While not as bad as MK, Snake is still one of the most difficult matchups for Zelda.
First of all, he outcamps you. Grenades are some of the most effective projectiles in the game, and if you get into a camping war, you'll lose. Zelda's reflector isn't that useful either, because Snake can opt to make his grenades fall right in front of you, making it useless. You gotta approach. You're not Fox. You're not Pit. You
cannot afford to tango with grenades. Every hit will bring you one step closer to death, and because Snake is freakishly strong and Zelda is light, you can't afford unnecessary damage. It's so much easier for Snake to land a kill move as well. Zelda has to position herself and kick. All Snake has to do is throw out his Utilt.
Weight and damage output is very important in this matchup, since it's one of the things that royally screws Zelda over. Yes, Zelda is strong. However, Snake is very heavy, and his weight helps him survive to obscene percentages if you can't land a kick. Snake is strong as well, and since Zelda is light, he'll kill her at low percents. The weight difference is very apprent, and you should get used to dying at 95%. It also sucks that Zelda's moveset seems to be tailored towards camping and defending herself, and Snake's grenades make both of those things moot. You gotta approach, and Snake is a freaking brick wall. Snake can be one of the most defensive characters in the game, and when you're using a character that has one of the worst approaches in the game, you know you're screwed.
Snake also racks up damage so fast that it's not even funny. Ftilts do more then 20%, and they come out 5x faster then your Fsmash. Yes, 5x. You cannot afford to get hit. If you get hit by 4-5 tilts, Snake has already done enough damage to kill you with his Utilt. And that's not even factoring the damage done by silly things like grenades. Considering the fact that Snake's tilts are so easy to land, Zelda is going to take a beating at close range. Sadly though, she has no choice. Because trying to camp Snake is dumb.
A bad thing about this matchup is that Zelda has no reliable approach. Snake can just drop grenades and tilt, and Zelda can't do a darn thing about it. The only way to really hit Snake would be to predict what he does and intercept it. And when you have to rely on punishing mistakes to win a match, you know that the matchup sucks.
Snake is a beast on the ground, so you have to make it a priority to get Snake into 2 bad positions. There positions are as follows:
1. In the air
2. Offstage
These are the only two places where you can reliably attempt to rack up damage or go for the kill, because Snake's air game is his weakest point. You MUST capitalize at this point. Zelda cannot reliably create these opportunities, because a grounded Snake is difficult to even touch. If you get him in the air, take advantage of it. Read his movements, bait his airdodges, and PUNISH HIM. Don't let him get to the ground! If you cannot capitalize on these moments, you will lose, since you'll never be able to rack up damage fast enough or kill Snake early enough. The weight difference and damage output difference will catch up to you, and Snake will have an easy lead.
The matchup is probably 30-70. Not as bad as MK, but it's still a death matchup. You can actually use the MK summary and it will also work for Snake.
MrEh said:
Zelda's Options
1. Fsmash and hope Snake runs into it
2. Hope that your opponent is ********
Snake's Options
1. Nearly everything