Matchup Rediscussion: Marth
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Zelda vs Marth
- What to know about this matchup...
- Powershield his zoning tools. Marth will zone Zelda with a combination of Fair, Jab and Dtilt. Powershielding the Fair will give her an opening to counter with dash attack. Attempt to powershielding as much as possible. You cannot punish a perfectly spaced Dtilt from Marth, so the best option is to get away.
- Attempt to mess with Marth's spacing. Timed jabs and up-angled Ftilts reach Marth in the air. Spaced Fsmashes and Ftilts have comparitive range to his own moveset. His moves can also over-extend his hurtbox - bait an overextension from him and counter with Fsmash or Ftilt to net some damage. Retreating Fsmashes and abusing the drawback as she lowers her head is a decent countermeasure. Retreating Din's Fire can be decent in catching him out of the startup/cooldown of his own Fairs. Normal and hyphen Usmashes can also be applied. Mix all these options up and force him to change spacing at all times.
- Dancing blade should not be a problem with good shield and DI performance. Be alert with this move - Zelda's floatiness allows her to SDI the 3 variations of dancing blade on reaction (more to come here). On SDI, you can immediately Nayru's into him. On shield, you want to typically wait for the 3rd hit where you can release your shield and immediately Dsmash or Dtilt. If he's close enough to you, you can get a grab and a Usmash.
- His recovery is subpar - bait airdodges and place him in recovering positions with Dsmash. Marth can tech the Dsmash, but he can only do this on prediction - sneak in Dsmashes to send him off the stage and postpone his recovery with Din's Fire; should he airdodge or attack, it may place him in a position where he cannot reach the ledge with his Dolphin Slash. If he's recovering low, attempt the Dair spike - even a sourspot can equate to his death.
- Bait his on-stage Dolphin Slash with Dtilt locks. Marths fall back on this clearing move when they are overwhelmed with attacks - the dtilt lock is a perfect setup to bait this. At percents where you get little frame advantage - dtilt to shield. This should allow you to powershield an immediate dolphin slash and punish, even with a move like Uair. At percents with frame advantages, simply lock him and don't stop - his possible greed to net the dolphin slash will cause him failure in SDI, otherwise just wait for him to SDI and finish with Dsmash. Frame advantages mean he cannot touch you.
- Most importantly, stay away from his tipper. With cinematic hitstun, tippers will kill you early - you cannot execute momentum cancelling methods well from cinematic hitstun. Instead, stay out of range of tippers and you will have the opportunity of living to excellent percents every stock. Non-tippered attacks and their knockback are especially negated now by nayru's momentum cancelling should you be launched at high percents - allowing you to keep your second jump when recovering back to the stage.
- Useful Information...
- The first hit of Dancing Blade has transcendent priority. It will strike you no matter what depending on whether it comes out faster than what you dish out. This does, however, make it prone to Din's Fire.