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Look at my Mr. Gaw

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
match 1:

Simple things to work on: get a grab? PUNISH! you let him out freely once or twice which is bad, espeically at low %'s, cause you can get those nairs for that damage.

Sweetspot. Sweetspot. Sweetspot. G&W has a retardedly awesome edge grab range... one of the few things he has, makes playing marth sooooo much more possible, of course you'll wanna mix it up and go early so he doesn't just edgehog you the whole time.

Protect yourself on yoru way down, it can be hard against marf, but you've got a nice fair/bair if he gets close enough.

Be more aggressive, stay in his face.

Dtilt is ok for a little damage, but you can't follow it up very well from 70-whenever marf dies from it. However if you do pull it off around 70%, might as well up-b to get the extra 6% or so, it's basically free and he's safe either way.

Approach with some FH autocancels when marf is jumping around, or to bait him as you waveland.


match 3 - you should have let him falcon punch you for the lulz

if you're near a wall (like the tree) a lot of people will SDI into it so they can tech and not get hit with a nair, try throwing them away from the wall, when they DI towards you you can still hit them with the nair pretty well

I like the 3'rd stock ****

things to work on: When you're stuck near obstacles (i.e. tree, wall, rock/hard... slanted platform ****), attack according to how they're gonna approach. (dtilt doesn't work so well when C.F. comes from above) and when you have a grab, try to read where they're going to DI to punish better. Nice off stage work with the falcon this match.
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
x.x Falco... the dreaded falco... the char that EVERY ****ED PLAYER IN MICHIGAN PLAYS... I hate falco, I'm gonna force myself to learn the matchup though =s. I don't know too much, but you have the chaingrab on some levels, SWEET SPOT YOUR RECOVERY otherwise falco will just spike you each time...

Off stage you guys **** each other hard, uhhh, on stage you get *****, I suppose you could waveland if you get hit with a laser during an aerial. I don't have much info on this matchup =s Biweeklies are starting soon and I WILL learn the matchup, anyone else have falco help?

Sorry I'm pretty useless with this matchup, don't ask for samus help either >.>
 

QERB

Banned via Warnings
Joined
Jul 8, 2006
Messages
437
Location
Central Jersey
nice g&w and vids. very on-point.

cactuarz is definitely right about sweetspotting the edge against falco. against falco you can up throw cg him from 0 to around mid 20's before he can shine out of it, which is about 4/5 throws, I usually stick to 4. The d-throw cg works too..but I wouldn't recommend it because you have too little time to react to their DI and regrab in the right direction to be able to cg falco consistently. After you cg 4/5 times with the u-throw you can follow it with basically any aerial, I usually like to go with judgement hammer...But if you're close to the edge it could be better to just f-air or n-air just to get falco off the stage and go for the gimp.
gimping falco is pretty much all we have on falco. get him off the stage ASAP and get cheap gimps with d-tilt/f-airs.

Also on stages with platforms it's not always a bad idea to attack from the platforms:
1. You can't get spaced by falco's lasers on platforms
2. G&W's d-air has more priority than any one of falco's upward attacks
3. wavelanded aerials can catch falco's off guard

since you can't crouch under lasers forever, sometimes it's better to try to time a d-air or f-air off a platform. Though i can't say this works on battlefield, since there's not enough room to attack from above. But it definitely has potential on stages like YS and dream land. foD you dont have to worry about lasers as much. But of course you had to play the falco on FD LOL. the only advice i can give for FD is...try to get the grab and gimp out of it. It's hard to directly grab, but at low %'s (around 9%-30%ish) you can do the d-tilt to grab, and work from there.
 

_KuyaSombreo_

Smash Ace
Joined
Jun 28, 2009
Messages
694
Location
Orlando, FL
yeah thanks,
A way I thought was a pretty effective cg on flat stages was up throw then chase with a wavedash then regrab. It works for about 4 grabs like you said, but if they DI too far from you, the wavedash usually catches up to them.

Still though, My GaW still needs work, but it will get better.

thnx again for all the advice
 

j00t

Smash Champion
Joined
Jul 16, 2006
Messages
2,194
Location
North AL
I watched the first two vids.

