Matchup Rediscussion: Peach
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Zelda vs Peach
- What to know about this matchup...
- Powershield and catch turnips. Do not attack her shield with one in hand. They allow Peach to harass from a comfortable distance. She can also use them OoS as a frame 3 attack. Dtilt her shield up close if she is holding one, as thrown turnips will go over Zelda. Nayru's is a bad option here due to how easily it can be baited and punished. Catch turnips with Fair, Nair or an airdodge.
- Don't be prematurely baited. Peach likes to weave in and out via the float. Don't blindly rush in. She can punish whiffed smashes with Fair. Time her float as to when she descends, allowing you to slowly advance. The float lasts for three seconds.
- Beware of her elusive second jump. The second jump is a spacing and baiting tool, allowing her to evade an oncoming attack and come straight back in with a counterattack.
- Walk away from her Fair. If she's in the air and facing you, it's very easy to predict. Try not to tackle it head on. On shield it's very safe as it offers frame advantages for Peach that decay with frequent use of the move. On spotdodge she can punish this with jabs. Try to walk away and punish her landing with a ranged move. She over-extends her hurtbox when she follows up from Fair via jab, Ftilt or dash attack, and Zelda retracts inwards when she Fsmashes and has attacks generally very reactive to character hurtboxes. Zelda can use this retraction and Peach's over-extension to play the spacing game. Note: Zelda's walk is the same speed as Peach's float speed.
- Get her high in the air. With the worst airdodge in the game, she is vulnerable for half a second after she uses it. Air chase from beneath her and bait her airdodge to attack with Uair. You can get her in the air with a variety of moves - dash attack hitbox 1, usmash, uthrow, utilt, ftilt, amongst others.
- Predict the height of her float and punish with a sweetspot. This is key to killing her early, and if you do kill her early you can gain excellent momentum.
- Harass her float with Nairs. Her Dair and Fair are frames 12 and 16 respectively. If she's facing you, you can harass her with Nair before she pulls out these attacks. If her back is facing towards you, retreat Nairs to catch her Bair hurtbox.
- Useful Information...
- Peach's Nair stops Din's Fire. This should not stop you from using it however. Angle din's to strike the weak nair hitbox and it will overpower it, or attempt to explode it behind her in an attempt to bait her nair prematurely. Be constantly aware of spacing as Peach can rush in to strike with quick combo strings.
- Aim Din's very carefully. Go for her head if she closes in with a dair. Stutter step it back and aim to explode it before her fair hitbox comes out. Angle the din's to overpower the weaker part of her nair. If she airdodges, explode din's far behind her to strike her out of it.
- Zelda can survive her Fair fresh to percents around 130%. Good DI and SDI allows you to ruin her Dair combo game and also challenge her killing game, giving you ample time to start catching up in damage percents and going for the early kill. Beware of your recovery however, she can punish it very easily. Try to DI up and recover from high above, or take the ledge as quickly as possible. Her recovery is prone to Dairs, and sourspots usually equate to her death. Keep this in mind.