We are none of those characters and our projectile doesn't work work like their projectiles do.
But the basic principle remains: you camp to keep your opponent out, dish out some extra damage, and/or create advantageous positions if they try to approach. So I guess it IS like other people's camping, eh? What else would you camp for besides those three reasons? Just because eggs work differently than grenades or lasers doesn't take away from the fact they're used for the same reasons and on the same instances, which would be 1) when you're safe, and 2) when you can have an effect on your opponent's behavior.
The way you worded this post makes me feel like you haven't exactly gone through this. I might be wrong there.
Nah, I got some decent experience. No USA Yoshis though, so you guys being from USA you're gonna have to trust me on this one like how europeans/japanese are trusted when they say they have experience.
If kirby is in the air floating around fishing for an opening to bair dair or w/e I personally think that that is the best time for eggs. I'm not saying egg camping isn't super avoidable as kirby but the reasons you gave seem off.
It might feel like a very advantageous situation for you, but it also feels for a very advantageous position for me as Kirby. I mean, eggs can't be fired in quick succession like other campers can spam, or fly as fast as their projectiles go. With those facts in mind you can pretty much conclude that avoiding them while having multiple jumps, a decent fastfall, and being floaty on non-fast-fall conditions makes for an easy time avoiding projectiles while in the air... Much better than when having no notable disjoints, projectiles or fast ground-speed like Kirby does, all we can do is run towards you and then you have a disjoint advantage on the ground. We're forced to go to the air eventually, and we feel tons of options open up when we hit the air.
It's the same reason as to why character boards could never agree on anything, both sides feel different about an issue and are just too sure that they're right to budge. We like being in the air against Yoshi, and you like us being in the air as Yoshi. It's also the reason why MU numbers were never agreed on, Kirbies said it's their advantage and Yoshis say it's their advantage (I DUNNO HOW, SERIOUSLY
). But enough about that!
And this is all I want. Yoshi's anti approach game is AMAZING.
Hence why he's such a good character, right? Such a big impact in the metagame thanks to his AMAZING anti-approach game right? I mean, you get some distance and some decent advantage and your opponent is now in deep trouble, which is why people consider him quite gay, I'm sure... Sarcasm aside, AMAZING is relative to the person who says it, and I personally feel like his anti-approach game is okay. Nothing special, but it does the job well.
The thing about all of these small strings is that nearly all of them cause you to take counter damage if the Yoshi is paying attention. All he has to do is DJ Nair when he's hit and he'll eat the second hit and punish with his own damage. Yoshi really doesn't get combo'd easily by Kirby unless something really funky happens.
The thing is, the things I named were actual legit combos. As in, you're not out of hitstun by when the next thing hits you. Now, as for actual strings? That's where good judgement comes in. If something will obviously hit Kirby, then I guess after the first or second time Kirby should start thinking of something smarter... Like waiting for Yoshi's action and following up by tracing his landing trajectory if he DJNair'd.
As for the camping thing, Yoshi's camping is also very good for hitting airborne opponents. You're probably better off staying grounded.
Eh, not as Kirby. There's only a couple of MUs where Kirby is better off in the air than ground, and those include Marth, DDD, Falco, Fox, and whatever else I can't think off the top of my head. We might be slower than on the ground, but our multiple jumps and decent rise/fall speed make it so that it's a great option to go into the air at times. And in my opinion as a Kirby mainer, like I told CelestialMarauder, I prefer being in the air while approaching as long as I do it smartly... Like jumping over them, or airdodging past them straight into the ground and shielding, or whatever else seems possible during the situation...
Yoshi's camping definitely doesn't sway the MU into his favor by the way, just saying. It helps, but not enough. And that's from a Kirby perspective. I know Yoshis see it differently from what I can see in this thread, so you guys can go with whichever opinion seems like it would be more plausible to you. But remember that we got different viewpoints, and what seems like an advantageous situation to you, might also seem as advantageous for me in my eyes. :/