have not found an easy way to edge cancel Nair as you have to let go of the control stick.
Keep your ledges safe.
Game and Watch's <99% ledge jump (aka Tournament Winner aka CliffQuickJump) is surprisingly useful considering how many players avoid ledge jump.
The startup is 12 frames (getting ready to jump, no animation for this so you can't react to it) and the actual jump is 25, making it 32 frames until actionable. To compare, Fox's ledge jump is total 51 frames with a reactable startup.
Because G&W is actionable near the peak of the jump, it positions him perfectly to waveland on platforms. Each stage is slightly different so you have to adjust accordingly.
Yoshi's Story has a 9 frame window for the waveland.
Battlefield's ledge jump is so perfect that the first frame actionable you no impact land. This means you're free to do whatever immediately (I suggest shield drop). However, you have no room to waveland. To fix this, hold down to pass through the platform and double jump waveland.
Dreamland is similar but you cannot reach the platform without the double jump. You only need one frame of double jump out of the ledge jump to perfect waveland.
Game and Watch has a good amount of aerial drift during this so you can fade back or forwards and waveland either way.
Another neat trick is ledge jump fade back edge cancel. The simplest way to do this is to hold forwards during the jump for 13-15 frames, then immediately back. Use C-stick to Fair or Dair and you're golden. I have not found an easy way to edge cancel Nair as you have to let go of the control stick.
Keep your ledges safe.
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