It seems to me like you're just throwing out attacks, and you aren't hitting with a lot of them. I understand that you want to keep them away from you, but using stuff like dsmash is... meh.

Also seemed to be waaay too aggro. nairing into shield w/o spacing = bad. I like how you move though... very similar to me.

Keep working on it, learn to be patient, and **** 'em up when you grab a Falco. dthrow chaingrabbing gets easier at around 60%, and is actually quite viable.
 

_KuyaSombreo_

Smash Ace
Joined
Jun 28, 2009
Messages
694
Location
Orlando, FL
well the pros far outweigh the cons,
a nine and a six (at high percentages) are pretty much guaranteed KO's, and everything else is decent in at least disrupting your opponent

even getting a one isnt too bad, it leaves your opponent holding his breath lol
 

QERB

Banned via Warnings
Joined
Jul 8, 2006
Messages
437
Location
Central Jersey
the first judgement hammer on any new stock will never be a 1 or a 2. So it's not necessarily a bad choice. there's then a 2/7 chance of getting a 6 or a 9, which are great, 1/7 chance of getting a 8, which you can always combo ppl after they break out of the ice. and a 1/7 chance of getting the 5 which has decent hit stun.

Getting a one is bad of course, but if you only use the hammer once per stock, then you don't have to worry about getting it, if you're that worried about getting a 1.

I say using it is more of a preference than it being wrong or right to use. getting a quick gimp with it can give you a huge advantage which can help a lot especially in some matchups that are rough. On the flipside, if you're racking up 4's and 7's etc, then you're "wasting" potential combo oppurtunities if you were instead to just use a f-air or d-air etc. I guess it's like a, "are you feeling lucky" type thing overall.
 

Cactuarz

Smash Ace
Joined
Aug 24, 2006
Messages
876
Location
G&W House, Oklahoma
Judgement hammer I find is nice if you're say, down a stock against someone = or > than you. Then let the gods decide if you can come back =p
 

Renth

Smash Hero
Joined
Sep 8, 2005
Messages
5,938
Location
Colver, PA
you guys should ask Phanna, i'm pretty sure he knows how to get 9's based on the game clock
 

_KuyaSombreo_

Smash Ace
Joined
Jun 28, 2009
Messages
694
Location
Orlando, FL
I may post new videos next week, that is if Acedudeyeah is willing to record again.
I promise to try to put at least one really amazing thing in each one.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
I may post new videos next week, that is if Acedudeyeah is willing to record again.
I promise to try to put at least one really amazing thing in each one.
I don't take the effort uploading videos that aren't special anyways. They get deleted as I'm browsing the ol' memory card.
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
Uh, I haven't watched the videos, but I'm gonna say more fair.

<.<;;

Edit-After watching.

Don't be afraid to use your Up+B to combo. It sends them up, and if you fastfall you'll have zero lag. Then you can punish people for trying to punish you. Don't be afraid to ledgehop fairs against a marth. The only way to get punished if you space it correctly is if he dashdances away, and runs in and grabs you. It's something really good to mix in because the Fair outranges the Fsmash before it reaches you. You started doing it at the end of the first match. Also, GaW's Up+B sweet spot range is just like Docs. BRAWL RANGE! Also, Dthrow>Box and Dthrow>Nairachute is **** on Marth.

Against Falco, don't roll so much = \ You should almost nevar roll. Also, the Box is actually a great comboer and finisher. You don't always have to use the nairachute.

Against Falcon, you might wanna crouch a little bit more. Fair>Dtilt is pretty **** too. Especially if they try to shield the fair, if you insta crouch, you're to short to grab. = D people who like to get shieldgrabbed get destroyed if GaW knows how to crouch.

Lookin pretty good against that Ganon
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Against Falco, don't roll so much = \ You should almost nevar roll.
I didn't watch the Falco match, but I concur. Game and Watch's roll is too slow and doesn't cover much distance. It's better to lightshield and hope that you get pushed far enough away to simply jump out of your shield with a retreating fair or dair.

Also, when Falco pressures you with lasers, sometimes you can shield a laser, then wavedash backwards out of shield > fsmash and occasionally they'll run into it.
 
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