standardtoaster
Tubacabra
Credits to SuperDoodleMan for most of the frame data.
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Punch 1
Total: 15
Hit: 2-3
Window of the second punch: 3-25
Second punch starts: 6 (or later)
-------------------------------------
Punch 2
Total: 18
Hit: 3-4
Window of the butt: 2-25
Butt starts: 7
-------------------------------------
Butt
Total: 30
Hit: 5-6
IASA: 23
-------------------------------------
F Tilt
Total: 32
Hit: 4-8
IASA: 32
-------------------------------------
D Tilt
Total: 34
Hit: 5-7
-------------------------------------
U Tilt
Total: 29
Hit: 4-12
-------------------------------------
Dash attack
Total: 63
Hit: 4, 10, 16, 22, 29, 37
IASA: 59
-------------------------------------
F Smash
Total: 41
Hit: 12-13
Charge frame: 5
-------------------------------------
U Smash
Total: 39
Hit: 9-11
Head invincible: 9-11
Charge Frame: 7
-------------------------------------
D Smash
Total: 37
Hit: 5-6, 14-15
Charge frame: 3
-------------------------------------
N-Air
Total: 45
Hit: 3-31
Auto cancel: <2 36>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air
Total: 33
Hit: 5-7
IASA: 30
Auto cancel: <2 16>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air
Total: 28
Hit: 6-17
Auto cancel: <5 19>
Landlag: 15
Lcanceled: 7
-------------------------------------
D-Air
Total: 32
Hit: 10-14
IASA: 29
Auto cancel: <5 24>
Landlag: 18
Lcanceled: 9
-------------------------------------
F-Air
Total: 34
Hit: 7-10
IASA: 33
Auto Cancel: 20>
Landlag: 25
Lcanceled: 12
-------------------------------------
Ledge stand <100%
Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%
Total: 38
Invulnerable: 1-15
Soonest FF: 48
-------------------------------------
Upward Getup Attack
Total: 50
Invincible: 1-25
Hit: 20-21, 24-25
-------------------------------------
Downward Getup Attack
Total: 50
Invincible: 1-26
Hit: 19-20, 25-26
-------------------------------------
Ledge jump 100%>
Total: 48
Invincible: 1-19
Soonest FF: 52
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Luigi Tornado
^(grounded)^
^(aerial)^
Total: 79
Hit: 6-29, 43
Window to hop off the ground: 6-43
Second hitbox is lower in the air
-------------------------------------
Fireball
Total: 46
Fireball comes out: 17
Fireball lasts: 50 frames
Fastfall anytime
-------------------------------------
Green Missile
Starts charging: frame 18
Max # of frames to charge: 71
^(misfire)^
--Upon release--
Total: 74
Hit: 5-44
When you land, 41 frames of lag
-------------------------------------
Super Jump Punch
Total: 39
Hit: 5-23
Invincible: 5-8
Can grab edge as soon as 27
Landlag: 40
Landfallspeciallag: 40
Sweetspot is here:
-------------------------------------
Taunt
Total: 70
Hit: 45
-------------------------------------
Jump: airborne on frame 5
Air time: 76
Earliest FF: 37
FF air time: 59
SH air time: 44
Earliest FF: 23
SH FF air time: 31
2nd jump earliest FF: 33
-------------------------------------
Air Dodge
invulnerable 4-29 out of 48
Ground dodge
invulnerable 2-15 out of 22
Roll
Invulnerable 4-19 out of 31
Landing lag: 4 frames
Dash becomes run at frame 11
Turn-Jump threshold: 20
Run turnaround: 23
Images compiled and edited by Standardtoaster.
"Hitbox System" format, method, and organization developed by Stratocaster.
All animated GIF's are at 1/3rd game speed.
