Matchup Rediscussion: Lucas
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Zelda vs Lucas
- What to know about this matchup...
- Lucas will space PK Fire outside of Zelda's melee range. Din's fire is too ineffective at the range in which it has to take on Lucas, so approaching is the only way around his PK FIre spam. Listen to his voice and cue the powershield!
- He has a no-tech death trap starting at 75%. Dair > Dtilt Reset > Usmash OR Dair > Dtilt Lock > Usmash are the no tech traps. SDI his Dair, or tech it if you fail to SDI it on reaction.
- Space him with Fsmash, Ftilts and Dtilts. SH Bairs or Fairs are decent aerial contenders. Zelda's range is comparitively longer than Lucas' range, and with her ground options she can make herself difficult for Lucas to hit her up close. SH Bair and Fair also outrange his aerial moveset horizontally, and can be brought out every so often to contend with him in the air.
- His Dair goes through Zelda's Usmash. Autopilot Usmashes are a no-no. Lucas' Dair has enough range to go through and will setup for his no-tech death trap. SDI the Dair, or challenge with Utilts and Uairs if possible, or simply shield or move out of the way.
- His kill options can kill very early. His Fsmash can punish Zelda's overextension when she leans forward from her own Fsmash, (though she can do the same to him). His ranged Dsmash lingers and has strength. Fsmash and Dsmash come out on frames 14 and 20 respectively. His Bthrow is also an option at later percents.
- Lucas' aerials, though damaging, offer little KO potential. Zelda should feel less threatened coming down from the air than against other characters. She can often make it to the ground alive to maintain her defences and dish out further damage.
- Useful Information...
- You can use Din's Fire against the head of his PK Thunder as he recovers. Try not to hit his body. If done successfully he will fall slowly to his death. Din's fire is often too slow, so you'll need to predict if he will use his recovery off stage to be able to do this effectively.
- Lucas has many methods of recovery. With a combination of PK Thunder, Zap Jumps and Magnet Pulling, Lucas can make it back from a variety of awkard situations. Attempt to gimp his PK Thunder head with Din's. Zap Jumping sends him high up in the air, setting Zelda up for a power aerial.
- His Psi-Magnet special absorb Din's Fire and heal for 2.5 times the damage it gave. This move negates Din's but it doesn't shut it down. You can use Din's Fire to bait responses so long as you ensure it doesn't get absorbed. At medium distance it can be used with some effect.