bc1910
Smash Lord
As many of you will know, there is a bug that affects certain characters during the second footstool of any given footstool > Dair > footstool combo. I couldn't find a list of characters affected by this bug, so I've compiled one myself.
If you're not sure what I'm talking about, allow me to explain. When you footstool jump an opponent, all subsequent footstool jumps can have half the maximum height of the previous footstool jump until you touch the ground again. After a few footstool jumps your character will barely jump off the opponent's head at all, and shortly after will be unable to footstool them any further (usually resulting in your character landing on the ground).
Attacking the opponent between footstools is not supposed to affect this footstool counter. However, it does reset on certain opponents after Greninja footstools them and immediately connects a Dair. An example can be seen here in iStudying's set against ESAM at BEAST 6. You can see that Greninja is launched just as high as the first footstool with the second one, even though he is only supposed to be launched at half the height.
The characters affected by this bug are:
Miis were tested at guest size.
There are no real similarities between these characters other than most of them being short, but Palutena and Mewtwo aren't short and there are other short characters (such as Greninja and Olimar) who aren't affected by the bug. I don't know exactly what causes the bug, but it must have something to do with Greninja being registered as having landed after the first Dair against these characters, even though he hasn't landed. Could be because their "getting footsool'd" animations make them dip really low to the ground. When Greninja double jumps off them during the Dair, the jump might technically occur below or at stage level, hence the game thinks he has landed.
All of these characters can still be hit with the Bair jab lock follow-up, as demonstrated in the above video where iStudying performs it on ESAM's Pikachu. The difference is that the percent ranges where they can be hit with Bair are usually higher.
Floaty characters are easier to hit with Bair at the same percents as regular characters. are particularly easy to Bair at the same percents as everyone else. Whilst Pikachu isn't floaty, he has a wide hurtbox and bounces quite high upon hitting the ground with a missed tech. Note that Jigglypuff's air speed is so good that she will usually be able to drift away from your Bair follow-up.
I hope everyone finds this list useful.
If you're not sure what I'm talking about, allow me to explain. When you footstool jump an opponent, all subsequent footstool jumps can have half the maximum height of the previous footstool jump until you touch the ground again. After a few footstool jumps your character will barely jump off the opponent's head at all, and shortly after will be unable to footstool them any further (usually resulting in your character landing on the ground).
Attacking the opponent between footstools is not supposed to affect this footstool counter. However, it does reset on certain opponents after Greninja footstools them and immediately connects a Dair. An example can be seen here in iStudying's set against ESAM at BEAST 6. You can see that Greninja is launched just as high as the first footstool with the second one, even though he is only supposed to be launched at half the height.
The characters affected by this bug are:
Miis were tested at guest size.
There are no real similarities between these characters other than most of them being short, but Palutena and Mewtwo aren't short and there are other short characters (such as Greninja and Olimar) who aren't affected by the bug. I don't know exactly what causes the bug, but it must have something to do with Greninja being registered as having landed after the first Dair against these characters, even though he hasn't landed. Could be because their "getting footsool'd" animations make them dip really low to the ground. When Greninja double jumps off them during the Dair, the jump might technically occur below or at stage level, hence the game thinks he has landed.
All of these characters can still be hit with the Bair jab lock follow-up, as demonstrated in the above video where iStudying performs it on ESAM's Pikachu. The difference is that the percent ranges where they can be hit with Bair are usually higher.
Floaty characters are easier to hit with Bair at the same percents as regular characters. are particularly easy to Bair at the same percents as everyone else. Whilst Pikachu isn't floaty, he has a wide hurtbox and bounces quite high upon hitting the ground with a missed tech. Note that Jigglypuff's air speed is so good that she will usually be able to drift away from your Bair follow-up.
I hope everyone finds this list useful.
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