Punch 1
Total: 15
Hit: 2-3
Window of the second punch: 3-25
Second punch starts: 6 (or later)
-------------------------------------
Punch 2
Total: 18
Hit: 3-4
Window of the butt: 2-25
Butt starts: 7
-------------------------------------
Butt
Total: 30
Hit: 5-6
IASA: 23
-------------------------------------
F Tilt
Total: 32
Hit: 4-8
IASA: 32
-------------------------------------
D Tilt
Total: 34
Hit: 5-7
-------------------------------------
U Tilt
Total: 29
Hit: 4-12
-------------------------------------
Dash attack
Total: 63
Hit: 4, 10, 16, 22, 29, 37
IASA: 59
-------------------------------------
F Smash
Total: 41
Hit: 12-13
Charge frame: 5
-------------------------------------
U Smash
Total: 39
Hit: 9-11
Head invincible: 9-11
Charge Frame: 7
-------------------------------------
D Smash
Total: 37
Hit: 5-6, 14-15
Charge frame: 3
-------------------------------------
N-Air
Total: 45
Hit: 3-31
Auto cancel: <2 36>
Landlag: 15
Lcanceled: 7
-------------------------------------
U-Air
Total: 33
Hit: 5-7
IASA: 30
Auto cancel: <2 16>
Landlag: 15
Lcanceled: 7
-------------------------------------
B-Air
Total: 28
Hit: 6-17
Auto cancel: <5 19>
Landlag: 15
Lcanceled: 7
-------------------------------------
D-Air
Total: 32
Hit: 10-14
IASA: 29
Auto cancel: <5 24>
Landlag: 18
Lcanceled: 9
-------------------------------------
F-Air
Total: 34
Hit: 7-10
IASA: 33
Auto Cancel: 20>
Landlag: 25
Lcanceled: 12
-------------------------------------
Ledge stand <100%
Total: 34
Invincible: 1-30
-------------------------------------
Ledge stand 100%>
Total: 59
Invincible: 1-55
-------------------------------------
Ledge roll <100%
Total: 49
Invincible: 1-27
-------------------------------------
Ledge roll 100%>
Total: 79
Invincible: 1-56
-------------------------------------
Ledge attack <100%
Total: 55
Hit: 24-36
Invulnerable: 1-20
-------------------------------------
Ledge attack 100%>
Total: 69
Invincible: 1-36
Hit: 40-44
-------------------------------------
Ledge jump <100%
Total: 38
Invulnerable: 1-15
Soonest FF: 48
-------------------------------------
Upward Getup Attack
Total: 50
Invincible: 1-25
Hit: 20-21, 24-25
-------------------------------------
Downward Getup Attack
Total: 50
Invincible: 1-26
Hit: 19-20, 25-26
-------------------------------------
Ledge jump 100%>
Total: 48
Invincible: 1-19
Soonest FF: 52
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Running grab
Total: 40
Grab: 11-12
-------------------------------------
Luigi Tornado
^(grounded)^
^(aerial)^
Total: 79
Hit: 6-29, 43
Window to hop off the ground: 6-43
Second hitbox is lower in the air
-------------------------------------
Fireball
Total: 46
Fireball comes out: 17
Fireball lasts: 50 frames
Fastfall anytime
-------------------------------------
Green Missile
Starts charging: frame 18
Max # of frames to charge: 71
^(misfire)^
--Upon release--
Total: 74
Hit: 5-44
When you land, 41 frames of lag
-------------------------------------
Super Jump Punch
Total: 39
Hit: 5-23
Invincible: 5-8
Can grab edge as soon as 27
Landlag: 40
Landfallspeciallag: 40
Sweetspot is here:
-------------------------------------
Taunt
Total: 70
Hit: 45
-------------------------------------
Jump: airborne on frame 5
Air time: 76
Earliest FF: 37
FF air time: 59
SH air time: 44
Earliest FF: 23
SH FF air time: 31
2nd jump earliest FF: 33
-------------------------------------
Air Dodge
invulnerable 4-29 out of 48
Ground dodge
invulnerable 2-15 out of 22
Roll
Invulnerable 4-19 out of 31
Landing lag: 4 frames
Dash becomes run at frame 11
Turn-Jump threshold: 20
Run turnaround: 23