DeLux
Player that used to be Lux
- Joined
- Jun 3, 2010
- Messages
- 9,310
So you all stop asking me how to do them:
LD1 - Buffered out of any cool down that isn't Grab, Pivot Grab, Dash Grab, Taunt, Spot Dodge, Rolls, Crouch Getup, Getup Options, Grounded IB, Landing SH IB, Aerial Blizzard, desynced belay (10 Frame Window)
Forward Walk > Reverse Initial Dash > Desync > Option
LD2 - Buffered out of anything, but is at it's best when buffered out of Standing Grab, Pivot Grab, Dash Grab, Taunt, Spot Dodge, Rolls, Crouch Getup, Getup Options, Grounded IB, Landing SH IB, Aerial Blizzard (8 Frame Window)
Turnaround > Buffer Reverse Initial Dash out of turn around > Desynced > Option
LD3 - Platform Cancelling for ICs on Frame 3 (or 4, whatever the last frame is) using an aerial option. (1 Frame Window)
Jump > Hold Down > Use Cstick to Input Aerial Attack While Holding Down to Platform Cancel or simply Platform cancel on last possible frame > Desynced > Grab
If you hit their shield with the aerial, you have a guaranteed grab. You can also do this with Air Dodge, Blizzard, and Empty Platform Cancel.
LD4 - Buffered SH IB (1 Frame Window)
Short Hop > Buffer IB > Land > Desynced 1 Frame window to input a Nana special option
LD5 - SHAD Setup (2-5 Frame Window)
Short Hop > Air Dodge > Buffer Popo Dash on Landing > Desynced > Nana Option
Can be done with SHFF, but it's much stricter (pretty sure the window is 1 or 2 frames). You can also Buffer a Popo Shield Drop on Landing as well (which is my favorite)
LD6 - Single Climber Shield setup
If you shield a projectile while walking forward or away so that it only hits one climbers shield, the shield hit lag and shield hit stun will create a frame window where if one buffers a shield drop only one climber will act
Shield > Shield Hit > Shield Drop > Desynced > Option
If I think of any other things, I'll post it. I pray that one day an IC will use these instead of 3 Dash Dancing everywhere
LD1 - Buffered out of any cool down that isn't Grab, Pivot Grab, Dash Grab, Taunt, Spot Dodge, Rolls, Crouch Getup, Getup Options, Grounded IB, Landing SH IB, Aerial Blizzard, desynced belay (10 Frame Window)
Forward Walk > Reverse Initial Dash > Desync > Option
LD2 - Buffered out of anything, but is at it's best when buffered out of Standing Grab, Pivot Grab, Dash Grab, Taunt, Spot Dodge, Rolls, Crouch Getup, Getup Options, Grounded IB, Landing SH IB, Aerial Blizzard (8 Frame Window)
Turnaround > Buffer Reverse Initial Dash out of turn around > Desynced > Option
LD3 - Platform Cancelling for ICs on Frame 3 (or 4, whatever the last frame is) using an aerial option. (1 Frame Window)
Jump > Hold Down > Use Cstick to Input Aerial Attack While Holding Down to Platform Cancel or simply Platform cancel on last possible frame > Desynced > Grab
If you hit their shield with the aerial, you have a guaranteed grab. You can also do this with Air Dodge, Blizzard, and Empty Platform Cancel.
LD4 - Buffered SH IB (1 Frame Window)
Short Hop > Buffer IB > Land > Desynced 1 Frame window to input a Nana special option
LD5 - SHAD Setup (2-5 Frame Window)
Short Hop > Air Dodge > Buffer Popo Dash on Landing > Desynced > Nana Option
Can be done with SHFF, but it's much stricter (pretty sure the window is 1 or 2 frames). You can also Buffer a Popo Shield Drop on Landing as well (which is my favorite)
LD6 - Single Climber Shield setup
If you shield a projectile while walking forward or away so that it only hits one climbers shield, the shield hit lag and shield hit stun will create a frame window where if one buffers a shield drop only one climber will act
Shield > Shield Hit > Shield Drop > Desynced > Option
If I think of any other things, I'll post it. I pray that one day an IC will use these instead of 3 Dash Dancing everywhere