Alright, there is one move that deserves it's own post.
MARIOS DAIR.
holy crap is this thing useful, it has a nice hitbox, can be used to spike, has a drill motion that is inescapable, basically starts every mario combo etc.
first off, let's start with what you can do with mario's dair.
Mario's dair can be setup to multiple things.
Dair>Uair
Dair>Usmash
Dair>Grab
Dair>Nair.
Dair>utilt
Dair>downb
Let's look at mario's Dair>Uair.
Mario's Dair>Uair is renowed as a tech skill, ergo, it's alot more complicated then it looks.
Mario's Dair>Uair involves 3 things:
Spacing
Timing
Canceling
You cannot simply just do a dair and then pull up and expect you will dair, no, it's more complicated then that.
lately, i've been tinkering in training mode, i noticed there are 3 yes, count them, 3 ways to do a mario dair>uair
1. Do a Dair, tilt yourself a little opposite of the direction your opponent is facing, do a uair before you land.
this method works, but it's not the best, i would only suggest using this method if you need room to breathe, which you usually won't.
2. Do a Dair, Tap up twice and press a during the dair, you should do a uair.
this way is easy, but spammable and wastes time, worst way to do the dair>uair in my opnion.
3. Do a dair, move yourself while in the dair, meaning drill the opponent forward, while still keeping full hitboxes on him, and keeping him in that drilled animation. then, pull of a uair.
this sounds like it doesn't work, but it does, i've tried it, and i love this method best, it might take you a minute to get it right, but it shouldn't be that hard to figure out.
if you have trouble doing any of these, just combine them all, tilt yourself a little backward, while still going forward with the drill, tap up twice, insta uair.
so mister master of the dair>uair, what can you do now?
you can **** the living **** out of your opponent with consecutive dair>uair combos, that's what.
next up, Dair>Usmash and the rest.
Dair>Usmash is a killing move, and should really only be used when you're going for a kill, you can sometimes use it to start a uair chain, but that's your choice.
Dair>Grab can be used as a killing move too, but is mostly used to give breathing space, you can also use it in the **** tent with the dair to pull of wall throw action.
Dair>Nair is also a breathing room move, but can kill also.
Dair>utilt should be used at higher percentages only, it's a good juggler but doesn't have enough knockback to really keep someone in the air under 30ish%
Dair>downb can be used, but only if they don't catch it in time, professionals will just shake off the upb hitstun and sheild you then grab you.
Some other things to know:
Dair can be used as a gimp kill, if you dair someone while offstage, he will most likely be gimped.
also, you can keep on drilling him and then most likely recover.
I'll add dair combos soon.
THIS IS JUST A PREVIEW OF MY UPDATED GUIDE MORE TO COME SOON!