If you land marths first jab at low percents, it is possible to link it to a rising shorthop dancing blade (first hit only) instead of a grounded one. The advantage being that you can follow up with a falling up air. After the falling up air, it is possible to land another jab into a grab or even another shorthop dancing blade.
jab > shorthop > dancing blade > up air > jab
If the percents get a little higher, then it is better to use a falling neutral air instead of the up air in order to extend the combo. However this does less damage.
jab > shorthop > dancing blade > neutral air > jab
This combo will net more damage than the standard dancing blade combo finish but has some issues. The percents at which this works are very dependant on matchup. For example, fast fallers will be able to sheild the dancing blade up until high percents. I am also uncertain as to how DI and SDI affect this combo as I have not had a chance to properly test that.
Apologies if this is a duplicate thread but I have not seen anyone use this in tournament yet so I thought it might be worth mentioning considering how marth is rising in the metagame.
jab > shorthop > dancing blade > up air > jab
If the percents get a little higher, then it is better to use a falling neutral air instead of the up air in order to extend the combo. However this does less damage.
jab > shorthop > dancing blade > neutral air > jab
This combo will net more damage than the standard dancing blade combo finish but has some issues. The percents at which this works are very dependant on matchup. For example, fast fallers will be able to sheild the dancing blade up until high percents. I am also uncertain as to how DI and SDI affect this combo as I have not had a chance to properly test that.
Apologies if this is a duplicate thread but I have not seen anyone use this in tournament yet so I thought it might be worth mentioning considering how marth is rising in the metagame.